russell davies: steal other things
april 2010 by infovore
"My main point brings me back to Pretending Apps. Because there are lots of other things you can steal from games, many other aspects of gaming that people find appealing and some of them might be more easily and usefully extracted." Yup. This was one of my main beefs with the whole "let's make everything playful/gamey!" trend that kicked off a few years ago: "game-y" was associated with "having points", and really, that's not what makes a game at all. (Other things that make a game: pretending, as Russell mentions, and visible mechanics, as I think I have to write about soon).
games
pretending
play
russelldavies
playful
fedupofthewordplayful
april 2010 by infovore
Design Rampage: Design Lesson 101 - Barkley, Shut Up and Jam: Gaiden
august 2008 by infovore
"More commercial games should try ideas and concepts this crazy. Games like this probably serve a niche market, which is why they don't get made, but they feel like what gaming is truly all about. Barkley Shut Up and Jam: Gaiden is the game that The Joker would make if he were a game developer."
games
gamemaker
rpg
surreal
crazy
basketball
analysis
design
playful
august 2008 by infovore
Blackbeltjones/Work » But it bears repeatin’ now.
july 2008 by infovore
Will Wright: "...the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“ Jones: "That’s still the mission plan." Yes.
play
games
modelling
design
feedbackloops
iteration
playful
interaction
july 2008 by infovore
Garmin Edge 305 Cycle GPS Computer
june 2008 by infovore
GPS for cycling with time-attack and training modes; lets you race against yourself (or virtual competitors) over time, and track progress on the PC-based training application.
playful
play
exercise
games
gps
location
cycling
training
sportsillustrated
june 2008 by infovore
iPhone, Wiimote, or newborn baby: which has the best built-in accelerometer? (kottke.org)
july 2007 by infovore
"Much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son."
science
hardware
children
playful
writing
fun
july 2007 by infovore
related tags
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