The Story So Far | Struct.ca
october 2010 by infovore
Nice write-up of the making of (the marvellous) Trainyard, both in terms of polishing and marketing.
games
trainyard
iphone
development
marketing
apps
october 2010 by infovore
scraplab — My app and I
july 2010 by infovore
Tom on writing the Noticings Uploader - and making the code open-source.
tomtaylor
opensource
ios
iphone
noticings
july 2010 by infovore
FF Tactics for iPhone in September iPhone News - Page 1 | Eurogamer.net
june 2010 by infovore
"Final Fantasy Tactics: The War of the Lions is heading to iPhone and iPod Touch on 15th September." Uh-oh. I might end up giving it another crack. (It's clearly a great game, but very hard and even more unforgiving).
games
iphone
finalfantasytactics
june 2010 by infovore
GameSetWatch - Hudson Releases AR RPG For Free
june 2010 by infovore
"In AR Monster, you use your iPhone's GPS system and camera to discover and battle more than 600 monsters hidden in the real world. By playing the game in different locations and pointing the handset in different directions, you'll be able to find new kinds of monsters." As is increasingly becoming my reaction to all things AR: "so what?"
ar
games
iphone
augmentedreality
june 2010 by infovore
Carcassonne for iPhone and iPod Touch
june 2010 by infovore
Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
pbm
games
carcassonne
iphone
boardgames
june 2010 by infovore
Modern Nerd - Solved: Gmail, iPad, iPhone, and multiple from addresses
june 2010 by infovore
Fantastic. If you're like me, and use One Gmail Account To Rule Them All, but use Mail as your email client, you can only use the main email address to send from. This allows you to pick a from address, making your mailing lists work again, and allowing you to pick the From address on send.
email
iphone
ipad
settings
hacks
gmail
june 2010 by infovore
ReBirth for iPhone — Home
may 2010 by infovore
Blimey, ReBirth, entirely ported to iPhone and on the App Store. Looks finickity, but it was loads of fun, and for $7... I might end up with that.
rebirth
music
software
propellerhead
iphone
may 2010 by infovore
Soundshapes: Amit Pitaru/Zach Gage bring Sonic Wire Sculptor to iPhone - Boing Boing
april 2010 by infovore
Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
sound
music
3d
spatial
sequencer
iphone
april 2010 by infovore
Downloads (2010 Winter) | CS 193P iPhone Application Development
april 2010 by infovore
Stanford's iPhone development course.
stanford
iphone
objectivec
programming
cocoa
course
tutorial
april 2010 by infovore
GameSetWatch - Cave Releasing Espgaluda II To iPhone This Weekend
april 2010 by infovore
Oh boy. Espgaluda on the iPhone; authentic bullet-hell for your fingertips. I have a feeling I might end up with this.
cave
games
iphone
espgaluda
april 2010 by infovore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore -- Engadget
march 2010 by infovore
EA Sports Active 2.0: for iPhone, Wii, and PS3 (along with centralized online hub). That's a really, really interesting lineup of products - especially considering that there's going to be peripherals for all of them - and slices through a casual-games/casual-exercise market.
iphone
peripheral
fitness
wii
games
sports
exercise
march 2010 by infovore
World of Warcraft - English (NA) Forums -> Update: Auction House & Armory Integration
february 2010 by infovore
"Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch." And bingo, that's the killer out-of-world application for WOW players. (This is something I suggested in my talk at Develop last summer; glad to see Blizzard do the obvious. Which I really ought to put online).
games
mmo
blizzard
iphone
worldofwarcraft
february 2010 by infovore
trails - Intuitive GPS tracking on the iPhone
december 2009 by infovore
"Trails is the first GPS iPhone app that allows you to record, import and export tracks onto your iPhone." Also, it's not *too* battery intensive, has a really well thought-out UI, and wasn't too expensive. Very nice.
gps
tracklogging
gpx
kml
location
geotagging
iphone
app
december 2009 by infovore
FREEQ: An Interactive Radio Drama/Indie Video Game — Kickstarter
november 2009 by infovore
"A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream... literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
iphone
radio
drama
games
kickstarter
interaction
november 2009 by infovore
Building iPhone Apps with HTML, CSS, and JavaScript
october 2009 by infovore
Really rather good, from what I've read so far, especially for prototyping.
iphone
javascript
html
css
development
prototyping
book
october 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
september 2009 by infovore
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone
ui
interaction
design
development
prototyping
september 2009 by infovore
Newtoy | Kicking off a revolution in gaming with your friends on the iPhone and iPod Touch
august 2009 by infovore
Words With Friends: it's like Scrabulous, but on your iPhone, with push notification. There is little more that needs to be said, other than that it's a very good implementation with some nice UI detail.
