An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
8 weeks ago by infovore
"Modern creatives who want to work in good faith will have to fully disengage from the older generation’s mythos of phantoms, and masterfully grasp the genuine nature of their own creative tools and platforms. Otherwise, they will lack comprehension and command of what they are doing and creating, and they will remain reduced to the freak-show position of most twentieth century tech art. That’s what is at stake." Loads of good stuff in this Sterling essay, but this is the leaper-out for me: the reminder - as I fervently behave - about truly understanding the things you work in. And in this case: the reminder that all the old metaphors of computation are rarely true. Computers are not intelligent; they do not see or hear. But nor are they stupid, blind, or deaf. They are just other.
newaesthetic
brucesterling
metaphor
computing
technology
8 weeks ago by infovore
Kill Screen - The Game-Film
january 2011 by infovore
"No longer does the virtual simply enslave and deceive. Instead, it filters into the real—blurring any obvious, hierarchal distinction between the two worlds. The virtual in these films resembles more so the surreal life of our subconscious drives and desires, a mysterious source of power and revelation, than the programmed realm of illusion concocted by The Matrix. Perhaps we have come to spend more time on the computer than communicating face-to-face with other flesh-and-bone creatures, or smartphones have practically bent our bodies into question marks. But what I would argue has really shaped the virtual dimension in these films is the videogame, which has now come to nearly permeate our everyday imagination."
imagination
games
films
virtual
metaphor
january 2011 by infovore
Gravitation: a video game by Jason Rohrer
october 2010 by infovore
"Know that there are no "accidents" in this game design. Everything you notice about the game, and every subtle interaction that you experience, is intentionally packed with meaning." (Gravitation, still, being my favourite of Rohrer's games, I think).
games
gravitation
jasonrohrer
metaphor
design
deliberance
october 2010 by infovore
Aaron Reed - Experiment 1 — 1 of 1
july 2010 by infovore
"The story description is "Giving objects in a story world symbolic weight has often been done by hand, but rarely procedurally. Here's one method for doing so."." This is stunning.
inform7
metaphor
symbolism
literateprogramming
july 2010 by infovore
swissmiss | Blurry. Not blurry.
march 2009 by infovore
"When the glasses are in the tray, the eye chart appears in focus. When the glasses are removed, it appears blurry. Concept by Fiona Carswell for an eyeglass tray using thermochromatic ink and a pressure sensor."
design
metaphor
pressure
march 2009 by infovore
Tales of the Rampant Coyote: The Black Triangle
january 2009 by infovore
"Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
development
programming
architecture
analogy
metaphor
january 2009 by infovore
Designing for Spacetime, Ixda08 » SlideShare
february 2008 by infovore
"We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
dopplr
spacetime
interactiondesign
ixda08
mattjones
metaphor
movement
web
design
interaction
february 2008 by infovore
thinking about spreadsheets while washing the dishes (tecznotes)
february 2008 by infovore
"The spreadsheet has an older, wiser cousin, and it is called database."
spreadsheet
database
data
music
itunes
lastfm
metaphor
mentalmodel
february 2008 by infovore
Twitter as coral reef (Scripting News)
may 2007 by infovore
Dave Winer++ : "As a system designer, I'd like to believe that Twitter or something like it will always be there. I'm not sure of that yet, but it seems we're close."
twitter
technology
systems
software
ecology
metaphor
may 2007 by infovore
[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums
december 2006 by infovore
Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
rpg
roleplaying
social
play
games
activism
metaphor
storytelling
narrative
december 2006 by infovore
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