greg.org: the making of: Jasper Johns Making Silkscreens, By Katy Martin
5 days ago by infovore
"The problem with ideas ís, the idea is often simply a way to focus your interest in making a work. The work isn't necessarily, I think-a function of the work is not to express the idea.... The idea focuses your attention in a certain way that helps you to do the work."
ideas
work
making
design
jasperjohns
via:moleitau
5 days ago by infovore
Ray Finch obituary | Art and design | The Guardian
february 2012 by infovore
"Finch realised what he really wanted to do; to "make things people could both use and enjoy"." Yes, that.
rayfinch
gloucestershire
winchcombe
pottery
craft
making
february 2012 by infovore
Ian Bogost - Making Books
february 2012 by infovore
"In my forthcoming book Alien Phenomenology, at the start of the chapter on Carpentry (my name for making things that do philosophy), I talk about the chasm between academic writing (writing to have written) and authorship (writing to have produced something worth reading). But there's another aspect to being an author, one that goes beyond writing at all: book-making. Creating the object that is a book, that will have a role in someone's life—in their hands or their purses, around their mail, in between their fingers. Now, in this age of lowest common denominator digital and POD editions, it's time to stop writing books and to start making them." I am not totally sure I buy all of Bogost's argument, but I like his points explaining the role of artefacts. However, POD is weirder than he gives it credit.
ianbogost
books
pod
making
february 2012 by infovore
Paper Bits
october 2011 by infovore
"“coding” is not the only concrete skill required “to work at the crossover of creative and technology”. Especially if you want to make an actual thing that lives outside of a screen." I'll gladly concede Josh's point. This is very much worth reading; if anything, the only reason I focused on code was the original W+K focus on that, likely because that's the technology they're interested in. Good points all, though.
making
hardware
product
design
creativetechnology
joshdimauro
october 2011 by infovore
Boutiquiers « Matthew Sheret
august 2011 by infovore
"A nation, then, of agile operators, tailoring solutions to personal demand and producing the highest quality work possible. That’s a motivating image."
business
manufacturing
advertising
making
translation
august 2011 by infovore
How to beat Apple
april 2011 by infovore
"Competitors should take a page from Apple's playbook here and be open about stuff that will give you a competitive advantage and shut the hell up about everything else. Open is not always better." If only because: you get a hell of a launch day. (But also because: you'll never promise things you can't deliver).
delivery
making
openness
kottke
secrecy
april 2011 by infovore
Up, not North - Portal turret plushie
april 2011 by infovore
"
hen I finally got around to playing Portal, I was a bit surprised at how much the Internet loved the companion cube. Sure, the cube is pretty great, but in my mind it pales in comparison to the turrets, the real scene-stealers of the game. In fact, they inspired a Veruca Salt-esque covetousness in me. I wanted one. Badly. And, of course, it just wouldn’t be the same if it didn’t talk…" I had forgotten how much I loved the turret dialogue. You monster.
games
portal
making
electronics
hen I finally got around to playing Portal, I was a bit surprised at how much the Internet loved the companion cube. Sure, the cube is pretty great, but in my mind it pales in comparison to the turrets, the real scene-stealers of the game. In fact, they inspired a Veruca Salt-esque covetousness in me. I wanted one. Badly. And, of course, it just wouldn’t be the same if it didn’t talk…" I had forgotten how much I loved the turret dialogue. You monster.
april 2011 by infovore
russell davies: homesense bikemap
april 2011 by infovore
"It's very simple. If there are more than five bikes at one of these bike stations the relevant LED comes on. It's a glanceable guide to which way to walk when we head out. It's going on the wall by the door. No need to reach for a device, launch an app and navigate to our favourites." Situated hardware. Very good.
bikerental
situatedhardware
electronics
making
april 2011 by infovore
So Long 2010, and Thanks for All the Pageviews — Satellite — Craig Mod
january 2011 by infovore
"I'd go so far as to say an unarticulated experience or creative process is one left unresolved. By writing about your experience you close the loop, so to speak. When you publish, both the output of the experience (book, software, photographs, etc) and now the ability to replicate that experience is in the hands of your audience. That's a powerful thing. And I can say with absolute clarity, there is as much satisfaction in seeing your experience manifest in others as there is in the creative output alone." Craig's review of the year is marvellous, but this is a particularly salient point, for me, right now.
craigmod
2010
review
making
replication
understanding
january 2011 by infovore
scraplab — You’ve Either Shipped or You Haven’t
july 2010 by infovore
"You’ve either shipped, or you haven’t. You’ve either poured weeks, months or even years of your life into bringing a product or a service into the world, or you haven’t." ... "And the next time someone produces an antenna with a weak spot, or a sticky accelerator, you’re more likely to feel their pain, listen to their words and trust their actions than the braying media who have never shipped anything in their lives." Tom on the validity shipping gives you, about which he is very right.
