infovore + presentation 32
Copying Code from Textmate to Keynote with Style @ Bamboo Blog
march 2010 by infovore
"I've been using Copy with Style command, which I took from this blog post. It copies text selection as RTF so when the code is pasted into Keynote, it looks exactly the same as it looked in TextMate, including font style, size and colors. Code can be then modified in Keynote, while the style is preserved." Useful!
textmate
keynote
presentation
code
formatting
march 2010 by infovore
SPARQL By Example (1)
october 2009 by infovore
Really excellent presentation on the basics of SPARQL - lots of good examples, lots of hands-on stuff, and clear. Worth going back to.
tutorial
presentation
data
semanticweb
web
programming
rdf
sparql
semantic
october 2009 by infovore
Tales of the Rampant Coyote: Why Presentation Is Important
june 2009 by infovore
"In the case of European Air War, what management wanted was a very cool game to sell that customers would love. What the lead programmer did was present it to them so that they could see, clearly, that this was exactly what they had on their hands already. They, too, were having trouble digging through all those details and seeing the big picture." Lovely story about the importance of presentation on any kind of project.
development
management
presentation
games
marketing
features
june 2009 by infovore
Rands In Repose: Keynote Kung-fu Two
april 2009 by infovore
"The original Keynote Kung-fu article describes how to set up and use Keynote for the first time, but once you’ve done a couple of presentations, you’re going to want more." Rands drops some Keynote science, and I learn at least one new thing.
presentation
keynote
software
osx
speaking
tips
april 2009 by infovore
Click Nothing: GDC09 - Part 2 - Improvisation presentation materials
april 2009 by infovore
Clint Hocking's presentation materials - talk, slides, short mpeg - from his GDC09 lecture, "Fault Tolerance: From Intentionality to Improvisation". It's meaty and weighty and it's really, really, really good, and covers lots of bases and I'll need to read it again. Lots of dense stuff about the balances between Far Cry 2's gameplay systems, designing systems for improvisation, and rebalancing games to what they want to be. My mancrush is not abated, sadly.
gdc
gdc09
talk
presentation
farcry2
gameplay
games
design
balance
systems
improvisation
impro
clinthocking
april 2009 by infovore
The Subtle Art of Persuasion
march 2009 by infovore
James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
jamesbox
interaction
design
interactiondesign
behaviour
architecture
persuasion
presentation
march 2009 by infovore
Quick and dirty slides
march 2009 by infovore
Margaret's slides from GDC2009. Even without the notes, there's clearly some great meat here, and "Stop Wasting My Time And Your Money" has some stonkingly good moments - notably, the discussion of the HL2 lambda, and a great, great Sam Beckett gag.
margaretrobertson
gdc2009
slides
presentation
games
story
narrative
play
spore
education
march 2009 by infovore
Prezi - The zooming presentation editor
march 2009 by infovore
"With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way." Oh. Now that looks interesting.
animation
software
presentation
tools
march 2009 by infovore
The Demon-Haunted World
february 2009 by infovore
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp
infrastructure
cities
everyware
mattjones
presentation
urban
psychogeography
webstock
february 2009 by infovore
GameSetWatch - Braid's Blow: 'How To Make Games That Touch People'
november 2008 by infovore
"Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
games
art
braid
jonathanblow
migs
talk
presentation
challenge
difficulty
november 2008 by infovore
InfoQ: Archaeopteryx: A Ruby MIDI Generator
october 2008 by infovore
Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
programming
ruby
presentation
software
rubyfringe
music
generative
art
october 2008 by infovore
God of War - postmortem | .mischief.mayhem.soap.
september 2008 by infovore
"At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff - God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
sony
santamonica
programming
godofwar
postmortem
games
gdc
development
notes
presentation
september 2008 by infovore
SIGGRAPH 2008 Papers
august 2008 by infovore
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics
technology
siggraph
simulation
3D
programming
papers
presentation
research
august 2008 by infovore
IBM Slides
july 2008 by infovore
"It's 1975 And This Man Is About To Show You The Future. (Scenes From An IBM Slide Presentation)" Such typefaces; such hair.
advertising
art
brand
computing
business
corporate
presentation
slideshow
ibm
july 2008 by infovore
We Make Holes In Teeth: GDC 2008:: Slides for "Do, don't show"
july 2008 by infovore
Pat Redding is Narrative Designer on Far Cry 2. This is his presentation from GDC 2008, with full notes. It's very, very good: all about designing story in an open-world environment. Lots of detail. Designers: you need to read this.
games
narrative
storytelling
openworld
sandbox
presentation
gdc
farcry2
july 2008 by infovore
Younghee Jung » Blog Archive » smalltalk on toilets - for interesting08
july 2008 by infovore
"...toilets are the mirrors of culture with their prominence for everyone’s life in the society. the design of toilets can be a powerful element in providing anyone’s happiness, a sense of wellbeing, or even a feeling of small everyday achievement."
