Aral Balkan · HSBC Prepare CSV bookmarklet for FreeAgent: Download previous statements on HSBC Personal accounts
5 weeks ago by infovore
Aral's script converts any online statement into CSV for FreeAgent; I don't use FreeAgent, but I have a feeling I could modify this into something useful. (In other news: why is all UK online banking so bad?)
banking
online
hsbc
5 weeks ago by infovore
Gamasutra - Features - Peering At The Future: Jesse Schell Speaks
december 2010 by infovore
Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
interview
gamasutra
jesseschell
games
social
play
online
december 2010 by infovore
The Collapse of Complex Business Models « Clay Shirky
april 2010 by infovore
"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
clayshirky
media
business
press
tv
video
internet
online
april 2010 by infovore
kung fu grippe : Making the Clackity Noise
december 2009 by infovore
"Little stories are the internet’s native and ideal art form." Yes. This is a good one.
writing
creativity
stories
storytelling
culture
online
merlinmann
december 2009 by infovore
Connosr - The Whisky Social Network (Beta) - Discover, Review and Share Single Malt Whisky
december 2009 by infovore
"The whisky social network". Ooh. Has potential, at least.
whisky
community
online
social
network
drink
december 2009 by infovore
Learning Vehicle | Edge Online
november 2009 by infovore
"Today, the UK government's Department For Transport unveils a new browser-based MMOG, created by New York-based developer Area/Code. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK. Code Of Everand is the result of over two years of work with the Department For Transport by Area/Code principals and designers Frank Lantz and Kevin Slavin, not only because of its size and ambition, but also because of the complexities of developing it for a government body... We spoke to Lantz, Slavin and Simon Williams, who led the project at Carat, the Department For Transport's media agency, about what Code Of Everand is, how they pulled it off, and why they think it could prove that games can be a powerful platform for learning." Edge interview.
edge
games
areacode
franklantz
kevinslavin
online
mmo
transport
uk
november 2009 by infovore
FIFA Earth | The Football Twitterverse | Football World
october 2009 by infovore
Hmn. Visualisation of tweets about the word "FIFA" (do the maths there) and all games played of FIFA 10 - so you can see both which teams are doing well, and which countries have good FIFA gamers in them. There's little bits of stats-fluff, but it doesn't go nearly deep enough. It's lovely EA are doing this... but it could be, you know, useful, rather than just shiny? Bungie's statistics crown is still a long way off.
twitter
visualisation
ea
fifa
games
online
integration
statistics
october 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
october 2009 by infovore
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo
warcraft
wow
worldofwarcraft
games
online
economics
october 2009 by infovore
Matasano Security LLC - Chargen - Indie Software Security: A ~12 Step Program
september 2009 by infovore
"...we roped in Nate McFeters, another local, and put together a security talk for indie Mac developers with no budget for security. What does a security talk for Mac developers look like? As it turns out, it’s very much like the talk we think every indie developer, Mac or not, should see, and it’s very much unlike the talk the rest of the security industry is giving." Good stuff: simple, clear, well-thought out, and very hard to argue with.
online
web
development
programming
security
september 2009 by infovore
just in teractive: GameLayers from PMOG to Dictator Wars
september 2009 by infovore
"Be selective with your innovation. Keep as much of your product predictable, so people can find their way to the gem of awesome that you have pioneered. Too much innovation means you'll have to individually teach each user how to love your product and you don't have time for that." Justin Hall on the end of PMOG/The Nethernet, and lessons learned.
pmog
nethernet
games
business
online
innovation
strategy
september 2009 by infovore
Embeddable Google Document Viewer
september 2009 by infovore
"Google Docs offers an undocumented feature that lets you embed PDF files and PowerPoint presentations in a web page. The files don't have to be uploaded to Google Docs, but they need to be available online." Ooh, that's useful.
google
pdf
tools
embedding
web
online
september 2009 by infovore
IKEA Heights
september 2009 by infovore
"Ikea Heights is a melodrama shot entirely in the Burbank California Ikea Store without the store knowing." Amazing.
