Bfxr. Make sound effects for your games.
march 2011 by infovore
Nice lo-fi sound effect tool.
music
sounds
games
eightbit
lofi
march 2011 by infovore
Classic arcade game deaths (Boing Boing Video) - Boing Boing
march 2011 by infovore
Totally lovely montage of arcade-game death/loss animations. Watching this: I really forgot how beautiful Afterburner looked in the arcade.
music
games
nostalgia
march 2011 by infovore
Team Teamwork - Big Boi - Shutterbugs (Super Metroid) From the...
march 2011 by infovore
Shutterbug vs the Super Metroid soundtrack, from the new Team Teamwork joint. Oh yes.
music
games
mashup
bigboi
teamteamwork
march 2011 by infovore
Halcyon Preview on Vimeo
october 2010 by infovore
"Halcyon is named for the mythological bird of ancient Greece, said to charm the winds and seas into a calm during the Winter Solstice. It is a spacial action puzzle game and interactive stringed instrument designed specifically for the iPad." Lovely.
games
zachgage
ipad
music
october 2010 by infovore
Halo: Reach Audio - Sound Mixing in Halo: Reach - Popular Mechanics
september 2010 by infovore
"Here's how important the music is: In all of the Halo games to date, Bungie has left out the option to turn the music off." Nice article on Marty O'Donnell's work for Bungie; I really enjoyed the shot of the "stripey room".
games
audio
sound
music
martyodonnell
halo
bungie
september 2010 by infovore
Go behind the scenes with Red Dead Redemption's accompanists | Joystiq
july 2010 by infovore
Nice, if somewhat DVD-extra-y, video on the RDR soundtrack. The most interesting footage is of the recording sessions and the musicians. It's a shame we're still at layering everything at same tempo/key, when it comes to interactive scores; I miss iMuse. But otherwise: great stuff.
music
recording
games
reddeadredemption
soundtrack
july 2010 by infovore
Hands On: Rock Band 3 Adds Keyboards, Realistic Pro Mode | GameLife | Wired.com
june 2010 by infovore
"But then, nobody’s expected to be able to sight-read the Pro guitar tracks. It’s meant for actual students of the guitar. And if you use the game’s slowed-down Practice mode, the game packs the potential to become a real tool for learning to play music." The notion that Harmonix were always a music company, who just happened to make games, becomes ever more true. Proper tab notation, proper strings on the Pro instruments? Well done.
harmonix
music
education
games
rockband3
rockband
june 2010 by infovore
Serious Jazz, Celtic Punk on RBN | Plastic Axe
january 2010 by infovore
"I saw these two videos of Rock Band Network tracks over at RBDLC and couldn’t resist sharing them. The first is a serious jazz tune: “Footloose and Fancy Free” by Bill Bruford’s Earthworks. The thing that’s interesting about this is that the “guitar” track is actually piano — something Guitar Hero has done in the past but Rock Band has generally shied away from. But what’s even neater is that the “vocal” track is actually a sax line, intended (one would assume) to be played with a sax or other horn; the “lyrics” are simply the notes being played." There's no question that building tunes for RBN is hard wokr, but god, this Bill Bruford video is stonking, and the sax-as-vocal idea is cracking.
jazz
rockband
rhythmaction
music
games
rockbandnetwork
january 2010 by infovore
Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS & DSi News, Media, Videos, Imports, Homebrew, & Retro Junk
january 2010 by infovore
"Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
ds
games
music
interaction
play
january 2010 by infovore
The official game music on Spotify thread of awesomeness - NeoGAF
december 2009 by infovore
Spotify playlists of videogame soundtracks, and links to soundtrack albums as well.
games
music
soundtracks
spotify
december 2009 by infovore
the-inbetween.com: [ Bleeping Beats, Chiptunes, and Hyperdub 5 ]
october 2009 by infovore
"When you look at the dubstep scene you realize quickly that it’s a fairly young genre. Not in terms of its own existence as a named thing, but as a measure of the age of many of its prominent musicians. They’re of the generation that doesn’t know a world before the Nintendo Entertainment System and a lot of the music reflects that... If you had a giant Venn Diagram of dubstep and 8-bit chiptunes, you’d see a large overlap between the two. Why dubstep is particularly prone to this, more than other electronic styles, I don’t know. Maybe it has to do with its relatively lo-fi, home studio feel of the genre? ... There’s a hidden, untold history there, but it’d be best told by someone that knows the genre, and its players, better than I do. In the meantime, I’ll continue enjoying it until it’s pillaged and destroyed for all its worth." Mike on the overlap between dubstep and chiptune culture.