shipping
making
antennas
stopcomplaining
july 2010 by infovore
Bill Paxton Pinball
march 2010 by infovore
Ben Heck made his own pinball table. And it's not some half-baked pinball table running off a connected PC, with off the shelf components; it's largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He's a smart guy.
benheck
pinball
homebrew
making
hacking
billpaxton
march 2010 by infovore
Wonderland: makedo: the best thing I've seen at Toy Fair
february 2010 by infovore
"How good is that?" It is super-good, that's how good.
toys
making
craft
hacking
recycling
february 2010 by infovore
Josh Finkle - Extinct Toys
january 2010 by infovore
"Handcrafted wooden toys of recently extinct animals. I selected these four creatures for their beautiful shapes and patterns. Choosing an anthropomorphic approach, I designed them with simplified, humanistic shapes and statures. Once unfolded, the packaging becomes an information graphic about the animal inside. These toys are meant to incite wonder and interest in creatures that existed only a short while ago." Beautiful.
design
toys
wood
making
january 2010 by infovore
A Common Nomenclature for Lego Families by Giles Turnbull - The Morning News
november 2009 by infovore
"Every family, it seems, has its own set of words for describing particular Lego pieces. No one uses the official names. “Dad, please could you pass me that Brick 2x2?” No. In our house, it’ll always be: “Dad, please could you pass me that four-er?”" So true. I'm trying to recall our own nomenclature.
language
lego
nomenclature
slang
argot
families
building
making
november 2009 by infovore
Hiding data, content and technology in real world games
july 2009 by infovore
Some jolly good stuff from Chris, notably "And I Saw..". I mainly like it, though, because he went and made a thing, and it definitely worked, and it's so, so simple.
data
games
play
sms
christhorpe
andisaw
simplicity
making
july 2009 by infovore
Rands In Repose: The Makers of Things
march 2009 by infovore
"We are defined by what we build. It’s not just the engineering ambition that designed these structures, nor the 20 people who died building the Brooklyn Bridge. It’s that we believe we can and decide to act." This is good.
history
making
newyork
engineering
construction
building
inspiration
march 2009 by infovore
scraplab : my last day at headshift
march 2009 by infovore
"Being interesting is as important as being useful. Making things that delight and inspire is as important as creating value. Old systems are crumbling; the best you can do is be nimble, smart and make some trouble." Hurrah. Tom's going to be next door again, and we're going to hang out. And maybe make a whole lot of toruble.
creativity
making
tomtaylor
friends
manifesto
delight
march 2009 by infovore
tomtaylor.co.uk : projects : microprinter
january 2009 by infovore
"The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
programming
making
arduino
paper
tomtaylor
microprinter
socialprinter
networked
connected
january 2009 by infovore
scraplab : saturday saw the inaugural papercamp prototype...
january 2009 by infovore
"Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
web
making
technology
comfort
papercamp
january 2009 by infovore
User-Generated, Machine-Mediated Content « Save the Robot - Chris Dahlen
january 2009 by infovore
"So why don’t we aim for a new tier - something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
games
play
creation
creativity
making
ugc
ughmeck
chrisdahlen
january 2009 by infovore
russell davies: analogue natives
december 2008 by infovore
"So much joyful digital stuff is only a pleasure because it's hugely convenient; quick, free, indoors, no heavy lifting. That's enabled lovely little thoughts to get out there. But as 'digital natives' get more interested in the real world; embedding in it, augmenting it, connecting it, weaponising it, arduinoing it, printing it out, then those thoughts/things need to get better. And we might all need to acquire some analogue native skills." Yes. I am slighty frustrated by the attitude that you can make anything physical with an Arduino and some other stuff. It's the "other stuff" that's the important bit.
analogue
digital
printing
making
friction
december 2008 by infovore
Relevant History: Reflections on tinkering
november 2008 by infovore
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering
hacking
technology
making
opensource
building
craft
prototyping
learning
education
november 2008 by infovore
Monkeys & Robots » Blog Archive » Code to scape CNN.com election results
november 2008 by infovore
"My election party tomorrow will feature DMX controlled RGB LED lighting. The color of the house should reflect the electoral balance. The color will start purple, and drift toward either red or blue, depending on who’s winning." Awesome.
hacking
making
scraping
electronics
hardware
politics
election
november 2008 by infovore
YouTube - Little Big Computer
october 2008 by infovore
"i have made an "electronic" 8bit calculator (not "mechanical" calculator) with the Beta LBP demo.it do decimal/binary conversions and it can do Add and Sub... computation take clearly less that a half second. this calculator use: - 610 magnetic switches - 500 Wires - 430 pistons - 70 emitters and others stuff..." Amazing - especially the pan-out to the whole contraption.
