Hands On: Rock Band 3 Adds Keyboards, Realistic Pro Mode | GameLife | Wired.com
june 2010 by infovore
"But then, nobody’s expected to be able to sight-read the Pro guitar tracks. It’s meant for actual students of the guitar. And if you use the game’s slowed-down Practice mode, the game packs the potential to become a real tool for learning to play music." The notion that Harmonix were always a music company, who just happened to make games, becomes ever more true. Proper tab notation, proper strings on the Pro instruments? Well done.
harmonix
music
education
games
rockband3
rockband
june 2010 by infovore
Pitchfork: Album Reviews: The Beatles: Rock Band
september 2009 by infovore
"The Beatles: Rock Band is the total opposite [of Rock Band 2]. The "characters" are untouchable, and the tracks don't even toss you a freestyle section. Your only choices are to get the song right, or not. Sure, it's a cliché that most videogames make you save the world, but at least in those games, you know you're needed. I've never felt less important in a game than this one." Chris Dahlen makes an excellent point in the midst of his excellent (and otherwise uniformly positive) review of The Beatles: Rock Band for Pitchfork.
chrisdahlen
savetherobot
beatles
beatlesrockband
music
harmonix
games
writing
customisation
player
focus
september 2009 by infovore
Rock Band Network
july 2009 by infovore
"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase." Um, as pointed out elsewhere, this is utterly brilliant. Harmonix are smart cookies, and thinks like this remind me why.
harmonix
games
content
publishing
music
rockband
july 2009 by infovore
No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen
july 2008 by infovore
"The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
harmonix
rockband
guitarhero
game
design
play
music
creativity
july 2008 by infovore
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