music
dubstep
chiptunes
hyperdub
8bit
games
overlap
crossover
october 2009 by infovore
GameSetWatch - Sound Current: 'An Indie Game Composer Chat: Penny Arcade Edition'
october 2009 by infovore
Nice interview; some particularly good stuff on generative music, and a generation that grew up on iMuse wanting to do more with game music than just churn out Red Book Aduio.
games
indie
independent
music
imuse
generative
october 2009 by infovore
The Undeniable Case For Pink Floyd: Rock Band | Edge Online
september 2009 by infovore
"And if you the beat the game? An animation plays, showing Waters and Gilmour sitting at a pub, chatting like old mates. And as the screen fades to black, they share a little fist bump." Chris' column really is a lovely addition to Edge Online. This is a good one.
beatlesrockband
pinkfloyd
music
games
chrisdahlen
writing
september 2009 by infovore
Cruise Elroy » The Beatles: Rock Band
september 2009 by infovore
"I’m unfamiliar with a lot of the songs we do, and though I get to know them pretty well during the testing process, I rarely have a chance to get sick of them thanks to our relentless schedule. So when faced with a year of testing 45 very familiar songs for The Beatles: Rock Band, it seemed inevitable that I’d end up a Stones guy when the project was through. Then, last night at the company release party, I hung out in front of an Xbox with some thirty coworkers and sang along to Beatles songs for over four hours at the top of my lungs. When I woke up this morning, I actually yawned blood." Well done, Dan.
danbruno
beatlesrockband
music
games
testing
dedication
september 2009 by infovore
Insult Swordfighting: It's not called "Rock Band: The Beatles" for a reason -- Video Game Reviews and Rants
september 2009 by infovore
"I've developed a habit of delivering a drum solo at the beginning of every Rock Band track -- just a little wailing away while the song cues up. It's a way of making the songs mine. You can't do that in The Beatles. Hit a drum pad before the song starts, and nothing happens, because that sound isn't on the original recording... More important, it's the game's way of making sure that you don't dare mess with perfection! I'm not a huge fan of that attitude. Past -- and, technically, current -- Rock Band games are about engaging with the music on an equal level. This game, though, is a ball-washing of the highest order. Maybe the Beatles are more deserving of such treatment than any other band, but I don't think any band deserves that treatment. Not now that I've seen the alternatives." Mitch Krpata on his problems with Rock Band: The Beatles.
rockbandbeatles
mitchkrpata
games
music
creativity
improvisation
writing
september 2009 by infovore
Pitchfork: Album Reviews: The Beatles: Rock Band
september 2009 by infovore
"The Beatles: Rock Band is the total opposite [of Rock Band 2]. The "characters" are untouchable, and the tracks don't even toss you a freestyle section. Your only choices are to get the song right, or not. Sure, it's a cliché that most videogames make you save the world, but at least in those games, you know you're needed. I've never felt less important in a game than this one." Chris Dahlen makes an excellent point in the midst of his excellent (and otherwise uniformly positive) review of The Beatles: Rock Band for Pitchfork.
chrisdahlen
savetherobot
beatles
beatlesrockband
music
harmonix
games
writing
customisation
player
focus
september 2009 by infovore
Rock Band Network
july 2009 by infovore
"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase." Um, as pointed out elsewhere, this is utterly brilliant. Harmonix are smart cookies, and thinks like this remind me why.
harmonix
games
content
publishing
music
rockband
july 2009 by infovore
Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3
june 2009 by infovore
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Just that quotation alone is remarkable, but it really does sound like APB is something special; let's just hope it's a success.