ikea
sitcom
melodrama
film
video
online
drama
september 2009 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
august 2009 by infovore
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp
mmo
online
eve
games
consoles
multiplayer
connectivity
heinleinian
august 2009 by infovore
A Whole Lotta Nothing: I get by with a little help from 94552 friends
july 2009 by infovore
Matt Haughey on ten years of MetaFilter.
metafilter
history
internet
community
socialsoftware
online
mathowie
matthaughey
july 2009 by infovore
Blackbeard Blog - Nine People Who Know Stuff You Don't About Communities
july 2009 by infovore
"Here are nine individuals who know more than you do about some elements of online communities - even if they couldn’t necessarily put it in writing." How did I miss this the first time around?
community
online
socialmedia
communitymanagement
july 2009 by infovore
Exclusive: The Future of Facebook Usernames - Anil Dash
june 2009 by infovore
"I hope you find this overview of the future timeline of Facebook Usernames useful to understand where this exciting feature is going in the future, how our industry will adapt and respond to this sort of innovation, and how our tech trade press will hold the powerful company's feet to the fire as this sort of capability becomes mainstream in the years to come." Meanwhile, Anil Dash drops the awesome.
facebook
identity
online
humour
anildash
funny
sotrue
june 2009 by infovore
KOKOGIAK - One Year Later...
june 2009 by infovore
Alan Taylor on a year of the Big Picture. It's been a successful one, if you ask me, and it's a wonderful site; there are few updates in my RSS reader I look forward to as much as it.
photography
journalism
online
web
bigpicture
boston
blogs
june 2009 by infovore
Professional Photographic Printing at theprintspace
may 2009 by infovore
"Professional photographic & art printing with great value? theprintspace delivers. At the printspace we understand what professional quality means, and we also offer 48 hour turnaround time & guaranteed satisfaction." As recommended to me by Jon.
printing
photography
hackney
print
photo
online
shop
may 2009 by infovore
Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
may 2009 by infovore
Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
magazines
wired
blogs
online
media
print
criticism
may 2009 by infovore
QBlog - The Hunter and the Hunted
may 2009 by infovore
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle
stranglethornvale
wow
worldofwarcraft
mmo
design
games
play
online
may 2009 by infovore
No homosexuality in Star Wars - BioWare
april 2009 by infovore
"Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."" How depressing: can you really hetero-normalise an online, social, MMO? Makes me a bit angry, and I'd have thought BioWare would have been more sensitive around this. Is this Lucasarts turning the screws?
homosexuality
games
online
mmo
starwars
bioware
oldrepublic
discrimination
april 2009 by infovore
Liking something the wrong way (Phil Gyford’s website)
march 2009 by infovore
"...I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
behaviour
interaction
design
socialsoftware
twitter
flickr
manners
mores
online
march 2009 by infovore
Links » More Banking Stupidity: Phished by Visa
march 2009 by infovore
"in other words: Please ensure that there is absolutely no way for your customer to know whether we are showing the form or you are. In fact, please train your customer to give their “Verified by Visa” password to anyone who asks for it." Eesh. I knew I never licked VBV, but this just proves, accutely, *why* I don't like it.
internet
security
phishing
verifiedbyvisa
banking
online
march 2009 by infovore
Planbeast
march 2009 by infovore
"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)... and now somebody's gone and done it already.
games
online
multiplayer
xbox
xboxlive
scheduling
planbeast
march 2009 by infovore
Eegra: Updates a thousand times a second!! : EXCLUSIVE DETAILS ON NEXT STREET FIGHTER IV PATCH!
march 2009 by infovore
"BUGFIXES: Fixed a bug that would sometimes cause characters other than Ken to appear on the Character Select screen during online play." Damn, that one's been affecting me too.
games
funny
online
bug
streetfighter4
eegra
kenfighterken
sf4
march 2009 by infovore
Gamasutra - Building Quake Live: Carmack Speaks
march 2009 by infovore
Wonderful interview with Marty Stratton and John Carmack on Quake Live; there's some really smart insight on development and business in here, and also some tidbits of Carmack talking code. Definitely one to mull over.
games
online
services
id
gaas
quake3
quake
quakelive
march 2009 by infovore
wonderfl build flash online
february 2009 by infovore
"write Actionscript3 code in a textarea, and your code will be compiled server side. Your compiled Flash will be reloaded automatically in the right side of the page, so write code and see it real-time." And you can fork other people's code. It's like github and Heroku all at once, but for Flash.
