The Making of Knowledge Navigator
november 2011 by infovore
"A short while into the process of making these videos, Alan Kay said, “The main question here is not is this technology probable but is this the way we want to use technology?” One effect of the video was engendering a discussion (both inside Apple and outside) about what computers should be like." On video not needing to be realistic to be useful.
probable
possible
apple
computing
marketing
concept
november 2011 by infovore
Kill Screen - My Purple-Haired Made-Up Best Friend, and Why She Had to Die
november 2011 by infovore
"I only got to hang out with Rachael once: in San Francisco, for a week, during the Game Developers Conference...
Here’s how we did it: She shared my eyes and ears, and she wrote her impressions through my laptop and my BlackBerry. When we touched down at SFO, she wrote the first tweet, and she eavesdropped on the game designers that I sat with riding into town on the BART. We were working press—except I was the one sweating the deadlines, and looking for good ideas, while she was just loving it..." Chris Dahlen on writing pixelvixen707
games
transmedia
writing
chrisdahlen
marketing
args
pixelvixen707
Here’s how we did it: She shared my eyes and ears, and she wrote her impressions through my laptop and my BlackBerry. When we touched down at SFO, she wrote the first tweet, and she eavesdropped on the game designers that I sat with riding into town on the BART. We were working press—except I was the one sweating the deadlines, and looking for good ideas, while she was just loving it..." Chris Dahlen on writing pixelvixen707
november 2011 by infovore
Ian Bogost - Gamification is Bullshit
august 2011 by infovore
"I am not naive and I am not a fool. I realize that gamification is the easy answer for deploying a perversion of games as a mod marketing miracle. I realize that using games earnestly would mean changing the very operation of most businesses. For those whose goal is to clock out at 5pm having matched the strategy and performance of your competitors, I understand that mediocrity's lips are seductive because they are willing. For the rest, those of you who would consider that games can offer something different and greater than an affirmation of existing corporate practices, the business world has another name for you: they call you "leaders."" Ian's whole article is great, and the comment thread is eye-opening.
ianbogost
games
gamification
business
marketing
august 2011 by infovore
Cereal Cartoon Characters | The Mary Sue
may 2011 by infovore
"Unsurprisingly, having recognizable cartoon characters on the boxes caused kids to rate a cereal as better tasting, affecting their subjective assessment of it."
marketing
branding
perception
taste
may 2011 by infovore
The Story So Far | Struct.ca
october 2010 by infovore
Nice write-up of the making of (the marvellous) Trainyard, both in terms of polishing and marketing.
games
trainyard
iphone
development
marketing
apps
october 2010 by infovore
Team Fortress 2 - The Mac Update!
june 2010 by infovore
"...the bullets biodegrade when they hit flesh, leaving nothing behind but a blog post." It is a little sad that, as ever, I'm the millionth person to write "I LOVE VALVE" on the internet, but seriously, as I keep saying: I love Valve so much. (I want my white earbuds).
tf2
teamfortress2
games
marketing
valvesoftware
june 2010 by infovore
Penny Arcade - Subterfuge And Social Media
march 2010 by infovore
"If there is a bigger Splinter Cell fan than myself, I haven't yet met them; but in their zeal to promote the newest iteration, Ubisoft has caused Sam Fisher to tweet. And I don't mean they've made him chirp, which would be preferable. They've given him a Twitter account where he tweets in a supremely earnest way about how tormented his shit is.
*No.*" Oh dear.
marketing
socialmedia
splintercell
games
ohdear
ubisoft
*No.*" Oh dear.
march 2010 by infovore
Blackbeard Blog - 2. The Process Is The Story
november 2009 by infovore
"...we’re still in talking-dog territory here, where the fact of socialness matters more than the outcome. This won’t last forever, of course. It probably won’t last out 2010." Tom is sharing some notes from that "140 Characters" conference; he's got some sharp insight/ideas.
marketing
twitter
tomewing
analysis
140conf
november 2009 by infovore
MIGS: Is Good Marketing Better Than A Good Game? | Edge Online
november 2009 by infovore
"Using a simple correlation scale comparing marketing spend and sales against Metacritic rating and sales, Divnich found that marketing influenced game revenue “three times more than game scores”... “There is no compelling reason to focus on quality, you should literally just spend that money and time on marketing.”" I'm not sure he's suggesting this is a /good/ thing, but he is pointing out that it's what the numbers say. It's still depressing.
