infovore + input   4

Chris Harrison's mind-blowing "Skinput" interface - Core77
"Harrison's concept--which works, by the way--uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap." The detection of tap location is remarkable - a single sensor, that picks out location based on the characteristics of the body's reverberation from the tap.
technology  input  interface 
march 2010 by infovore
MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
games  input  interface  controllers  difficulty  left4dead  learning  fps 
december 2008 by infovore
Delighting with Data » tomtaylor.co.uk
"sometimes we geeks forget about all the delightful and beautiful things we can build. The things that aren’t necessarily useful or purposeful, but pointless, silly and wonderful." Tom on fire with lots of lovely examples.
data  visualisation  interaction  hardware  sensor  input  output  towerbridge  arduino  spimes  talking 
june 2008 by infovore
tinker.it : Wii Nunchuck
A brief - but useful - guide to getting data out of the Wii Nunchuck.
arduino  hardware  processing  hacking  sensor  microcontroller  physical  input  device  interaction 
june 2008 by infovore

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