infovore + music + games   36

Classic arcade game deaths (Boing Boing Video) - Boing Boing
Totally lovely montage of arcade-game death/loss animations. Watching this: I really forgot how beautiful Afterburner looked in the arcade.
music  games  nostalgia 
march 2011 by infovore
Team Teamwork - Big Boi - Shutterbugs (Super Metroid) From the...
Shutterbug vs the Super Metroid soundtrack, from the new Team Teamwork joint. Oh yes.
music  games  mashup  bigboi  teamteamwork 
march 2011 by infovore
Halcyon Preview on Vimeo
"Halcyon is named for the mythological bird of ancient Greece, said to charm the winds and seas into a calm during the Winter Solstice. It is a spacial action puzzle game and interactive stringed instrument designed specifically for the iPad." Lovely.
games  zachgage  ipad  music 
october 2010 by infovore
Halo: Reach Audio - Sound Mixing in Halo: Reach - Popular Mechanics
"Here's how important the music is: In all of the Halo games to date, Bungie has left out the option to turn the music off." Nice article on Marty O'Donnell's work for Bungie; I really enjoyed the shot of the "stripey room".
games  audio  sound  music  martyodonnell  halo  bungie 
september 2010 by infovore
Go behind the scenes with Red Dead Redemption's accompanists | Joystiq
Nice, if somewhat DVD-extra-y, video on the RDR soundtrack. The most interesting footage is of the recording sessions and the musicians. It's a shame we're still at layering everything at same tempo/key, when it comes to interactive scores; I miss iMuse. But otherwise: great stuff.
music  recording  games  reddeadredemption  soundtrack 
july 2010 by infovore
Hands On: Rock Band 3 Adds Keyboards, Realistic Pro Mode | GameLife | Wired.com
"But then, nobody’s expected to be able to sight-read the Pro guitar tracks. It’s meant for actual students of the guitar. And if you use the game’s slowed-down Practice mode, the game packs the potential to become a real tool for learning to play music." The notion that Harmonix were always a music company, who just happened to make games, becomes ever more true. Proper tab notation, proper strings on the Pro instruments? Well done.
harmonix  music  education  games  rockband3  rockband 
june 2010 by infovore
Serious Jazz, Celtic Punk on RBN | Plastic Axe
"I saw these two videos of Rock Band Network tracks over at RBDLC and couldn’t resist sharing them. The first is a serious jazz tune: “Footloose and Fancy Free” by Bill Bruford’s Earthworks. The thing that’s interesting about this is that the “guitar” track is actually piano — something Guitar Hero has done in the past but Rock Band has generally shied away from. But what’s even neater is that the “vocal” track is actually a sax line, intended (one would assume) to be played with a sax or other horn; the “lyrics” are simply the notes being played." There's no question that building tunes for RBN is hard wokr, but god, this Bill Bruford video is stonking, and the sax-as-vocal idea is cracking.
jazz  rockband  rhythmaction  music  games  rockbandnetwork 
january 2010 by infovore
Review: Maestro: Jump In Music - Tiny Cartridge - Nintendo DS & DSi News, Media, Videos, Imports, Homebrew, & Retro Junk
"Two music games got it right on the DS this year, both eschewing fancy controllers, instead focusing on the system’s touchscreen to present their engaging concepts: Rhythm Heaven and Maestro: Jump in Music." Ooh, sounds interesting - will have to hunt that down. (Via Simon Parkin)
ds  games  music  interaction  play 
january 2010 by infovore
The official game music on Spotify thread of awesomeness - NeoGAF
Spotify playlists of videogame soundtracks, and links to soundtrack albums as well.
games  music  soundtracks  spotify 
december 2009 by infovore
the-inbetween.com: [ Bleeping Beats, Chiptunes, and Hyperdub 5 ]
"When you look at the dubstep scene you realize quickly that it’s a fairly young genre. Not in terms of its own existence as a named thing, but as a measure of the age of many of its prominent musicians. They’re of the generation that doesn’t know a world before the Nintendo Entertainment System and a lot of the music reflects that... If you had a giant Venn Diagram of dubstep and 8-bit chiptunes, you’d see a large overlap between the two. Why dubstep is particularly prone to this, more than other electronic styles, I don’t know. Maybe it has to do with its relatively lo-fi, home studio feel of the genre? ... There’s a hidden, untold history there, but it’d be best told by someone that knows the genre, and its players, better than I do. In the meantime, I’ll continue enjoying it until it’s pillaged and destroyed for all its worth." Mike on the overlap between dubstep and chiptune culture.