games
business
marketing
quality
review
metacritic
migs
november 2009 by infovore
House of the Dead Overkill - Case study - a set on Flickr
august 2009 by infovore
Marvellous - case study of all the packaging concepts for the bonkers House Of The Dead: Overkill. Lots of gnarly, grindhouse-inspired graphic design going on here, and many things that are as good as the final version.
houseofthedead
games
marketing
packaging
design
graphicdesign
retro
august 2009 by infovore
Gathering of Monster Hunters | Technology | guardian.co.uk
july 2009 by infovore
Monster Hunter's success comes down to its local-only multiplayer, which has been a huge hit in Japan, but less so over here. To promote Freedom Unite, Capcom open a pop-up meeting-space on Charing Cross Road, simply to provide a space for Monster Hunters to congregate. You'll need a PSP to be allowed to enter. I have no idea if this is going to work out, but there's something about the idea - creating public spaces designed for the playing of videogames, together - that I rather like.
psp
games
monsterhunter
publics
public
urbanspace
capcom
marketing
july 2009 by infovore
Professor Layton (TopHatProfessor) on Twitter
june 2009 by infovore
"Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
professorlayton
games
marketing
twitter
puzzles
adventure
nintendo
june 2009 by infovore
Tales of the Rampant Coyote: Why Presentation Is Important
june 2009 by infovore
"In the case of European Air War, what management wanted was a very cool game to sell that customers would love. What the lead programmer did was present it to them so that they could see, clearly, that this was exactly what they had on their hands already. They, too, were having trouble digging through all those details and seeing the big picture." Lovely story about the importance of presentation on any kind of project.
development
management
presentation
games
marketing
features
june 2009 by infovore
Everyone At Valve Has Been Fired « Double Buffered
may 2009 by infovore
"The lesson to be learned here is that when something screws with your careful plans, you take control of that thing, warp it to your every demand, and channel it into a concentrated stream of Awesome. That is how you do PR." Pretty much. Valve have handled this brilliantly - the achievement they awarded themselves being the icing on the cake - and not only have they been on-brand for a savvy, internet-enabled company, they've also been spot on-brand for TF2.
games
marketing
leaks
valve
teamfortress2
senseofhumour
pr
may 2009 by infovore
Honda Insight - Let It Shine on Vimeo
april 2009 by infovore
Yes, it's advertising, but that's really, really, really clever. Nicely done.
video
marketing
honda
advertising
unconventional
surprising
april 2009 by infovore
Wonderland: Commissioning for Attention: games, education and teens
april 2009 by infovore
"I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
commissioning
media
channel4
games
education
marketing
learning
play
alicetaylor
april 2009 by infovore
Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun
march 2009 by infovore
"It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
games
marketing
epic
sales
steam
gaas
digitaldistribution
ut3
march 2009 by infovore
Ryanair: "Lunatic bloggers can keep the blogosphere" | Media | guardian.co.uk
february 2009 by infovore
"Ryanair can confirm that a Ryanair staff member did engage in a blog discussion. It is Ryanair policy not to waste time and energy corresponding with idiot bloggers and Ryanair can confirm that it won't be happening again." Ryanair's social media strategy is pretty much on-brand, it seems.
marketing
socialmedia
blogging
brand
ryanair
ohdear
february 2009 by infovore
TweeterGetter .::. Get 15,625 New Twitter Followers In 30 Days!
february 2009 by infovore
There are not expletives strong enough. In a nutshell: it's a pyramid scheme for following people you don't know on Twitter. It asks for your username and password. Terrifying.
marketing
twitter
awful
spam
mlm
socalledfriends
february 2009 by infovore
Chris Heathcote: anti-mega: intangible
february 2009 by infovore
"Are all these industries in such terminal decline that they’re grasping around for any revenue stream or way out? Or is this the converged future, where business and culture are one and the same? Not only can’t I tell whether things are real or marketing vehicles any more, I can’t even determine what’s being marketed." Chris has a point.
