infovore + music + guitarhero   4

Dubious Quality: Design Brilliance And The Timing Window
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction  games  guitarhero  rockband  billharris  music  quantize  timing  interaction  design 
may 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games  music  play  writing  rockband  guitarhero  michaelabbott 
january 2009 by infovore
No User-Generated Songs on Rock Band 2? Good « Save the Robot - Chris Dahlen
"The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not." A much better explanation of this than I tend to give; lovely article.
harmonix  rockband  guitarhero  game  design  play  music  creativity 
july 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero  play  music  games  interaction  gameplay  notechart  design 
july 2008 by infovore

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