Specter Spelunker Shrinks - A Online Platformer Game | Game Jolt
march 2010 by infovore
Lovely little Unity game all about scale. You navigate the level as usual in a platformer, with one twist: the up and down arrow increase or decrease your size. And time goes faster when you're big, and slower when you're small. And from there, some fun begins. A short game - about twenty minutes, I reckon, to finish - but ingenious throughout. Worth your time.
games
unity
scale
platform
ingenious
march 2010 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
4 Takeaways From the Social Gaming Summit — So Far
june 2009 by infovore
"Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
socialplay
games
socialsoftware
socialcapital
gaas
facebook
myspace
platform
june 2009 by infovore
Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com
june 2009 by infovore
'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
interoperability
facebook
games
xbox360
gaas
socialsoftware
platform
june 2009 by infovore
YouTube - Experimental Game: Shadow Physics
april 2009 by infovore
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics
games
indie
indiegames
perspective
lighting
3D
2d
platform
april 2009 by infovore
Miegakure
april 2009 by infovore
"Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. Armed with this, the protagonist can see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more. " You read right. Four spatial dimensions. Now: how can I play it?
games
space
hyperdimensional
platform
april 2009 by infovore
Commissioning for Attention Part 1 - Read Me! « TEST
march 2009 by infovore
"...these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator - taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
mattlocke
crossplatform
media
design
comissioning
planning
trends
advice
data
platform
march 2009 by infovore
The Guardian Open Platform | guardian.co.uk
march 2009 by infovore
The Guardian Open Platform launches, with their Content API, their Data Store, and a selection of client libraries for the API (one of which I did a smidge of work on). This is not just a good thing, it's a good thing Done Right, and I'm looking forward to what's next from the Open Platform team.
platform
web
guardian
data
journalism
api
content
openplatform
march 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
march 2009 by infovore
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games
platform
iphone
development
network
social
onyx
legal
march 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
february 2009 by infovore
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash
games
platform
iphone
development
middleware
browser
embedded
unity
february 2009 by infovore
Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo
january 2009 by infovore
"No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
games
interview
mobile
console
platform
emergingmarkets
3g
brazil
january 2009 by infovore
Indie platformer extravaganza! | MetaFilter
june 2008 by infovore
"Do you enjoy classic 2D platformers? Then boy, are you in luck!" Massive MeFi post collecting a whole bunch of indie platform games.
independent
games
platform
metafilter
june 2008 by infovore
FoxySofts - Another World
february 2007 by infovore
Another World GBA port, ROM image - completely free, and apparently "official"...
games
gba
retro
platform
february 2007 by infovore
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