music  dubstep  chiptunes  hyperdub  8bit  games  overlap  crossover 
october 2009 by infovore
GameSetWatch - Sound Current: 'An Indie Game Composer Chat: Penny Arcade Edition'
Nice interview; some particularly good stuff on generative music, and a generation that grew up on iMuse wanting to do more with game music than just churn out Red Book Aduio.
games  indie  independent  music  imuse  generative 
october 2009 by infovore
The Undeniable Case For Pink Floyd: Rock Band | Edge Online
"And if you the beat the game? An animation plays, showing Waters and Gilmour sitting at a pub, chatting like old mates. And as the screen fades to black, they share a little fist bump." Chris' column really is a lovely addition to Edge Online. This is a good one.
beatlesrockband  pinkfloyd  music  games  chrisdahlen  writing 
september 2009 by infovore
Cruise Elroy » The Beatles: Rock Band
"I’m unfamiliar with a lot of the songs we do, and though I get to know them pretty well during the testing process, I rarely have a chance to get sick of them thanks to our relentless schedule. So when faced with a year of testing 45 very familiar songs for The Beatles: Rock Band, it seemed inevitable that I’d end up a Stones guy when the project was through. Then, last night at the company release party, I hung out in front of an Xbox with some thirty coworkers and sang along to Beatles songs for over four hours at the top of my lungs. When I woke up this morning, I actually yawned blood." Well done, Dan.
danbruno  beatlesrockband  music  games  testing  dedication 
september 2009 by infovore
Insult Swordfighting: It's not called "Rock Band: The Beatles" for a reason -- Video Game Reviews and Rants
"I've developed a habit of delivering a drum solo at the beginning of every Rock Band track -- just a little wailing away while the song cues up. It's a way of making the songs mine. You can't do that in The Beatles. Hit a drum pad before the song starts, and nothing happens, because that sound isn't on the original recording... More important, it's the game's way of making sure that you don't dare mess with perfection! I'm not a huge fan of that attitude. Past -- and, technically, current -- Rock Band games are about engaging with the music on an equal level. This game, though, is a ball-washing of the highest order. Maybe the Beatles are more deserving of such treatment than any other band, but I don't think any band deserves that treatment. Not now that I've seen the alternatives." Mitch Krpata on his problems with Rock Band: The Beatles.
rockbandbeatles  mitchkrpata  games  music  creativity  improvisation  writing 
september 2009 by infovore
Pitchfork: Album Reviews: The Beatles: Rock Band
"The Beatles: Rock Band is the total opposite [of Rock Band 2]. The "characters" are untouchable, and the tracks don't even toss you a freestyle section. Your only choices are to get the song right, or not. Sure, it's a cliché that most videogames make you save the world, but at least in those games, you know you're needed. I've never felt less important in a game than this one." Chris Dahlen makes an excellent point in the midst of his excellent (and otherwise uniformly positive) review of The Beatles: Rock Band for Pitchfork.
chrisdahlen  savetherobot  beatles  beatlesrockband  music  harmonix  games  writing  customisation  player  focus 
september 2009 by infovore
Rock Band Network
"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase." Um, as pointed out elsewhere, this is utterly brilliant. Harmonix are smart cookies, and thinks like this remind me why.
harmonix  games  content  publishing  music  rockband 
july 2009 by infovore
Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Just that quotation alone is remarkable, but it really does sound like APB is something special; let's just hope it's a success.
games  realtimeworlds  apb  music  streaming  lastfm 
june 2009 by infovore
Tom Service on Susan Greenfield's missed notes | Music | guardian.co.uk
"There was an implicit value judgement in Greenfield's talk between the "purely sensory experiences" of raves or today's computer games, and the cognitive activities of reading a book or listening to a symphony, which, because they make us "see one thing in terms of another thing", involve a more mature mental engagement. For Greenfield, the Beethoven was a higher experience because it offered an "escape from the moment", where a rave was about losing yourself to the "thrill of the moment". I think that's a flimsy distinction, since both are about submitting to the sensory power of music. I'd like to see the difference in brain activity between somebody "escaping" life's mundanities and another person "thrilling" to the implacable now of the beat."
