stamen design | Esquire: where the maps come from
february 2012 by infovore
"I've often felt a sense of sadness that it's only the final piece that sees the light of day; there's a lightness to the experimentation that goes into the early parts of projects, when you're not worried so much about final implementation and instead can just play. We're going to start exposing some of this process, and this post is about the thinking that went into http://migration.stamen.com/, a recent project for Esquire Magazine." Lovely post from Stamen about the early stages of invention for this project.
showeverything
stamen
design
maps
invention
february 2012 by infovore
tantramar: More and Moore
march 2011 by infovore
"Where does this go from here? DVD boxes that have screens on them, that are players too. Or perhaps simply projectors. Player and media combined as a single usage item. Experiments like this have been around for ages but are mainly novelty items. I think we need more of this silliness, relating to what I said recently about dreaming and being experimental. We need seemingly crazy ideas like stickers that are screens. That's how we create the new stuff, from the random throw-away ideas." More hopeful monsters.
music
mooreslaw
invention
hopefulmonsters
march 2011 by infovore
The Silver Age - The Gameshelf
march 2010 by infovore
"I see Valve Software today holding the same position in the overall media landscape that Marvel Comics occupied in the early-mid 1960s. In both cases, we have two experienced studios, neither the mainstream-recognized giants of their fields, who made an unusual decision: they chose to spend the creative capital gained from prior commercial success to quietly revolutionize their respective medium's dominant genres, rather than take the safer path of grinding out more derivative sameness."
comics
games
valvesoftware
valve
marvel
invention
march 2010 by infovore
"In his heart he's a cowboy, and in mine I'm Batman"
december 2009 by infovore
"The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he's a cowboy, and in mine I'm Batman." A comment on Brandon's year-end post about the uncanny valley of Scribblenauts; this line really, really stood out for me.
play
imagination
invention
games
scribblenauts
december 2009 by infovore
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