games
realtimeworlds
apb
music
streaming
lastfm
june 2009 by infovore
Tom Service on Susan Greenfield's missed notes | Music | guardian.co.uk
june 2009 by infovore
"There was an implicit value judgement in Greenfield's talk between the "purely sensory experiences" of raves or today's computer games, and the cognitive activities of reading a book or listening to a symphony, which, because they make us "see one thing in terms of another thing", involve a more mature mental engagement. For Greenfield, the Beethoven was a higher experience because it offered an "escape from the moment", where a rave was about losing yourself to the "thrill of the moment". I think that's a flimsy distinction, since both are about submitting to the sensory power of music. I'd like to see the difference in brain activity between somebody "escaping" life's mundanities and another person "thrilling" to the implacable now of the beat."
guardian
music
psychology
susangreenfield
throwawaycomment
games
cognition
june 2009 by infovore
Dubious Quality: Design Brilliance And The Timing Window
may 2009 by infovore
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction
games
guitarhero
rockband
billharris
music
quantize
timing
interaction
design
may 2009 by infovore
BBC iPlayer - Jaguar Skills: 25/05/2009
may 2009 by infovore
"Master of the mix Jaguar Skills provides a special soundtrack to round off Radio 1's Gaming Weekend. " Available until June 2. It's epic. Get it.
music
bbc
jaguarskills
mix
awesome
games
may 2009 by infovore
Fall Out Boy Trail
march 2009 by infovore
It's Oregon Trail, but where you take everybody's favourite emo band on tour of the states. Surprisingly deep and detailed, an affectionate tribute to Apple II entertainment and the rigours of being a touring rock band. It is very silly, and somewhat ace, and will be getting a blog post in due course.
games
music
parody
pastiche
retro
falloutboy
oregontrail
affectionate
appleii
march 2009 by infovore
Wax on the Arm | Gamers With Jobs
march 2009 by infovore
"I smile. I didn't fool him in the slightest. But it doesn't matter. I didn't fall. Wax on the arm." Lovely.
games
music
writing
culture
marriage
march 2009 by infovore
http://kylegabler.com/WorldOfGooSoundtrack/
january 2009 by infovore
"Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
games
music
soundtrack
free
worldofgoo
january 2009 by infovore
One More Go: Donkey Kong Jungle Beat - Offworld
january 2009 by infovore
"We spend a lot of time talking about games and films, but a much more useful corollary is music. The processes are spookily similar. Creators devise an experience, and commit it to code. The code then sits there, lifeless, until a performer picks it up. Then, through a complex tool which requires substantial manual dexterity to master, the performer interprets the experience the creator devised. No two people will play the code the same way. Some players will perform better than others. Some will get stuck and give up before the end."
games
music
play
writing
performance
interpretation
january 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
january 2009 by infovore
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games
music
play
writing
rockband
guitarhero
michaelabbott
january 2009 by infovore
YouTube - Wind Waker Unplugged
december 2008 by infovore
Freddie25 plays the Wind Waker theme, on a selection of instruments, as a Christmas treat for you. It's delightful, and the bit when the nine-part vocals come in is lovely. Proper good, this.
games
music
awesome
video
zelda
legendofzelda
windwaker
december 2008 by infovore
No More Gamers Anymore: An Exhaustive Analysis of 8-bit Mega Man Music
october 2008 by infovore
"This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).
games
music
nes
megaman
8bit
october 2008 by infovore
brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
september 2008 by infovore
"...never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
music
mario
mountaingoats
nintendo
delightful
games
awesome
september 2008 by infovore
Video Games Hero - rocking the NDS homebrew
august 2008 by infovore
"VideoGamesHero brings you homebrew action at it's best - offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
nintendo
ds
nintendods
homebrew
music
games
rhythmaction
august 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
july 2008 by infovore
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero
play
music
games
interaction
gameplay
notechart
design
july 2008 by infovore
Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source
august 2007 by infovore
"Others have complained that the third valve is used only at the expert level, that even proficient players only score a maximum of 60 points per song, and that the "oompah" meter stays the same shade of gray even if every note is hit."
games
music
gaming
humour
theonion
august 2007 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
september 2006 by infovore
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign
interaction
games
play
guitars
music
fighting
awesome
september 2006 by infovore
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