littlebigplanet
games
play
calculation
making
programming
calculator
october 2008 by infovore
Photo Essay: The Denim Factory - David Friedman Photography: Blog
october 2008 by infovore
"I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
jeans
fashion
denim
manufacturing
clothing
distressing
wear
making
october 2008 by infovore
IDEO Labs » Hello World!
october 2008 by infovore
"Normally, one of the first things that admin will do when they set up their blog is to go and remove the Hello world! post. But for this blog, we’ve decided to keep it. The feeling a coder has when they see “Hello world!” for the first time on the tool or system they’re creating is a great feeling. You’ve just given birth to something. It’s still young, fragile, and only a hint of what it someday will be. But it’s alive. Something you’ve made with your own two hands is starting to breath. It has begun."
creation
helloworld
design
making
ideo
labs
prototype
blog
october 2008 by infovore
Photomake - Ponoko
september 2008 by infovore
"Turn photos of your designs into real life things." Fabbing based upon photographs or illustration. Blimey.
prototyping
fabbing
making
design
manufacture
service
september 2008 by infovore
Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
september 2008 by infovore
"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
schulzeandwebb
presence
interaction
making
marketing
massproduction
availabot
toys
online
process
september 2008 by infovore
adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype - where’d the wireframe go?
august 2008 by infovore
"I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
documentation
ux
userexperience
design
sketching
prototyping
wireframe
making
august 2008 by infovore
hustler of culture: Little Thinkers/Tinkerers
august 2008 by infovore
"The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
learning
playing
making
tinkering
summercamp
education
august 2008 by infovore
Super Punch: Lego: Big Daddy and Little Sister from Bioshock
august 2008 by infovore
What it says on the tin.
lego
bioshock
making
games
art
august 2008 by infovore
Coding Horror: Quantity Always Trumps Quality
august 2008 by infovore
"If you aren't building, you aren't learning. Rather than agonizing over whether you're building the right thing, just build it. And if that one doesn't work, keep building until you get one that does."
development
scultping
making
motivation
process
design
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? Interview with Julian Bleecker” Jul. 5, 2008
august 2008 by infovore
Julian answers the question. Some great stuff, that rings true: learning not by studying design, but by being in the design studio, making and making and making. Definitely worth watching.
design
video
interview
julianbleecker
making
learning
sculpting
august 2008 by infovore
PostSpectacular: Rule making & breaking
july 2008 by infovore
This is, fundamentally, good.
creation
rules
systems
guidelines
making
building
july 2008 by infovore
technology is what makes us human
june 2008 by infovore
"What I want to argue is that humans are uniquely talented at ‘thinking with our hands’, and its wrong to discard ‘intuitive’ engineering as a historical curiosity." Tim Hunkin, on fire, about the importance of making.
engineering
tools
technology
making
design
craft
craftsmanship
writing
essay
timhunkin
june 2008 by infovore
Olinda (Schulze & Webb)
may 2008 by infovore
"Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
olinda
radio
social
technology
hardware
making
schulzeandwebb
may 2008 by infovore
[this is aaronland] Things I Am Not Talking About
december 2007 by infovore
Aaron had two talks turned down; both, from their abstracts alone, sound fascinating; from his fuller explanations, they sound like they had the potential to be fantastic. Still reeling from some ideas. Disappointed there's not space for this in the world
internet
making
art
culture
craft
talk
presentation
abstract
december 2007 by infovore
Vitruvius - Wikipedia, the free encyclopedia
october 2007 by infovore
Vitruvius is most famous for asserting in his book De architectura that a structure must exhibit the three qualities of firmitas, utilitas, venustas - that is, it must be strong or durable, useful, and beautiful.
architecture
history
vitruvius
creativity
making
october 2007 by infovore
KrazyDad » Blog Archive » Utility is overrated.
september 2007 by infovore
"When a work of art becomes useful, it becomes a craft, or it becomes propaganda. When a toy becomes useful, it becomes a tool, or a weapon."
toys
art
creativity
utility
tools
making
september 2007 by infovore
No Starch Press Home Page
august 2007 by infovore
"Build the Models Your Parents Warned You Against". Sounds awesome!
lego
hacking
construction
making
engineering
august 2007 by infovore
Essential Electronics for Software Folk
august 2007 by infovore
"From basic electronics to advanced computer hardware, you'll learn the magic behind the gear that makes it all run." PDF only, due for publication this month (August 2007). Could be interesting.
electronics
programming
hardware
hacking
making
august 2007 by infovore
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