marketing
advertising
sales
product
branding
convergence
february 2009 by infovore
Insult Swordfighting: The Nintendo playbook
january 2009 by infovore
"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
games
marketing
business
nintendo
sales
profit
consoles
january 2009 by infovore
Gamasutra - Hirai Claims PS3 'Official' Leadership, Criticizes Rivals
january 2009 by infovore
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?" It's good to see that Sony can still afford their weekly supply of crazy pills. Locking up potential inside a monkeypuzzle is a _good_ thing? "Official" leadership? What the hell, Kaz?
development
marketing
sony
insane
bonkers
kazhirai
january 2009 by infovore
Box Art : Space Invaders (Atari 2600 version, by Telegames)
january 2009 by infovore
112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
games
marketing
videogames
packaging
boxart
spaceinvaders
atari2600
january 2009 by infovore
Whopper Sacrifice: Ditch 10 Friends, Get a Free Whopper | So Good
january 2009 by infovore
"Instead of encouraging you to join a group, find new friends, or spread the word, Burger King’s new Whopper Sacrifice Application is offering you a free Whopper if you DE-FRIEND 10 people from your friend list." Um.
marketing
advertising
facebook
friending
burgerking
insidious
january 2009 by infovore
ihobo: The Casual Players Aren't Coming to Your Party
december 2008 by infovore
"Here's the most important thing to understand about the mass market for videogames: these players – the ones who aren't even remotely interested in the kind of videogames the hobbyists want to play – have very specific tastes, and when something takes off with them it continues to sell, and sell, and sell. But these players don't buy many titles – when they find the game they want, they generally just keep playing that."
games
culture
marketing
casual
sales
massmarket
december 2008 by infovore
The weird science of stock photography. - By Seth Stevenson - Slate Magazine
december 2008 by infovore
"I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand... These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
advertising
marketing
photography
prediction
stock
future
stockphotography
gettyimages
december 2008 by infovore
Julia Roberts | A Better Course
december 2008 by infovore
"Of all the adverts I’ve seen this year, I think this (late entry) surprised me the most. Not because of the concept - the hilarious coincidence that sometimes people who are not famous share names with people who are famous has been used before - or the clumsy copy. It surprised me because I actually know the person in the photograph. And she really is called Julia Roberts." So do I. She really is, you know.
advertising
marketing
branding
december 2008 by infovore
Derek Powazek - Online Advertising without Douchebaggery
december 2008 by infovore
"This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
ea
tigerwoods
games
community
marketing
video
viral
december 2008 by infovore
YouTube - Tiger Woods 09 - Walk on Water
december 2008 by infovore
Powazek is right; this is definitely smart advertising, and full props to EA/W+K for just taking the credit and not trying to make it "viral"; it'll do that anyway. Although: it really is a glitch, you know.
advertising
marketing
games
ea
wiedenandkennedy
youtube
video
viral
smart
december 2008 by infovore
At 10:10, a watch smiles
december 2008 by infovore
"Timex sets their watches to precisely 10:09:36 while Rolex waits almost a minute until 10:10:31." Some lovely observations collated by Kottke.
clocks
watches
timepieces
advertising
branding
marketing
december 2008 by infovore
GameSetWatch - Opinion: Mirror's Edge: If Looks Could Kill
november 2008 by infovore
"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
games
mirrorsedge
dice
ea
business
marketing
november 2008 by infovore
YouTube - Samsung Omnia (i900) Unboxing
october 2008 by infovore
This is wonderful "wilfully fictional" advertising: an affectionate pastiche of the geek's love of unboxing videos, with some wish-fulfillment as to what unboxing ought to really look like.
youtube
samsung
marketing
wilfullyfictional
advertising
unboxing
pastiche
october 2008 by infovore
Pulse Laser: If products are people too, let them have a thousand true fans…
september 2008 by infovore
"This would be something different though potentially - not buying into a product design as a brand, but more like micro-investing in a product at it’s conception. Almost like a distributed commission of something that you’ve followed the progress of like a work of art."
design
products
manufacture
marketing
purchase
commission
schulzeandwebb
mattjones
september 2008 by infovore
Product and marketing in the start-up « azeem.azhar
september 2008 by infovore
"Marketing is a strategic function about delivering customers what they want. It isn’t a jazz hands and rubber chicken and t-shirts. It is the heart of successful companies..."
