Chris Harrison's mind-blowing "Skinput" interface - Core77
march 2010 by infovore
"Harrison's concept--which works, by the way--uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap." The detection of tap location is remarkable - a single sensor, that picks out location based on the characteristics of the body's reverberation from the tap.
technology
input
interface
march 2010 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
december 2008 by infovore
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games
input
interface
controllers
difficulty
left4dead
learning
fps
december 2008 by infovore
Delighting with Data » tomtaylor.co.uk
june 2008 by infovore
"sometimes we geeks forget about all the delightful and beautiful things we can build. The things that aren’t necessarily useful or purposeful, but pointless, silly and wonderful." Tom on fire with lots of lovely examples.
data
visualisation
interaction
hardware
sensor
input
output
towerbridge
arduino
spimes
talking
june 2008 by infovore
tinker.it : Wii Nunchuck
june 2008 by infovore
A brief - but useful - guide to getting data out of the Wii Nunchuck.
arduino
hardware
processing
hacking
sensor
microcontroller
physical
input
device
interaction
june 2008 by infovore
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