infovore + indie   25

Inside a Star-filled Sky
Jason Rohrer's recursive shooter, which I must pick up at some point.
games  jasonrohrer  indie 
february 2011 by infovore
Limbo's lessons for the mainstream - News at GameSpot
In which Laura Parker looks at what "mainstream" games can learn from the type of success indie titles such as Limbo have had, with contributions from Nels Anderson, Manveer Heir, and - would you believe it - me. It's a really nice feature; I hope Laura can get more of this sort of stuff published on Gamespot, because it deserves a bigger audience than being buried on the staff blog.
lauraparker  gamespot  games  interview  indie  innovation  creativity 
november 2010 by infovore
Bissell, Braid, and the Use of Words « Emily Short's Interactive Storytelling
"This ghastly indie-art-game prose: it’s writing that tries to communicate ideas in the same way that game mechanics communicate ideas. Such writing offers allusions and suggestions, hints for the player to assemble, but it shies away from specifics or a through-line plot. Characters often go unnamed, or are named something thuddingly symbolic, or are Everyman. Theme is presented heavy-handedly (you wouldn’t want players to miss it!) and via the most cliché images. Expect frequent references to light and dark, cold and loneliness, broken hearts and shattered dreams. Memories may get a look in. Also death. It’s like reading a collage of the manuscripts sent to a high school poetry contest right after one of the students got in a fatal crash." Emily is right, and it's something I hate about certain games: just how *self-consciously* "indie" they are.
games  braid  tombissell  writing  emilyshort  indie 
august 2010 by infovore
Dubious Quality: (Not) Awesome!
"That's why guys like Tarn Adams or Vic Davis are a thousand times more interesting. They're making games, not DLC or marketing or anything else. A game, to them, isn't the launching pad. It's the rocket."
games  dlc  strategy  indie 
july 2010 by infovore
potlatch: Tony Blur
"The Economist has published a deliberately weird 'heroes of New Labour', to mark the end of a political decade that they dominated politically. But I think that New Labour's pantheon can only be truly understood in terms of the band that they modelled themselves on: Blur."
willdavies  indie  politics  analogy  blur 
may 2010 by infovore
Digital: A Love Story
"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
retro  game  adventure  romance  indie  toplay 
march 2010 by infovore
The Best Xbox Indie Games Releases 2009
If you're anything like me, you probably never go near the "Indie Games" tab on Live marketplace. Which is a shame: there's some great stuff amongst all the chaff there. This post points to some good stuff from last year; Leave Home is cracking, as is "I maed a gam3..." (don't be put off by the title).
xbox  xna  marketplace  indie  games 
january 2010 by infovore
hermitgames - games - leave home
"Abstract shooter with dynamic difficulty and metaphorical explosions. Fixed length game session. Score points. Increase difficulty. Split shots. Leave Home..." 240MSP, for your Xbox 360, and it's out now. That's, like £1.50 or something. It's bloody marvellous; great soundtrack, tough difficulty, lovely use of the analogue trigger, super-pretty in high-def. No excuse not to buy it, really.
games  indie  xbox360  leavehome  hermitgames  abstract  shooter 
january 2010 by infovore
FLOTILLA
Gorgeous retro-styled, genuinely-3D space combat strategy game for PC and (hurrah!) Xbox 360 Indie Games. Love the jaunty, Jetsons-y typefaces, the gentle piano music as combat plays out, the turn structure, and the hints at what's to come in the preview video. (Although: why anyone would make ships with weak bottoms (as opposed to bottoms & tops) in a genuinely 3D game seems strange. Gravity Bone was delightful, so this could be great; will buy it as soon as it's out.
flotilla  games  strategy  space  retro  beautiful  indie 
january 2010 by infovore
IndieGames.com - The Weblog - Freeware Game Pick: Let's Go Find El Dorado (Justin Smith)
"Let's Go Find El Dorado is a physics-based remake of Oregon Trail which plays a bit like Excite Bike." Seriously, do you need to know any more to click the link?
games  oregontrail  indie  physics 
december 2009 by infovore
GameSetWatch - Sound Current: 'An Indie Game Composer Chat: Penny Arcade Edition'
Nice interview; some particularly good stuff on generative music, and a generation that grew up on iMuse wanting to do more with game music than just churn out Red Book Aduio.
games  indie  independent  music  imuse  generative 
october 2009 by infovore
www.Farbs.org - Quirky little games for your edification
Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
games  resignation  work  job  indie 
april 2009 by infovore
YouTube - Experimental Game: Shadow Physics
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics  games  indie  indiegames  perspective  lighting  3D  2d  platform 
april 2009 by infovore
Indie Games Summit: Polytron debut new Fez trailer - Offworld
This is very beautiful, especially the 4-colour CGA cave, although Brandon's commentary makes me realise there's a generation of kids who don't know what "CGA" is, or why you'd care about graphics modes.
games  indie  offworld  fez  trailer  cga  graphicsmodes 
march 2009 by infovore
Let's Shooting Love!
"LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere... The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before..." This sounds - and looks - delightful.
games  indie  pc  freeware  globalgamejam  letsshootinglove 
march 2009 by infovore
Defend Moscow on MySpace Music - Free Streaming MP3s, Pictures & Music Videos
Defend Moscow are a friend's new band, and their single "Manifesto" is out very, very soon; big, eighties-influenced pop, with slightly filthy bass and that classic boy/girl harmony thing going on. Hoping for good things for this, so into the links it goes!
music  indie  awesome  pop  defendmoscow  single  davefawbert  kidsrecords 
february 2009 by infovore
Jumpman
Almost Atari 2600-era platforming, but with a couple of (big) twists. Compulsive, and cross-platform, it's almost definitely worth an hour of your day.
games  platform  physics  osx  indie  windows  retro  free  mac  platforming 
february 2009 by infovore
Cortex Command, a game by Data Realms
It's bonkers. Tiny pixel art, incredible procedural animation for limbs, massive menus, it's like Worms and Soldner (was it Soldner?) and loads of other things all rolled into one. And they're still working on it.
games  strategy  physics  osx  pixelart  igf  indie 
january 2009 by infovore
The 11th Annual Independent Games Festival - Entries
All 226 entrants for the 2009 IGF. Heard of - and played - some of these, but many are unknown. Exciting to see the list, though, if only to be reminded that there's this many games being made and funded independently, at the large and small scale.
games  igf  independent  indie  competition  festival 
december 2008 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire..." Sounds really interesting - games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.
games  tabletop  narrative  carry  indie  mechanics 
november 2008 by infovore
attacks of opportunity
"a blog for game designers". Some great content on here.
games  blog  indie  design  theory  roleplaying 
october 2007 by infovore
Ambrosia Software, Inc. -- games/DEFCON
Ambrosia release the OSX version of Introversion's Defcon. Cross-platform multiplayer, too. It's downloading as I type - can't wait...
osx  games  introversion  indie  abstract 
april 2007 by infovore
GameSpy: So You Wanna Make an Xbox Live Arcade Game?
Report from GDC '06 on what it takes to make a game for XBLA - and how much support Microsoft will give you in the process.
xbox  xbla  livearcade  development  indie  independent  business 
october 2006 by infovore

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