games
iphone
scrabble
software
multiplayer
app
august 2009 by infovore
Marco.org - Serious doubts
july 2009 by infovore
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone
appstore
mobile
distribution
applications
business
july 2009 by infovore
Resources: cocos2d at Under The Bridge
may 2009 by infovore
"So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we’re planning on doing exactly that, here’s a roundup of resources for your cocos2d development!"
games
programming
development
iphone
objectivec
may 2009 by infovore
Maniacal Rage: Reading post
april 2009 by infovore
"Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down." Sad, really.
iphone
application
development
feedback
customersatisfaction
process
apple
april 2009 by infovore
Primrose
april 2009 by infovore
Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
jasonrohrer
games
puzzle
iphone
independent
opensource
abstract
april 2009 by infovore
Convertbot - Tapbots
march 2009 by infovore
This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
iphone
interface
design
interaction
interactiondesign
app
conversion
utility
march 2009 by infovore
Wolfenstein 3D Classic
march 2009 by infovore
John Carmack writes about porting Wolfenstein 3D to the iPhone - there's a lot in here that's very interesting, and some smart notes on design and interface choices; there's also some Carmack Being Carmack. Still, he's an impressive developer, and it's nie to see someone being so open at development, especially for the iPhone
programming
games
iphone
development
idsoftware
johncarmack
wolfenstein
march 2009 by infovore
Board game legend Reiner Knizia seeks iPhone devs - Offworld
march 2009 by infovore
"One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
games
iphone
development
boardgames
interesting
reinerknizia
march 2009 by infovore
The shape and the sound: Steph Thirion's iPhone debut, Eliss - Offworld
march 2009 by infovore
Gosh, that looks lovely - and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
games
iphone
beautiful
offworld
abstract
eliss
march 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
march 2009 by infovore
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games
platform
iphone
development
network
social
onyx
legal
march 2009 by infovore
The spaces between: the iPhone's first design-nerd game, Kern - Offworld
february 2009 by infovore
"The game's hook is quite simple: upper-case Helvetica words fall slowly from the top of the screen, and you drag a missing letter from each to its properly kerned spot. The closer you are and the faster you manually drop the word, the better you do. Miss your goal by an inch and you lose a life... errr, ligature, which you can gain back by being right on the spot." Hah! Must try that.
games
iphone
type
typography
kerning
february 2009 by infovore
Review: Pinball Dreaming: Pinball Dreams | FingerGaming
february 2009 by infovore
Pinball Dreams is out on the Phone/Touch? Oh wow.
games
iphone
pinball
pinballdreams
remale
ipodtouch
february 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
february 2009 by infovore
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash
games
platform
iphone
development
middleware
browser
embedded
unity
february 2009 by infovore
Switching from scripting languages to Objective C and iPhone: useful libraries :: Hackdiary
january 2009 by infovore
"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful - and interesting - set of links from Matt B.
mobile
osx
iphone
development
framework
objectivec
scripting
january 2009 by infovore
Drop7
january 2009 by infovore
"Drop7 combines the easy fun of casual drop-and-break games with the smart, brain-stretching enjoyment of simple number puzzles." Chain Factor as-was hits the iPhone. It's very, very good. It's also $0.99 or 59p right now, so you should buy it.
games
iphone
puzzle
appstore
areacode
chainfactor
drop7
january 2009 by infovore
PEE - App Store Popularity EnhancEr
january 2009 by infovore
"Teams from around the globe have analyzed figures and come up with a secret formula for App Store success. I share these findings today, ABSOLUTELY FREE. Success is made up of: a FLASHLIGHT.... and DIRTY WET FART SOUNDS!!! Tweetie is the only app that bundles together these two incredible features FOR THE VERY FIRST TIME." Amazing. I must get this!
humour
iphone
twitter
appstore
popularity
january 2009 by infovore
teehan+lax » Blog Archive » iPhone GUI PSD
january 2009 by infovore
"Over the past few months we’ve had to create a few iPhone mock ups for presentations... Since we know we’ll be doing more of this, we created our own Photoshop file that has a fairly comprehensive library of assets – all fully editable." Could be useful.
design
iphone
wireframe
interaction
mockup
photoshop
psd
january 2009 by infovore
Chase Jarvis Blog: 5 Tips For Making Great iPhone Photos
december 2008 by infovore
Nothing out of the ordinary, but the take-on-release tip is a good one, and I'll be checking out Pano.