azeemazhar
marketing
product
company
startup
business
september 2008 by infovore
Seth's Blog: What advertising can't fix
september 2008 by infovore
"Microsoft may very well not be broken. The world needs reliable bureaucracies that mollify the needs of corporations and individuals in the center of the market. But if it is broken, advertising isn't going to fix it."
marketing
microsoft
strategy
google
apple
advertising
sethgodin
september 2008 by infovore
This Blog Sits at the: Brand tactics
september 2008 by infovore
"Brands are built...out of culture...out of meanings from culture. In the Volvo campaign, the meaning was safety and symbol for this safety was a little girl. Pretty standard. But this book is interested in new ways to source meaning. Let's look at new, emerging brand tactics." More excellent posts from Grant.
brands
branding
strategy
advertising
marketing
september 2008 by infovore
Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
september 2008 by infovore
"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
schulzeandwebb
presence
interaction
making
marketing
massproduction
availabot
toys
online
process
september 2008 by infovore
This Blog Sits at the: Brands Behaving Badly
august 2008 by infovore
Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
brands
marketing
corporateculture
business
innovation
advertising
august 2008 by infovore
I Believe in Advertising | Advertising Blog & Community » Stella Artois: PSP
august 2008 by infovore
"Anecdotal feedback also confirmed that without exception, the PSP was regarded as the best sales presenter ever received. As a result, Foster’s is now reviewing further rollout of the tool." Fosters use a pre-loaded PSP as sales demonstration tool; it does very well.
psp
advertising
marketing
brand
promotion
fosters
stellaartois
australia
august 2008 by infovore
Amy's Robot: McConaughey™
august 2008 by infovore
"If you think of Matthew McConaughey as a celebrity product, he's one of the most consistently branded and immediately recognizable products on the planet... The man is a rigorously disciplined marketing genius." Amazing.
matthewmcconaughey
branding
surfing
weed
genius
marketing
brand
selfpromotion
august 2008 by infovore
Good Experience: Secrets of book publishing I wish I had known
july 2008 by infovore
"Following up on these overviews of the book industry, I thought I'd share some lessons I learned from publishing Bit Literacy." Some useful advice.
books
publishing
advice
marketing
sales
media
july 2008 by infovore
Favourite Monkey Crisps | A Better Course
june 2008 by infovore
"...making that context a part of your marketing is going to be much more relevant to customers than being dismissive of your competitors could ever be." Alex on marketing and copywriting, again. Good stuff (and: good snacks!)
copywriting
marketing
branding
advertising
snacks
snackfood
crisps
june 2008 by infovore
This Bottle | A Better Course
june 2008 by infovore
"people... are going to judge your product on that single thing that you think is so important... Have you thought through everything about that? Are you happy with dealing with all those implications?"
marketing
branding
copywriting
hackability
media
advertising
june 2008 by infovore
A Photo Editor - The State of the Printing Industry
may 2008 by infovore
"I think we need to change our philosophy of what a magazine is... We need to reinvent ourselves as a luxury item that people want and are willing to pay for... How long can we buy at a premium and sell at a discount? We can’t."
printing
publishing
magazine
premium
product
marketing
may 2008 by infovore
Loyalty inflation | A Better Course
april 2008 by infovore
"I always want to see more marketing that solves problems, and liked the idea that a loyalty scheme could solve more problems than the fake “I have to pay for ten out of ten coffees rather than nine out of ten” kind of problem."
loyalty
brand
branding
marketing
premium
product
design
april 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
april 2008 by infovore
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking
socialsoftware
socialmedia
social
business
advertising
monetization
marketing
april 2008 by infovore
Blackbeardblog » Blog Archive » Video Killed The 2.0 Star
april 2008 by infovore
"...the fact that Flickr has users who are passionate and articulate about what they love about the site is an asset. It’s also potentially a headache." A great piece by Tom Ewing on debates about brand values with an engaged audience.
flickr
marketing
brand
web20
branding
engagement
video
business
april 2008 by infovore
stevenf.com: The First, The Free, and the Good
march 2008 by infovore
"My current hypothesis is that there are at least three positions of prominence in each segment -- three ways to be number one, if you will: The First One, The Free One, and The Good One."
