infovore + platform   16

Specter Spelunker Shrinks - A Online Platformer Game | Game Jolt
Lovely little Unity game all about scale. You navigate the level as usual in a platformer, with one twist: the up and down arrow increase or decrease your size. And time goes faster when you're big, and slower when you're small. And from there, some fun begins. A short game - about twenty minutes, I reckon, to finish - but ingenious throughout. Worth your time.
games  unity  scale  platform  ingenious 
march 2010 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games  social  facebook  platform  culture  web  socialsoftware  gaas 
june 2009 by infovore
4 Takeaways From the Social Gaming Summit — So Far
"Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
socialplay  games  socialsoftware  socialcapital  gaas  facebook  myspace  platform 
june 2009 by infovore
Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com
'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
interoperability  facebook  games  xbox360  gaas  socialsoftware  platform 
june 2009 by infovore
YouTube - Experimental Game: Shadow Physics
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics  games  indie  indiegames  perspective  lighting  3D  2d  platform 
april 2009 by infovore
Miegakure
"Miegakure is a platform game where you explore the fourth dimension to solve puzzles. There is no trick; the game is entirely designed and programmed in 4D. Because humans can only see and move along three spatial dimensions, pressing a button allows to "swap" one regular dimension with the fourth, invisible dimension. Armed with this, the protagonist can see inside closed objects, walk through walls, move objects from one dimension to another, hide under 3D shadows of 4D objects, and more. " You read right. Four spatial dimensions. Now: how can I play it?
games  space  hyperdimensional  platform 
april 2009 by infovore
Commissioning for Attention Part 1 - Read Me! « TEST
"...these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator - taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
mattlocke  crossplatform  media  design  comissioning  planning  trends  advice  data  platform 
march 2009 by infovore
The Guardian Open Platform | guardian.co.uk
The Guardian Open Platform launches, with their Content API, their Data Store, and a selection of client libraries for the API (one of which I did a smidge of work on). This is not just a good thing, it's a good thing Done Right, and I'm looking forward to what's next from the Open Platform team.
platform  web  guardian  data  journalism  api  content  openplatform 
march 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games  platform  iphone  development  network  social  onyx  legal 
march 2009 by infovore
Jumpman
Almost Atari 2600-era platforming, but with a couple of (big) twists. Compulsive, and cross-platform, it's almost definitely worth an hour of your day.
games  platform  physics  osx  indie  windows  retro  free  mac  platforming 
february 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash  games  platform  iphone  development  middleware  browser  embedded  unity 
february 2009 by infovore
Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo
"No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
games  interview  mobile  console  platform  emergingmarkets  3g  brazil 
january 2009 by infovore
Indie platformer extravaganza! | MetaFilter
"Do you enjoy classic 2D platformers? Then boy, are you in luck!" Massive MeFi post collecting a whole bunch of indie platform games.
independent  games  platform  metafilter 
june 2008 by infovore
Ambrosia Software Web Board > Cave Story
There's a link at the end of this thread to a patched OSX version of Cave Story. Excellent!
cavestory  platform  games  play  homebrew  lovely 
june 2008 by infovore
blog.pmarca.com: Analyzing the Facebook Platform, three weeks in
Marc Andressen provides some interesting analysis of F8. The news for popular applications, such as iLike, isn't good.
facebook  f8  platform  api  web20  development  scaling  business 
june 2007 by infovore
FoxySofts - Another World
Another World GBA port, ROM image - completely free, and apparently "official"...
games  gba  retro  platform 
february 2007 by infovore

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