Mosh: the mobile shell
4 weeks ago by infovore
"Remote terminal application that allows roaming, supports intermittent connectivity, and provides intelligent local echo and line editing of user keystrokes." As recommended by Matthew Somerville. Looks useful!
shell
ssh
mobile
unix
4 weeks ago by infovore
weinre - Home
october 2011 by infovore
"It's a debugger for web pages, like FireBug (for FireFox) and Web Inspector (for WebKit-based browsers), except it's designed to work remotely, and in particular, to allow you debug web pages on a mobile device such as a phone." Blimey. That's, um, remarkably useful. Duly noted.
debug
ios
mobile
console
web
development
webkit
october 2011 by infovore
The Most Popular Phone in the World
october 2010 by infovore
"This is what the next generation of the mega-selling phone will look like. They'll be rough facsimiles of the high-end smartphones forged for well-heeled buyers, stripped of fat and excess—an embodiment of compromise. They'll be 90% of the phone for 20% of the price, with FM radios instead of digital music stores, and flashlights instead of LED flashes. This is how the other half will smartphone, if you want to be so generous as to call the developing world's users a half. We're not even close." Yes.
technology
mobile
design
phones
hardware
october 2010 by infovore
Official Google Blog: App Inventor for Android
july 2010 by infovore
Another potential response to my regular "come on, where's Hypercard?" query.
software
programming
creation
android
mobile
july 2010 by infovore
Five Billion « Thoughts
july 2010 by infovore
"It’s important to note that this number does not reflect either the number of people owning a mobile phone and that the United Nations Millennium Declaration remains a crucial milestone to reach for the mobile industry. However it shows that homes, bridges, cars, laptops and netbooks, white goods, plants, spimes, and other objects have a mobile phone subscription and are likely to become the most important target segment for mobile operators around the world."
mobile
spimes
things
connectivity
july 2010 by infovore
Mobile Gothic: a flight of fancy « matt.me63.com – Matt Edgar
april 2010 by infovore
"The craftsman as hero is a consistent motif in Ruskin’s artistic and social theories. To him, mechanisation and division of labour dehumanise workers, enslaving them to execute exactly the specifications of others. The only way to recapture the humanity in labour is to put the designer back in touch with the tools of the craft and to unleash the creativity of the maker." A lovely metaphorical piece from Matt Edgar, reminding me of how much I need to brush up on my knowledge of the Arts and Crafts movement, if only because of how much I appreciate their sentiments.
johnruskin
engineering
design
mobile
mattedgar
artsandcrafts
gothic
april 2010 by infovore
Larva Labs - Intelligent Home Screen
september 2009 by infovore
"Larva Labs proposes an intelligent home screen that creates a meaningful hierarchy out of a user’s information. Designed for an Android-based handset, our home screen is intended to appeal to Blackberry owners and people struggling with information overload." An interesting experiment; I like being able to vary the level of personalisation on the fly, but am not sure the screen is nearly dense enough for people with "information overload" - it only handles a couple of items in each category without drilling down. The Blackberry's appeal in part is due to its hyper-dense list of information.
android
phone
interaction
design
mobile
september 2009 by infovore
notes.husk.org. this amazing little internet-connected computer....
july 2009 by infovore
"Still, if I told myself as a child that I’d have a pocket computer powerful enough that it could play games that knocked the Spectrum into the dirt, along with music at the same time, and then look up almost anything from an encyclopedia, almost anywhere in the world, and in only a quarter of a century, I’m not sure I’d have believed it." Strong truth; I marvel at some of the technology I own, and wonder how I could ever have explained it to my eight-year-old self. Not explained the possibility; explained that it was within reach.
mobile
technology
progress
july 2009 by infovore
Marco.org - Serious doubts
july 2009 by infovore
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone
appstore
mobile
distribution
applications
business
july 2009 by infovore
Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
march 2009 by infovore
"The question of responsibility and accountability gets sticky here - especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
mobile
technology
socialsoftware
ubicomp
networks
connectivity
annegalloway
archigram
march 2009 by infovore
Lubing the Edges of the Internet - Jan Chipchase - Future Perfect
february 2009 by infovore
"...the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer... There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
mobile
distribution
interface
data
friction
connectivity
phone
standards
edges
microusb
telephony
february 2009 by infovore
Bulletproof Mobile Device Detection and Style Sheets without User Agent Detection or Server-Side Scripting - Bushido Designs Web Development Blog
february 2009 by infovore
Which is the sensible way to do things, and this feels about right.
design
mobile
development
web
markup
browser
css
devices
february 2009 by infovore
PC Pro: News: Q&A: Microsoft defends return to DRM
february 2009 by infovore
Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
interview
music
microsoft
mobile
comedy
drm
february 2009 by infovore
sserial2mobile - Google Code
january 2009 by infovore
"This library implements the Software serial Arduino library to establish a serial connection to a Mobile phone. The methods methods hides the AT+ commands from the user allowing messages to be sent by passing the method on a phone number or email and the message." Oh, now that is interesting.
mobile
serial
sms
arudino
january 2009 by infovore
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
january 2009 by infovore
"We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world." Wonderfully put. I love Jones.
interaction
mobile
ubicomp
awesome
mattjones
quotation
embodiment
january 2009 by infovore
Switching from scripting languages to Objective C and iPhone: useful libraries :: Hackdiary
january 2009 by infovore
"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful - and interesting - set of links from Matt B.
mobile
osx
iphone
development
framework
objectivec
scripting
january 2009 by infovore
Gamasutra - 2009's Dark Horse Console Launch: The Story Behind Zeebo
january 2009 by infovore
"No consoles are launching in 2009, right? Not so. Brazilian manufacturer Tectoy, most notable outside of South America for its long partnership with Sega and official distribution of its consoles in Brazil, will be releasing an entirely original product called Zeebo. Centered around downloadable games distributed only over a 3G wireless network, the console is designed for emerging markets..." and, even if it's not exactly powerful and the business model still seems sketchy, this could be really, really interesting.
