infovore + interactiondesign 19
The Subtle Art of Persuasion
march 2009 by infovore
James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
jamesbox
interaction
design
interactiondesign
behaviour
architecture
persuasion
presentation
march 2009 by infovore
Convertbot - Tapbots
march 2009 by infovore
This is exactly the kind of thing I was talking about around a year ago - the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
iphone
interface
design
interaction
interactiondesign
app
conversion
utility
march 2009 by infovore
How people really use the iPhone - SlideShare
november 2008 by infovore
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability
userexperience
design
interactiondesign
research
iphone
interaction
november 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
september 2008 by infovore
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning
mmo
mmorpg
wow
tutorial
gender
learningstyles
games
play
design
interaction
interactiondesign
september 2008 by infovore
Adobe - Design Center : Uncertain futures: A Conversation with Professor Anthony Dunne
september 2008 by infovore
"I think this is very important. If we limit ourselves to only designing the present then the ‘future’ will just happen to us, and the one we get will be driven by technology and economics. We need to develop ways of speculating that are grounded in fact yet engage the imagination and allow us to debate different possible futures before they happen." Interesting interview with Dunne over at the Adobe site.
interaction
design
rca
anthonydunne
interactiondesign
september 2008 by infovore
thisplacement » Adventures in Urban Computing
august 2008 by infovore
"This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
ubicomp
urban
computing
behaviour
change
interactiondesign
design
project
august 2008 by infovore
mattbalara.com : “ What’s Design Mean to You? An Interview with Kars Alfrink” Aug. 10, 2008
august 2008 by infovore
"Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
interview
video
design
play
interactiondesign
karsalfrink
august 2008 by infovore
iPhones trickle into the enterprise
june 2008 by infovore
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign
interaction
design
userexperience
corporateit
iphone
enterprise
priorities
june 2008 by infovore
Gamasutra - Opinion: Why Time-Management Games Ought To Be Great At Story-telling (And Why They Mostly Aren't)
may 2008 by infovore
"The result is a casual game with surprisingly nuanced and interesting characters, with whom the player begins to feel she has a real relationship -- even though all the dialogue occurs in cut scenes which we have no ability to alter." Excellent.
story
storytelling
games
play
interaction
design
narrative
interactiondesign
may 2008 by infovore
Design Stencils - Yahoo! Design Pattern Library
may 2008 by infovore
"Yahoo! Design Stencil Kit version 1.0 is available for OmniGraffle, Visio (XML), Adobe Illustrator (PDF and SVG), and Adobe Photoshop"
wireframe
design
library
patterns
omnigraffle
yahoo
interaction
interactiondesign
templates
may 2008 by infovore
Pasta&Vinegar » Blog Archive » Evolution of game controllers
may 2008 by infovore
"This led me to investigate the evolution of game controller over time, a topic already addressed by others." Some nice, detailed graphical analysis of the mess that is controller design over the years.
games
interface
hci
interaction
interactiondesign
joypad
play
may 2008 by infovore
IA One Sheeters
may 2008 by infovore
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia
design
interaction
interactiondesign
interface
communication
learning
may 2008 by infovore
How to be a UX Team Of One » SlideShare
may 2008 by infovore
Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
design
ux
methodology
interaction
interactiondesign
experiencedesign
userexperience
brainstorming
wireframe
product
may 2008 by infovore
Designing for Spacetime, Ixda08 » SlideShare
february 2008 by infovore
"We don't want to be a beautiful website, we want to be a beautiful part of the web." Matt Jones' talk from IXDA08 in Savannah. Lots of cracking stuff calcified really well in here. Bravo!
dopplr
spacetime
interactiondesign
ixda08
mattjones
metaphor
movement
web
design
interaction
february 2008 by infovore
What Does Rich Mean? - Boxes and Arrows: The design behind the design
june 2007 by infovore
"What does rich mean to a UI (user interface) designer who wants to craft intelligent, compelling, and memorable interactions?"
design
usability
ixd
ia
ajax
webdesign
web
development
interactiondesign
june 2007 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
september 2006 by infovore
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign
interaction
games
play
guitars
music
fighting
awesome
september 2006 by infovore
37signals: An Introduction to Using Patterns in Web Design
august 2006 by infovore
I've read this several times over the past year. Really is time to stick it into delicious, I feel
design
patterns
webdesign
web
usability
prototyping
interactiondesign
august 2006 by infovore
adaptive path » blog » blog archive » Interaction Design Summer Reading List
june 2006 by infovore
Lots of lovely free IxD pdfs. Better read them, then.
interactiondesign
ixd
interaction
design
toread
essay
article
document
june 2006 by infovore
Kelly Dobson: Blendie
march 2006 by infovore
Voice-controlled blender. Lovely.
hardware
ixda
interactiondesign
fun
march 2006 by infovore
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