photography
tips
iphone
december 2008 by infovore
Headspace
december 2008 by infovore
This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
3D
iphone
software
management
productivity
mindmapping
spatial
december 2008 by infovore
Weightbot - Tapbots
december 2008 by infovore
Yes, it's an app about weight loss. But: the UI is superb in its touchability and suitability for task at hand, and the reporting functionality is solid (and looks like it'll get much better).
interaction
design
application
iphone
ui
usability
weightloss
december 2008 by infovore
Rolando
december 2008 by infovore
Very beautiful, and, so far, very sensible implementation of touch interactions. Looking forward to playing much more of this over the holidays.
games
rolando
iphone
touchscreen
december 2008 by infovore
SPACE DEADBEEF
december 2008 by infovore
Lovely - and, amazingly, free - shmup for the iPhone. Move the ship up/down with the direction of your finger; drag over enemies to lock; release to fire. Pretty, fast, and not crippled despite your finger being in the way.
games
spacedeadbeef
iphone
shmup
december 2008 by infovore
russell davies: reader
december 2008 by infovore
"...it's another little example of the way the ipod/iphone is such an attention-demanding device. It doesn't orient to you, it orients to itself." Yes. This is a problem.
iphone
accelerometer
jealousdevices
attention
hardware
design
december 2008 by infovore
gandreas:products:Rogue
november 2008 by infovore
"A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
rogue
roguelike
games
ascii
iphone
november 2008 by infovore
Developer strikes it rich with iPhone game - CNN.com
november 2008 by infovore
"Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was - and is - superb.
programming
iphone
cocoa
trism
demiforce
games
development
november 2008 by infovore
Apple - Support - Discussions - Pictures automatically attach to e-mail? ...
november 2008 by infovore
"Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
iphone
apple
adultery
unfortunate
forum
thread
november 2008 by infovore
CS193P - Cocoa Programming | Announcements
november 2008 by infovore
Course notes from Stanford's Cocoa programming course.
cocoa
macosx
development
programming
mac
iphone
november 2008 by infovore
Bang Bang (My Baby Shot Me Down) - Vox
november 2008 by infovore
"The touch screen method of controlling the ship brings this fact out into startling clarity and suddenly your perspective shifts like you've been staring at a poster of messy green and red ducks in a row and suddenly you can see the fricking sailboat for the love of god, YES! FINALLY!" Simon explains why rRootage on the iPhone makes sense. (It does: your finger both controls the ship and obscures it, so your finger _becomes_ the ship, and now you're just guiding your finger through the bullets).
rrootage
iphone
shmup
kentacho
games
play
shooter
simonwistow
november 2008 by infovore
TidBITS iPod & iPhone: Comparing Five iPhone File Transfer Apps
november 2008 by infovore
Five different apps that share data between your Mac and your iPhone in a variety of potentially useful ways.
iphone
sharing
apps
filetransfer
november 2008 by infovore
How people really use the iPhone - SlideShare
november 2008 by infovore
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability
userexperience
design
interactiondesign
research
iphone
interaction
november 2008 by infovore
Code: Flickr Developer Blog » Lessons Learned while Building an iPhone Site
october 2008 by infovore
"Developing this site was very different from any other project I’ve worked on; there seems to be a new set of frontend rules for developing high-end mobile sites. A lot of the current best practices get thrown out the window in the quest for minimum page weight and fastest load times over slow celluar connections. Here are a few of the lessons we learned (sometimes painfully) while developing this site." Really excellent article from code.flickr on building their new mobile/iPhone site.
web
development
mobile
optimization
javascript
css
iphone
flickr
october 2008 by infovore
Godfather of Ambient Creates iPhone App | The Apple Blog
october 2008 by infovore
"Developed by Peter Chilvers, in collaboration with Eno, the app is described as, “Part instrument, part composition and part artwork…” The idea is that anybody can play with Bloom and coax gentle melodies and ambient soundscapes out of their iPhone."
software
music
iphone
ambient
eno
brianeno
october 2008 by infovore
Cosmovox - a Musical Instrument for the iPhone and iPod touch
october 2008 by infovore
"Cosmovox is a unique and innovative musical instrument for the iPhone and iPod touch." Nearly a theremin. Nearly.
software
iphone
music
instrument
accelerometer
spatial
october 2008 by infovore
Cocoa Is My Girlfriend » Cocoa Touch Tutorial: iPhone Application Example
october 2008 by infovore
Now the NDA is gone, this looks like a good starting point. Honest.