programming
flash
online
actionscript
february 2009 by infovore
Keith Tyson's History Painting print offer | Culture | guardian.co.uk
december 2008 by infovore
"The artist Keith Tyson is offering 5,000 Guardian readers the opportunity to own a free downloadable artwork by him. The costs you'll have to bear are those of printing out the work on A3 photographic paper – and framing, if you so choose... You will be asked to enter your geographical location – which forms part of the unique title of each print."
art
culture
online
guardian
printing
generative
analogue
keithtyson
december 2008 by infovore
Pirates of the Amazon Firefox Add-on -
december 2008 by infovore
"The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?" Almost certainly not the first example; perhaps one of the best realised.
piracy
online
greasemonkey
plugin
torrent
free
subversion
december 2008 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
november 2008 by infovore
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games
mmo
trukz
online
multiplayer
web
browser
november 2008 by infovore
An ABC of R2 | Help | guardian.co.uk
november 2008 by infovore
"A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
architecture
software
development
design
guardian
publishing
online
blog
november 2008 by infovore
BBC Internet Blog
november 2008 by infovore
"We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
moderation
online
community
forum
strictlycomedancing
november 2008 by infovore
Versus CluClu Land: Stickin' Together is What Good Waffles Do
november 2008 by infovore
"If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op - and the bad behaviour of players online - as design problems to solve, rather than to ignore.
games
design
coop
cooperative
multiplayer
online
iroquoispliskin
november 2008 by infovore
ME 2D Beta at Borne Games
november 2008 by infovore
Mirror's Edge 2D flash game - which look, by all accounts, to be an official spin-off. Can't wait to see the full version; it's a very impressive little game.
mirrorsedge
games
flash
online
free
november 2008 by infovore
Gamasutra - China To Add 20% Tax On Virtual Goods Profits
november 2008 by infovore
"China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
tax
taxation
china
virtualworlds
online
mmo
economics
november 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
september 2008 by infovore
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes
dice
ea
games
development
casual
online
web
social
september 2008 by infovore
Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
september 2008 by infovore
"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
schulzeandwebb
presence
interaction
making
marketing
massproduction
availabot
toys
online
process
september 2008 by infovore
Do-It-Yourself InkJet and Laser Printer Repair (HP, Apple, Epson, and More) - fixyourownprinter.com
august 2008 by infovore
Now that's what I call a UI. Nice idea!
technology
printers
faqs
tips
maintenance
repair
reference
online
resource
august 2008 by infovore
The 18-Hour Bossfight | Rock, Paper, Shotgun
august 2008 by infovore
"That’s almost an entire day spent fighting one boss. And they still didn’t beat him. I feel physically ill just thinking about it. How did anyone ever think that’s good game design?" Scary.
mmo
ffxi
finalfantasy
mmorpg
online
guild
august 2008 by infovore
The Medium - Stet - The Internet's Typographical and Grammatical Morass - NYTimes.com
july 2008 by infovore
"I am stumped by how to excerpt the language on message boards and blogs... My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language."
quotation
language
writing
internet
online
journalism
transcription
dialogue
speaking
july 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
april 2008 by infovore
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney
virtualmagickingdom
community
online
virtualworlds
mmo
ethics
contracts
socialcontract
socialsoftware
april 2008 by infovore
Ripplerap - the collaborative conferencing tool
february 2008 by infovore
"Manage your conference notes and share them with other delegates, even with unreliable conference wi-fi!" Based on Tiddlywiki - an early piece of output from BT's Open Source division (and Osmosoft). Congrats to Jeremy!
opensource
bt
conferencing
wiki
html
online
tiddlywiki
february 2008 by infovore
Waxy.org: Daily Log: The Times (UK) Spamming Social Media Sites
january 2008 by infovore
"Yesterday, I discovered that The Times (UK), a well-respected newspaper owned by News Corp., is involved in an extensive campaign to spam social media websites with links to Timesonline.co.uk articles." Andy Baio on the Times' involvement with SEO.
