The Story in Left 4 Dead - Steam Users' Forums
august 2009 by infovore
One great big massive thread in which the Left 4 Dead story gets dissected to death - with lots of excellent screengrabs - by perceptive fans. Good stuff: as usual with Valve, there's so much story in the world.
valve
left4dead
l4d
games
story
narrative
environment
august 2009 by infovore
Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
june 2009 by infovore
"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
valve
steam
l4d
left4dead
distribution
analysis
gaas
games
platforms
june 2009 by infovore
Ludus Novus » Blog Archive » Left 4 Godot
may 2009 by infovore
"...there’s no real hope for the Survivors. Each trip through a campaign is different, but it begins with them knee-deep in the undead, and ends with them escaping to an uncertain future. We never see the Survivors truly safe. Between chapters, they rest in Safe Rooms, but they can’t hide there forever. Most unsettlingly, there are signs that the Survivors themselves remember doing all this before." Francis, incidentally, hates Beckett.
left4dead
beckett
narrative
repetition
games
story
may 2009 by infovore
Left 4 Dead Blog - Surviving the L4D Survival Pack
april 2009 by infovore
A thoughful post (as ever) from the L4D team detailing some of the balancing and planning that's gone into the Survival Mode experience. Looking forward to firing this up next week...
games
left4dead
valve
mechanics
balance
data
april 2009 by infovore
Craigslist Connections: "Pipe Bomb Over Here!" - Offworld
february 2009 by infovore
"A few lonely zombies are looking for love on the Bay Area Craigslist." Lovely.
games
humour
left4dead
craigslist
jokes
february 2009 by infovore
Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com
february 2009 by infovore
"With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
games
play
left4dead
valve
entertainment
quotation
halflife
gaas
saas
february 2009 by infovore
Trembling Hand: Left4Dead and Thermodynamics
february 2009 by infovore
"Unlike other games, L4D brings this entropy to the surface -- there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game - the entropic tension between survivor and zombie - is clearly critical to it, and there's no point where that's not made clear.
games
left4dead
analysis
mechanics
entropy
thermodynamics
february 2009 by infovore
Louis & Bill & Zoey & Francis. T-shirt from Zazzle.com
january 2009 by infovore
"It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
left4dead
tshirt
names
january 2009 by infovore
BREAKING: Eddie Murphy Killed in Filming of Left 4 Dead Film « Hardcasual
january 2009 by infovore
"Murphy was also rumored to have been attempting to supply his castmates with pain pills. When asked about the rumors, Dwayne “The Rock” Johnson, playing “The Tank” in the film, said, “Eddie was just achievement-boosting. Anything else is a rumor, plain and simple.”" Hardcasual, again, I love you.
games
humour
left4dead
hardcasual
eddiemurphy
january 2009 by infovore
Valve: Left 4 Dead's Survivors Are Now... Twittering
january 2009 by infovore
Kotaku picked up on the L4D Twitterbots I wrote. Needless to say, the discussion thread descended into general Valve-baiting.
games
kotaku
twitter
blogs
meta
left4dead
self
january 2009 by infovore
Left 4k Dead
december 2008 by infovore
"Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
games
programming
java
left4dead
small
challenge
december 2008 by infovore
Left 4 Dead Review | My Chemical Romance
december 2008 by infovore
Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
games
awesome
review
left4dead
mcr
mychemicalromance
dontcrossthestreams
december 2008 by infovore
Haiku | My Chemical Romance
december 2008 by infovore
"Left 4 Dead is out
Friends kill zombies together
Is it worth getting?"
Yes Gerard, it is.
games
left4dead
haiku
mcr
mychemicalromance
Friends kill zombies together
Is it worth getting?"
Yes Gerard, it is.
december 2008 by infovore
Left 4 Dead Infected & Weapon Statistics | Hellforge | HellForge | Diablo 3
december 2008 by infovore
"A dude by the name of Phoebus has posted a collection of his research on Left 4 Dead's infected and weapon damage statistics over on the official Steam forums. I think that it'll be of great interest for any serious player of the game to delve into this information." There's a question over their accuracy, but there's still a decent amount of detail here, and the details on tail-off of weapon damage is useful to know. Also a relief to have the hellacious friendly-fire damage on Expert confirmed.
games
reference
statistics
numbers
left4dead
december 2008 by infovore
Zoey’s status has been updated. « Hardcasual
december 2008 by infovore
Hey, I've been in that relationship too! These made me laugh a lot.
games
left4dead
facebook
parody
pastiche
funny
december 2008 by infovore
Zoey posted a photo. « Hardcasual
december 2008 by infovore
"bill. francis. louis - look here. help." Ah, the fun of the farm. It's all coming back to me now.
games
facebook
parody
pastiche
left4dead
funny
december 2008 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
december 2008 by infovore
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games
input
interface
controllers
difficulty
left4dead
learning
fps
december 2008 by infovore
Boing Boing: Offworld
december 2008 by infovore
"Still, overall, Left 4 Dead's opening cinematic is a shockingly complete primer to the rest of the game. With only a few exceptions, almost any player going into Left 4 Dead for the first time will know exactly how to play the game: they already know the gameplay, the weapons, the enemies, the win scenario and the strategies they need to get through the game alive... the only thing not covered in the opening movie is the specifics of the interface." Yes - had this exact same conversation a few days ago. Although John is awfully down on Louis, which seems a tad unfair...
left4dead
games
tutorial
valve
introductoin
mechanics
december 2008 by infovore
The Season Of The Witch | Rock, Paper, Shotgun
november 2008 by infovore
"Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
johnwalker
rockpapershotgun
left4dead
valve
games
design
mechanics
fear
horror
november 2008 by infovore
Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead
november 2008 by infovore
"Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
mitchkrpata
reviews
left4dead
games
internetpeople
november 2008 by infovore
Gamasutra - Valve's Faliszek: Not All Game Stories Need 'Evil Masterminds'
september 2008 by infovore
"Trying to over-explain the cause of a disaster often detracts from its more tangible impact. ... Instead, Faliszek says, it is more effective to create resonant gameplay experiences that players will remember, particularly if the setting in question, such as a zombie invasion (or a tornado outbreak, for that matter) is already familiar." Why games don't always need tangible villains.
games
resonance
left4dead
valve
story
narrative
technique
september 2008 by infovore
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