tutorial
programming
cocoa
objectivec
iphone
october 2008 by infovore
Designing the UI of Things for iPhone
september 2008 by infovore
Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
design
sketch
prototype
iphone
things
application
interface
ui
september 2008 by infovore
Fraser Speirs – App Store: I’m out.
september 2008 by infovore
"Apple’s current practice of rejecting certain applications at the final hurdle - submission to the App Store - is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren’t confident, they won’t invest in it." Fraser Speirs hits the nail on the head over the problems with the current App Store model.
apple
iphone
appstore
development
business
businessmodel
september 2008 by infovore
YouTube - Illusion Labs creates world's first iPhone multi-touch game
september 2008 by infovore
Fingerboarding game for the iPod; really delightful, and clearly a fun thing to do with your fingers. Also: it makes sense to play this with the device on a flat surface, which is unusual for the iPod games released to date.
multitouch
games
play
gesture
iphone
fingerboard
skateboard
september 2008 by infovore
QuirksBlog: iPhone events
august 2008 by infovore
"The mouse is a continuous pointing device; the finger is discontinuous. That’s a profound difference that I wish I were able to clearly understand and explain." PPK on how MobileSafari responds to Javascript's mouse actions.
webkit
safari
iphone
javascript
interaction
august 2008 by infovore
David OReilly - BLOG - Animation, Ideas, Information etc
august 2008 by infovore
"The application works by assuming a constant viewing angle (35-45 degrees), typical for when the device is placed on a tabletop. The 3d scene’s perspective is warped using anamorphosis..." Awesome.
iphone
illusion
design
video
anamorphic
perspective
august 2008 by infovore
Screenshots for Upcoming Nike+ App for iPhone and iPod Touch? - Mac Rumors
august 2008 by infovore
"iPhon.fr posts (via Gizmodo) screenshots of what claim to be the upcoming Nike+ running application for iPhone." Pretty, and with a greater emphasis on The Graph. Want.
iphone
nikeplus
running
infographics
data
august 2008 by infovore
Frotz Review for iPhone | Touch Arcade
august 2008 by infovore
A Z-Code interpreter for the iPhone. Fantastic. If you have an iPhone: get this, and get Spider And Web. My work here is done.
software
ipod
iphone
infocom
zmachine
interactivefiction
games
narrative
august 2008 by infovore
Armin Heinrich – today and tomorrow
august 2008 by infovore
"The red icon on your iPhone or iPod touch always reminds you (and others when you show it to them) that you were able to afford this. It’s a work of art with no hidden function at all."
iphone
application
money
capitalism
rich
art
humour
august 2008 by infovore
Michael S. Rosenwald - Putting Prices Into Focus - washingtonpost.com
june 2008 by infovore
A good article, until the last sentence which made me VERY ANGRY.
finance
economics
psychology
iphone
purchasing
behaviour
june 2008 by infovore
Ars at WWDC: Exclusive preview of mobile NetNewsWire
june 2008 by infovore
Stripped-down - not a fully-featured feedreader, more a window on your feeds for when you're out. I like "window" metaphors for mobile tools.
feedreader
rss
feeds
iphone
application
netnewswire
june 2008 by infovore
iPhones trickle into the enterprise
june 2008 by infovore
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign
interaction
design
userexperience
corporateit
iphone
enterprise
priorities
june 2008 by infovore
GameSetWatch - Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer!
february 2008 by infovore
"Trism uses the touchscreen to manipulate the triangles on the screen, but in a really smart twist, the blocks will fall down in a different way, depending on which direction you're tilting the phone". Wonderful. Watch the video, and try not to grin.
iphone
sdk
development
game
play
puzzle
trism
motion
accelerometer
tilt
february 2008 by infovore
The Untold Story: How the iPhone Blew Up the Wireless Industry
january 2008 by infovore
'"The list of problems seemed endless. At the end of the demo, Jobs fixed the dozen or so people in the room with a level stare and said, "We don't have a product yet."'
iphone
product
design
wired
january 2008 by infovore
The iPhone is a piece of shit, and so is your face.
july 2007 by infovore
'The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
iphone
nokia
humor
commentary
marketing
mobile
july 2007 by infovore
» Apple Unveils Product Too Good To Be True » InsideMicrosoft
january 2007 by infovore
"That’s what it comes down to, again, after all this time: Regular phone buyers are Windows users, trying to get value for their buck..." true - but regular phone buyers also tend to be iPod buyers.
iphone
apple
business
marketing
product
ipod
sales
january 2007 by infovore
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