seo
journalism
online
web
newspaper
marketing
thetimes
times
january 2008 by infovore
Do Canonical Web Designs Exist? - Bokardo
november 2007 by infovore
"The web is not suffering from a lack of canonical design. It’s just that canonical design on the web isn’t as glamorous as some want it to be." I have wrestled with so many people about what "design" on the web means. This helps me understand myself
design
web
print
designers
culture
online
aeshetics
subjectivity
november 2007 by infovore
The NUJ and me: a considered response | Greenslade | Guardian Unlimited
october 2007 by infovore
"I cannot, in all conscience, remain within a union I now regard, albeit reluctantly, as reactionary. The digital revolution is here and I am digital revolutionary." Roy Greenslade on leaving the NUJ.
nuj
journalism
media
digital
online
october 2007 by infovore
Times to Stop Charging for Parts of Its Web Site - New York Times
september 2007 by infovore
"...indirect readers, unable to get access to articles behind the pay wall and less likely to pay subscription fees than the more loyal direct users..." - you don't say?
paywall
business
advertising
online
newmedia
newspaper
newyorktimes
publishing
journalism
september 2007 by infovore
Amazon.com acquires dpreview.com: Digital Photography Review
may 2007 by infovore
Blimey. Wasn't expecting that at all; I'm hoping the site will remain (as they suggest) a "stand-alone operation".
photography
commerce
website
online
amazon
acquisition
may 2007 by infovore
Flash Slitherlink
april 2007 by infovore
An online version of Slitherlink. Wonderful puzzle game; very addictive.
slitherlink
game
puzzle
flash
online
april 2007 by infovore
Xbox Live + Mac = MacLive at 99 Lives
february 2007 by infovore
Not quite ready for release, but anyway: MacLive is a nice Cocoa front end to XBox Live, with Growl integration (hurrah). Hoping it'll be ready soon!
xbox360
xbox
mac
live
gaming
online
app
february 2007 by infovore
NorthTemple.com : Make Your Small Type a Little B...
december 2006 by infovore
"Sure you can still make out the words, but you’ve eliminated all the subtleties of hundreds of years of typographic design elements that were put there to make things easier to read." Lots of good articles about web typography right now.
typography
online
webdesign
design
article
december 2006 by infovore
Rough Type: Nicholas Carr's Blog: Avatars consume as much electricity as Brazilians
december 2006 by infovore
Crazy. And, of course, raises the point that online worlds could be impacting on the real world via environmental damage and power consumption...
community
online
secondlife
environment
technology
climatechange
december 2006 by infovore
SPECIAL: "Winning Online" -- A Manifesto
october 2006 by infovore
"Newspapers must win online, or face a future of painful contraction." Need to read this at some point.
newspaper
online
publishing
toread
october 2006 by infovore
Design View : Andy Rutledge - Online Newspapers Are 99% Bad
october 2006 by infovore
(From a design perspective, but, to be honest, it impacts on everything).
publishing
newspaper
news
online
design
web
usability
october 2006 by infovore
Long Live Live Arcade - Edge Online
october 2006 by infovore
Good Edge piece on XBLA
xbla
livearcade
gaming
statistics
online
distribution
october 2006 by infovore
JeffCroft.com: On personal content management
september 2006 by infovore
Great post by Jeff - whom I don't always agree with. This is spot on, though; content management is hard, and when the software isn't failing you, you often hack it into things it shouldn't do. Bespoke is the way forward, and tools like Rails and Django a
contentmanagement
cms
publishing
online
development
september 2006 by infovore
Moderation Strategies | Main / HomePage
march 2006 by infovore
Clay Shirky's wiki for discussion pattern languages of moderation.
moderation
online
community
discussion
language
march 2006 by infovore
Raph Koster's Home Page
november 2005 by infovore
Raph's keynote from the Korean Gaming conference. Fantastic, and it doesn't even need the notes
games
online
development
future
play
november 2005 by infovore
A Gentle Introduction to SQL
january 2005 by infovore
Really, really good online tutorial of SQL queries. Need to go over this again
SQL
query
tutorial
online
january 2005 by infovore
Stuffo: Movies. Games. Web. World Domination.
december 2004 by infovore
How Halo2 got put onto Live.
gaming
halo2
networking
online
december 2004 by infovore
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