infovore + left4dead   23

The Story in Left 4 Dead - Steam Users' Forums
One great big massive thread in which the Left 4 Dead story gets dissected to death - with lots of excellent screengrabs - by perceptive fans. Good stuff: as usual with Valve, there's so much story in the world.
valve  left4dead  l4d  games  story  narrative  environment 
august 2009 by infovore
Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
valve  steam  l4d  left4dead  distribution  analysis  gaas  games  platforms 
june 2009 by infovore
stevenf.com - It’s 4 AM and — no joke — I literally got out of...
"Multiplayer online Benny Hill. Please, game modding community, hear my cry." +1 to this, methinks.
l4d  left4dead  games  humour  bennyhill  awesome 
june 2009 by infovore
Ludus Novus » Blog Archive » Left 4 Godot
"...there’s no real hope for the Survivors. Each trip through a campaign is different, but it begins with them knee-deep in the undead, and ends with them escaping to an uncertain future. We never see the Survivors truly safe. Between chapters, they rest in Safe Rooms, but they can’t hide there forever. Most unsettlingly, there are signs that the Survivors themselves remember doing all this before." Francis, incidentally, hates Beckett.
left4dead  beckett  narrative  repetition  games  story 
may 2009 by infovore
I Hate Woods t-shirt
Francis has gained his own clothing line, and I need this shirt like a red wizard needs food.
games  apparel  tshirt  francis  left4dead  hatred  valve  awesome 
april 2009 by infovore
Left 4 Dead Blog - Surviving the L4D Survival Pack
A thoughful post (as ever) from the L4D team detailing some of the balancing and planning that's gone into the Survival Mode experience. Looking forward to firing this up next week...
games  left4dead  valve  mechanics  balance  data 
april 2009 by infovore
Craigslist Connections: "Pipe Bomb Over Here!" - Offworld
"A few lonely zombies are looking for love on the Bay Area Craigslist." Lovely.
games  humour  left4dead  craigslist  jokes 
february 2009 by infovore
Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com
"With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
games  play  left4dead  valve  entertainment  quotation  halflife  gaas  saas 
february 2009 by infovore
Trembling Hand: Left4Dead and Thermodynamics
"Unlike other games, L4D brings this entropy to the surface -- there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game - the entropic tension between survivor and zombie - is clearly critical to it, and there's no point where that's not made clear.
games  left4dead  analysis  mechanics  entropy  thermodynamics 
february 2009 by infovore
Louis & Bill & Zoey & Francis. T-shirt from Zazzle.com
"It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
left4dead  tshirt  names 
january 2009 by infovore
BREAKING: Eddie Murphy Killed in Filming of Left 4 Dead Film « Hardcasual
"Murphy was also rumored to have been attempting to supply his castmates with pain pills. When asked about the rumors, Dwayne “The Rock” Johnson, playing “The Tank” in the film, said, “Eddie was just achievement-boosting. Anything else is a rumor, plain and simple.”" Hardcasual, again, I love you.
games  humour  left4dead  hardcasual  eddiemurphy 
january 2009 by infovore
Valve: Left 4 Dead's Survivors Are Now... Twittering
Kotaku picked up on the L4D Twitterbots I wrote. Needless to say, the discussion thread descended into general Valve-baiting.
games  kotaku  twitter  blogs  meta  left4dead  self 
january 2009 by infovore
Left 4k Dead
"Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
games  programming  java  left4dead  small  challenge 
december 2008 by infovore
Left 4 Dead Review | My Chemical Romance
Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
games  awesome  review  left4dead  mcr  mychemicalromance  dontcrossthestreams 
december 2008 by infovore
Haiku | My Chemical Romance
"Left 4 Dead is out
Friends kill zombies together
Is it worth getting?"
Yes Gerard, it is.
games  left4dead  haiku  mcr  mychemicalromance 
december 2008 by infovore
Left 4 Dead Infected & Weapon Statistics | Hellforge | HellForge | Diablo 3
"A dude by the name of Phoebus has posted a collection of his research on Left 4 Dead's infected and weapon damage statistics over on the official Steam forums. I think that it'll be of great interest for any serious player of the game to delve into this information." There's a question over their accuracy, but there's still a decent amount of detail here, and the details on tail-off of weapon damage is useful to know. Also a relief to have the hellacious friendly-fire damage on Expert confirmed.
games  reference  statistics  numbers  left4dead 
december 2008 by infovore
Zoey’s status has been updated. « Hardcasual
Hey, I've been in that relationship too! These made me laugh a lot.
games  left4dead  facebook  parody  pastiche  funny 
december 2008 by infovore
Zoey posted a photo. « Hardcasual
"bill. francis. louis - look here. help." Ah, the fun of the farm. It's all coming back to me now.
games  facebook  parody  pastiche  left4dead  funny 
december 2008 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games  input  interface  controllers  difficulty  left4dead  learning  fps 
december 2008 by infovore
Boing Boing: Offworld
"Still, overall, Left 4 Dead's opening cinematic is a shockingly complete primer to the rest of the game. With only a few exceptions, almost any player going into Left 4 Dead for the first time will know exactly how to play the game: they already know the gameplay, the weapons, the enemies, the win scenario and the strategies they need to get through the game alive... the only thing not covered in the opening movie is the specifics of the interface." Yes - had this exact same conversation a few days ago. Although John is awfully down on Louis, which seems a tad unfair...
left4dead  games  tutorial  valve  introductoin  mechanics 
december 2008 by infovore
The Season Of The Witch | Rock, Paper, Shotgun
"Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
johnwalker  rockpapershotgun  left4dead  valve  games  design  mechanics  fear  horror 
november 2008 by infovore
Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead
"Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
mitchkrpata  reviews  left4dead  games  internetpeople 
november 2008 by infovore
Gamasutra - Valve's Faliszek: Not All Game Stories Need 'Evil Masterminds'
"Trying to over-explain the cause of a disaster often detracts from its more tangible impact. ... Instead, Faliszek says, it is more effective to create resonant gameplay experiences that players will remember, particularly if the setting in question, such as a zombie invasion (or a tornado outbreak, for that matter) is already familiar." Why games don't always need tangible villains.
games  resonance  left4dead  valve  story  narrative  technique 
september 2008 by infovore

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