guardian  music  psychology  susangreenfield  throwawaycomment  games  cognition 
june 2009 by infovore
Dubious Quality: Design Brilliance And The Timing Window
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction  games  guitarhero  rockband  billharris  music  quantize  timing  interaction  design 
may 2009 by infovore
BBC iPlayer - Jaguar Skills: 25/05/2009
"Master of the mix Jaguar Skills provides a special soundtrack to round off Radio 1's Gaming Weekend. " Available until June 2. It's epic. Get it.
music  bbc  jaguarskills  mix  awesome  games 
may 2009 by infovore
Fall Out Boy Trail
It's Oregon Trail, but where you take everybody's favourite emo band on tour of the states. Surprisingly deep and detailed, an affectionate tribute to Apple II entertainment and the rigours of being a touring rock band. It is very silly, and somewhat ace, and will be getting a blog post in due course.
games  music  parody  pastiche  retro  falloutboy  oregontrail  affectionate  appleii 
march 2009 by infovore
Wax on the Arm | Gamers With Jobs
"I smile. I didn't fool him in the slightest. But it doesn't matter. I didn't fall. Wax on the arm." Lovely.
games  music  writing  culture  marriage 
march 2009 by infovore
http://kylegabler.com/WorldOfGooSoundtrack/
"Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
games  music  soundtrack  free  worldofgoo 
january 2009 by infovore
One More Go: Donkey Kong Jungle Beat - Offworld
"We spend a lot of time talking about games and films, but a much more useful corollary is music. The processes are spookily similar. Creators devise an experience, and commit it to code. The code then sits there, lifeless, until a performer picks it up. Then, through a complex tool which requires substantial manual dexterity to master, the performer interprets the experience the creator devised. No two people will play the code the same way. Some players will perform better than others. Some will get stuck and give up before the end."
games  music  play  writing  performance  interpretation 
january 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games  music  play  writing  rockband  guitarhero  michaelabbott 
january 2009 by infovore
YouTube - Wind Waker Unplugged
Freddie25 plays the Wind Waker theme, on a selection of instruments, as a Christmas treat for you. It's delightful, and the bit when the nine-part vocals come in is lovely. Proper good, this.
games  music  awesome  video  zelda  legendofzelda  windwaker 
december 2008 by infovore
Play Auditorium
"Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle." Sounds gorgeous; looks beautiful. So much loveliness.
web  flash  games  play  audio  sound  music  beautiful 
november 2008 by infovore
No More Gamers Anymore: An Exhaustive Analysis of 8-bit Mega Man Music
"This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).
games  music  nes  megaman  8bit 
october 2008 by infovore
brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
"...never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
music  mario  mountaingoats  nintendo  delightful  games  awesome 
september 2008 by infovore
Video Games Hero - rocking the NDS homebrew
"VideoGamesHero brings you homebrew action at it's best - offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
nintendo  ds  nintendods  homebrew  music  games  rhythmaction 
august 2008 by infovore
Versus CluClu Land: I Asked Harmonix about Note Tracking, and Here's What I Learned
"The people responsible for note tracking ... aim to reproduce the way that the song is played on a real guitar to the greatest extent possible within the confines of the guitar controller's limited repertoire of moves." Which is what I assumed.
guitarhero  play  music  games  interaction  gameplay  notechart  design 
july 2008 by infovore
StumbleVideo - TF2 Karaoke: My Heart Will Go On on Vimeo
Awesome. Server set up to play karaoke; players mix appalling singing with a bit of the old ultraviolence. I miss PC gamers.
karaoke  music  play  games  tf2  celinedion  humour  groups  fun 
june 2008 by infovore
YouTube - ROCK BAND
Ah, yes. The age-old problem of rhythm-music games...
music  humour  games  play  rockband  funny 
may 2008 by infovore
Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source
"Others have complained that the third valve is used only at the expert level, that even proficient players only score a maximum of 60 points per song, and that the "oompah" meter stays the same shade of gray even if every note is hit."
games  music  gaming  humour  theonion 
august 2007 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign  interaction  games  play  guitars  music  fighting  awesome 
september 2006 by infovore

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