marketing
software
development
business
march 2008 by infovore
Waxy.org: Daily Log: The Times (UK) Spamming Social Media Sites
january 2008 by infovore
"Yesterday, I discovered that The Times (UK), a well-respected newspaper owned by News Corp., is involved in an extensive campaign to spam social media websites with links to Timesonline.co.uk articles." Andy Baio on the Times' involvement with SEO.
seo
journalism
online
web
newspaper
marketing
thetimes
times
january 2008 by infovore
peterme.com :: Locating value in interaction design consultancies
january 2008 by infovore
"I've just been mulling over why product design firms, which create value, don’t seem to be perceived as valuable as marketing design firms."
product
design
brand
marketing
advertising
january 2008 by infovore
Reading The Everyday
january 2008 by infovore
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran
business
marketing
design
product
culture
society
psychology
book
review
january 2008 by infovore
Mr Splashy Pants Update
december 2007 by infovore
"in the 'sentences we never thought we’d be writing at the start of the campaign" category comes "Make the Japanese Fisheries Agency promise not to harpoon Mister Splashy Pants." Very thoughtful responses from Greenpeace.
blogs
media
marketing
viral
wordofmouth
december 2007 by infovore
: RADIOHEAD STORE :
december 2007 by infovore
"Strictly limited edition 4Gb USB stick, shaped in Radiohead’s iconic "bear" image and housed in a bespoke deluxe box." Full .WAV files and some natty packaging, to boot.
radiohead
marketing
branding
audio
mp3
december 2007 by infovore
Brand Autopsy: Buckley’s: The Good Taste of Bad Taste
november 2007 by infovore
"For years Buckley’s Cough Mixture, available in Canada since 1919, has been highlighting the fact their cough syrup tastes horrible, but it works." Love some of the taglines; a smart bit of marketing for the kind of products you hate but need...
advertising
branding
marketing
medicine
november 2007 by infovore
Subtraction: If It Looks Like a Cow, Swims Like a Dolphin and Quacks Like a Duck, It Must Be Enterprise Software
october 2007 by infovore
"Lotus Notes, an application whose awkward integration of multiple feature sets I’ve only ever heard spoken about with violent disgust, promotes itself as freakish software. This is a campaign that can only make sense in the ... world of enterprise soft
enterprise
software
design
advertising
marketing
product
october 2007 by infovore
ongoing · Portal
october 2007 by infovore
"It’s amazing how deeply embedded in our collective consciousness is the notion of the lethally impersonal corporation with a dead marketing voice."
portal
games
quotations
marketing
october 2007 by infovore
Unit Command Climate Assessment and Survey System (UCCASS)
october 2007 by infovore
"The Unit Command Climate Assessment and Survey System (UCCASS) (pronounced yoo-kas) is a PHP based survey script that allows you to create online surveys." And it looks like a nice alternative to PHPESP...
php
survey
software
web
application
data
analysis
marketing
october 2007 by infovore
The iPhone is a piece of shit, and so is your face.
july 2007 by infovore
'The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
iphone
nokia
humor
commentary
marketing
mobile
july 2007 by infovore
Horseshoes and Hand Grenades: Joel Johnson Returns...to Spank Us All for Supporting Crap - Gizmodo
february 2007 by infovore
Stop buying broken products and then shrugging your shoulders when it doesn't do what it is supposed to. Stop buying products that serve any other master than you. Use older stuff that works. Make it yourself.
gadgets
technology
cretins
blog
humor
true
marketing
february 2007 by infovore
» Apple Unveils Product Too Good To Be True » InsideMicrosoft
january 2007 by infovore
"That’s what it comes down to, again, after all this time: Regular phone buyers are Windows users, trying to get value for their buck..." true - but regular phone buyers also tend to be iPod buyers.
iphone
apple
business
marketing
product
ipod
sales
january 2007 by infovore
Potlatch: the marketing 'we' and other lies
september 2006 by infovore
These marketing strategies are bogus forms of anti-capitalism, fraudulent denials of the unbreakable-but-contradictory relationship between quantity/exchange value and quality/use value. Between them, they promise a new economic culture, in which 'economy
business
society
advertising
marketing
economics
september 2006 by infovore
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