infovore + music + interaction 6
Jonas Friedemann Heuer - portfolio - Noteput
february 2010 by infovore
"“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
music
learning
education
notation
interaction
february 2010 by infovore
Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS & DSi News, Media, Videos, Imports, Homebrew, & Retro Junk
january 2010 by infovore
"Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
ds
games
music
interaction
play
january 2010 by infovore
Dubious Quality: Design Brilliance And The Timing Window
may 2009 by infovore
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction
games
guitarhero
rockband
billharris
music
quantize
timing
interaction
design
may 2009 by infovore
I Eat Beats
july 2008 by infovore
"Skittle-based beat sequencer, a tangible and edible music interface. This is a prototype developed over the course of two evenings, with a webcam and Processing." Fun!
processing
music
sequencing
visual
sequencer
interaction
design
tangible
july 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
july 2008 by infovore
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero
play
music
games
interaction
gameplay
notechart
design
july 2008 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
september 2006 by infovore
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign
interaction
games
play
guitars
music
fighting
awesome
september 2006 by infovore
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