games
interview
mobile
console
platform
emergingmarkets
3g
brazil
january 2009 by infovore
Epic Android bug interprets your typing as system commands - Engadget
november 2008 by infovore
"It turns out that G1 firmware revisions RC29 and earlier literally interpret everything you type as command-line operations, so if you happen across a legit command, it's going to get executed." Now that's what I call a show-stopper. Wow.
linux
android
mobile
os
google
bug
fail
november 2008 by infovore
Code: Flickr Developer Blog » Lessons Learned while Building an iPhone Site
october 2008 by infovore
"Developing this site was very different from any other project I’ve worked on; there seems to be a new set of frontend rules for developing high-end mobile sites. A lot of the current best practices get thrown out the window in the quest for minimum page weight and fastest load times over slow celluar connections. Here are a few of the lessons we learned (sometimes painfully) while developing this site." Really excellent article from code.flickr on building their new mobile/iPhone site.
web
development
mobile
optimization
javascript
css
iphone
flickr
october 2008 by infovore
uplog » » Coding a Networked Bike
october 2008 by infovore
"We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
ubicomp
photography
flickr
yahoo
embedded
upload
mobile
october 2008 by infovore
Chris Heathcote: anti-mega: you're doing it wrong
october 2008 by infovore
"The big dilemma is that needs are different. I’m normally on Mobile Google Maps when I’m frantically trying to find a place, often the hotel I’ve booked. I’m lost, I want to sleep – I’m not exploring the possibility space, and I don’t want to wade through marketing garbage. Note that this doesn’t make sense for these kinds of advertisers either: I’ve booked already, and I don’t want alternatives." Once again, the problems of the mobile context (rather than the mobile technology) rear their heads.
mobile
advertising
geo
geolocational
maps
google
october 2008 by infovore
MEX - the strategy forum for mobile user experience - Is it time Blyk was re-classified?
october 2008 by infovore
"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
mobile
advertising
media
content
network
blyk
october 2008 by infovore
Jan Chipchase - Future Perfect Little Swtich / Big Switch
september 2008 by infovore
"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
janchipchcase
mobile
phone
connectivity
social
communication
society
essay
september 2008 by infovore
Future of Internet Search: Mobile version « petitinvention
august 2008 by infovore
An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
interaction
design
mobile
interface
search
contextaware
contextual
concept
mockup
august 2008 by infovore
Diaroogle.com - The Premier Toilet Search Engine
august 2008 by infovore
"Diaroogle helps you find quality public toilets from your mobile phone. It's for the discerning, on-the-go defecator who is brave enough to use a public bathroom, but still demands a hygienic and private bathroom experience. It is also a community authored database of New York toilets."
web
reference
pun
toilets
bathrooms
nyc
locative
mobile
maps
geo
august 2008 by infovore
Aza’s Thoughts » Firefox Mobile Concept Video
july 2008 by infovore
Some really nice ideas in here, that I need to think about more: notably, the use of edges (or are they seams?) to give control over the page in the middle, and context for it related to other pages. It'll be interesting to see it on real devices, now.
fennec
firefox
mobile
concept
video
demo
design
interaction
browser
july 2008 by infovore
Tom Hume: Going mobile
july 2008 by infovore
"Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
mobile
design
interaction
mobility
location
context
constraint
july 2008 by infovore
The best DS homebrew.
april 2008 by infovore
"Not necessarily the completest 'best' collection, but some of the more notable games, applications and emulators that have grabbed my attention long enough to stay on my DS."
ds
homebrew
opensource
play
games
mobile
nintendo
nintendods
april 2008 by infovore
Prime Sky » SlideShare
april 2008 by infovore
"Over the Air presentation by Tom Hume and Bryan Rieger of Future Platforms about the PrimeSky project they did for the Royal Observatory at Greewich." Lots of well-executed ideas piece together impressively. A good example of how to think this way.
greenwich
nationalmaritimemuseum
design
mobile
web
interactivity
nightsky
constellations
april 2008 by infovore
Thoughts: 1992: Nokia's first GSM handset
november 2007 by infovore
"Fifteen years ago, Nokia launched its first GSM handset, the Nokia 1011, the model number coming from the launch date: 10 November 1992."
phone
mobile
mobilephone
cellphone
gsm
nokia
hardware
electronics
history
november 2007 by infovore
The iPhone is a piece of shit, and so is your face.
july 2007 by infovore
'The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
iphone
nokia
humor
commentary
marketing
mobile
july 2007 by infovore
Doors of Perception weblog: New concept of mobility - in three lines
july 2007 by infovore
"Reducing the movement of matter - whether goods, or people - is a main challenge in the transition to sustainability." The other two lines are as good.
mobile
mobility
innovation
technology
thackara
july 2007 by infovore
Mobile Web Design: Methods to the Madness ~ Authentic Boredom
april 2007 by infovore
"You’re considering retrofitting an existing website/web app to be more accessible to mobile users. What are your options?"
mobile
design
accessibility
usability
markup
web
april 2007 by infovore
QuicklyBored » Blog Archive » Mobile Game Conference — Justin Hall Interview Pt. 2
october 2006 by infovore
"Infinite Games are relationships" - fascinating interview with Justin Hall
games
massive
multiplayer
casual
mobile
passive
october 2006 by infovore
Tom Hume: Selling New Mobile Phone Features
december 2005 by infovore
"Social play, bluetooth, a one-click interface" - yup, it pushes the same buttons for me
play
mobile
bluetooth
social
december 2005 by infovore
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