infovore + mitchkrpata 7
Insult Swordfighting: The loneliness of the support gunner -- Video Game Reviews and Rants
january 2012 by infovore
"My energy is flagging and he is disappearing over a rise. I wonder: Had he even known I was there? Had I imagined our moment of shared transcendence? And I wonder: Will no one take my ammo?" Battlefield is often like this, which is why it's frustrating, and why it's brilliant.
battlefield3
games
teamwork
mitchkrpata
writing
january 2012 by infovore
Insult Swordfighting: Limboned -- Video Game Reviews and Rants
august 2010 by infovore
"The puzzles [in Limbo] aren't brain-busters, and even though you die a lot, it always puts you right back where you started. It's just so capricious. It never bothers to set limits or rules for the world you're in. Its sole concern seems to be killing you for no apparent reason. Instead of asking you to apply what you learned from your previous deaths, the game keeps changing the rules so it can kill you again. It's as though it's making things up as it goes, like a rambling first draft that could use a good revision."
mitchkrpata
limbo
games
puzzles
learning
august 2010 by infovore
Insult Swordfighting: Games of the decade: Prince of Persia: The Sands of Time -- Video Game Reviews and Rants
december 2009 by infovore
"Then, after the Prince topples the evil Vizier and rewinds time, back to before the Sands destroyed everything, it's as though they've never met. When we realize that the Prince has been talking to Farah all along, and not to us, it is a perfect storytelling moment: funny, surprising, achingly romantic. I don't remember if Farah falls in love with the Prince after that, but I did." Mitch writes about Sands of Time in his end-of-decade list. It's still, I think, my favourite game of the decade.
games
sandsoftime
princeofpersia
mitchkrpata
writing
december 2009 by infovore
Insult Swordfighting: It's not called "Rock Band: The Beatles" for a reason -- Video Game Reviews and Rants
september 2009 by infovore
"I've developed a habit of delivering a drum solo at the beginning of every Rock Band track -- just a little wailing away while the song cues up. It's a way of making the songs mine. You can't do that in The Beatles. Hit a drum pad before the song starts, and nothing happens, because that sound isn't on the original recording... More important, it's the game's way of making sure that you don't dare mess with perfection! I'm not a huge fan of that attitude. Past -- and, technically, current -- Rock Band games are about engaging with the music on an equal level. This game, though, is a ball-washing of the highest order. Maybe the Beatles are more deserving of such treatment than any other band, but I don't think any band deserves that treatment. Not now that I've seen the alternatives." Mitch Krpata on his problems with Rock Band: The Beatles.
rockbandbeatles
mitchkrpata
games
music
creativity
improvisation
writing
september 2009 by infovore
Insult Swordfighting: Sackboy's lament
november 2008 by infovore
Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
mitchkrpata
littlebigplanet
ugc
games
creation
balance
testing
november 2008 by infovore
Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead
november 2008 by infovore
"Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
mitchkrpata
reviews
left4dead
games
internetpeople
november 2008 by infovore
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