youngheechung
toilets
sociology
culture
society
presentation
interesting08
july 2008 by infovore
Slides: Professional Frontend Engineering | Nate Koechley's Blog
june 2008 by infovore
Awesome stuff. This, really, is one of my core backgrounds: not so much being an "HTML monkey" but performing genuine front-end engineering. It's such a shame so many places don't see it as a true skill.
natekoechley
frontend
clientside
web
development
programming
engineering
performance
presentation
awesome
june 2008 by infovore
The Game Plan
march 2008 by infovore
"A solution framework for climate change and energy."
presentation
climatechange
environment
energy
saulgriffith
march 2008 by infovore
adaptive path » blog » Dan Saffer » Design Research Lies!
february 2008 by infovore
Dan Saffer's talk from Institute of Design’s 2007 Design Research conference is now available online. Entitled "How To Lie With Design Research", it's an entertaining look at the many ways you can do evil things with research. Made me chuckle quite a lo
design
research
adaptivepath
talk
presentation
video
market
markets
february 2008 by infovore
Rands In Repose: Out Loud
february 2008 by infovore
"Developing a compelling presentations involves a series of decisions and exercises to align your head with the fact that you’re delivering your content directly to people. No internet. No weblog. Just you." Rands on presentations and speeches.
presentation
talk
speaking
speech
speeches
preparation
outlining
design
writing
february 2008 by infovore
[this is aaronland] Things I Am Not Talking About
december 2007 by infovore
Aaron had two talks turned down; both, from their abstracts alone, sound fascinating; from his fuller explanations, they sound like they had the potential to be fantastic. Still reeling from some ideas. Disappointed there's not space for this in the world
internet
making
art
culture
craft
talk
presentation
abstract
december 2007 by infovore
Presentation: Gaming the Web: Using the Structure of Games to Design Better Web Apps
october 2007 by infovore
[this is good]. In fact, this is _very_ good and pretty much essential reading. I need to re-read; there were lots of lovely quotations that I wanted to jot down.
games
design
play
presentation
interaction
application
october 2007 by infovore
a presentation on rock'n'roll storytelling | guy parsons for "the reader/writer mashup"
october 2007 by infovore
"Adventures in particpatory, interactive, rock'n'roll storytelling." Guy's talk in fulltext format. Nicely done, Guy.
presentation
essay
play
storytelling
narrative
games
arg
october 2007 by infovore
Pasta&Vinegar » Blog Archive » There’s no reason why WoW couldn’t be represented by anything other than an RSS feed
september 2007 by infovore
Great selection of links to Raph Koster's "Design For Everywhere" - a talk at GDC to the games industry about designing games (and, by inference, software) for use in any context. Important!
games
play
network
distributed
casual
presentation
ubiplay
september 2007 by infovore
InfoQ: Applying Agile to Ruby
september 2007 by infovore
"In this prsentation... we examine key agile practices, that when applied judiciously to Ruby, retain the amazing productivity, improve the quality of code, etc." Looks good.
ruby
agile
video
programming
presentation
thoughtworks
productivity
development
september 2007 by infovore
Comics and Pictures (Schulze & Webb)
july 2007 by infovore
Jack's marvellous presentation from Interesting2007. A must-read. The transcription is a very accurate rendition of what he said.
presentation
comics
art
gaze
interesting2007
july 2007 by infovore
Peter Van Dijck’s Guide to Ease » Blog Archive » The top 10 presentations on scaling websites: twitter, Flickr, Bloglines, Vox and more.
may 2007 by infovore
Simon is right: nice to have all this lot in one plsace.
scaling
development
infrastructure
presentation
performance
web
application
may 2007 by infovore
The Sound of Interaction Design (Schulze & Webb)
february 2007 by infovore
This presentation is on how a new generation wants social, creative, networked products, and how design can help not by identifying tasks to be productively performed, but experiences to be deepened and made fun. S&W on fine, fine form.
interaction
product
design
presentation
talk
web
media
future
february 2007 by infovore
Creating Passionate Users: Better Beginnings: how to start a presentation, book, article...
october 2006 by infovore
Guilty of half of these (at points). They usually didn't matter - but I'll be some more in mind for the future.
presentation
technique
performance
narrative
communication
writing
october 2006 by infovore
The Power of the Marginal
june 2006 by infovore
The big media companies shouldn't worry that people will post their copyrighted material on YouTube. They should worry that people will post their own stuff on YouTube, and audiences will watch that instead.
media
broadcast
innovation
essay
keynote
presentation
june 2006 by infovore
Adactio: Articles - In Praise of the Hyperlink
june 2006 by infovore
I didn't get to see Jeremy talk, which I feel bad for; he clashed with Julian and Nicolas' blogjects session. Fortunately, his prose is online, and a most enjoyable read
html
markup
essay
talk
presentation
philosophy
reboot8
june 2006 by infovore
PowerPoint Presentation - Putting the Fun in Functional
march 2006 by infovore
Amy Jo Kim's awesome talk from Etech. It's not just about applying game design to mobile services - it's about applying game design to everything you build for the web. It raised a lot of good points, and crystallised a lot of others. Worth a look.
games
application
design
services
ludic
methodology
presentation
etech
march 2006 by infovore
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