infovore + literature + games   7

Downloadable Classics | Hookshot Inc.
"Melville’s searing, wayward novel about obsession and the nature of evil becomes a twin-stick shooter for consoles. The twist? The playing field is 5000 miles wide, and there’s only one enemy." Christian is brilliant. (I'm pretty sure my links are full of 'Christian is brilliant' annotations)
games  books  literature  melville  christiandonlan 
12 weeks ago by infovore
A New Theory of Awesomeness and Miracles, by James Bridle
"Being NOTES and SLIDES on a talk given at PLAYFUL 09, concerning CHARLES BABBAGE, HEATH ROBINSON, MENACE and MAGE" Awesome; shame I couldn't be there. I wondered where that link about Michie had come from a few weeks ago...
machinelearning  complexity  games  jamesbridle  literature  mathematics  donaldmichie  menace 
november 2009 by infovore
Cruise Elroy » The game that was a book
"As I tried to unravel Braid’s interstitial text I realized that solving the puzzles and understanding the text required very similar approaches. Their concealed machinations and thematic ambiguities are teased out using the same mental processes, and are part of the same overarching search for meaning. In a way, I was “reading” everything in the game. It’s not the unification of narrative and gameplay that we’ve come to expect, but it’s a refreshing and effective one." Dan Bruno has an interesting perspective on Braid; not sure I agree with it entirely, but the feelings he describes are certainly familiar.
games  braid  literature  writing  criticism  exploration  comprehension 
april 2009 by infovore
EA's drawing board of ideas before creating Dante's Inferno: the videogame - The Eegra Forums
"This summer will you be, or not be? It's Resident Evil meets House of the Dead, IN DENMARK." Epic Eegra thread taking the Dante's Inferno-shaped ball and running a very, very long way with it.
games  humour  pastiche  dantesinferno  forum  literature  mashup  eegra 
february 2009 by infovore
A LEGO Orange : Man Bytes Blog
"This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
games  literature  lego  anthonyburgess  clockworkorange  roundtable  whatif 
january 2009 by infovore
EA's Inferno to get big screen adaptation News // None /// Eurogamer - Games Reviews, News and More
"Dante's Inferno, the poem, explores the Christian afterlife, as Dante traipses through nine circles of Hell to get to Purgatory and eventually Heaven. EA will apparently interpret this as fighting supernatural baddies." Oh bloody hell.
ea  games  licensing  dante  inferno  literature  uhoh 
november 2008 by infovore
Creating ‘The (Former) General’ | Mssv
"It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
books  writing  storytelling  sixtostart  games  play  literature  hypertext  hyperfiction  fiction 
may 2008 by infovore

Copy this bookmark:



description:


tags: