infovore + immersion   4

russell davies: not playful
"There seems to be some sort of consensus that the highest form of play is fully immersive, interactive live theatre. Well not for me. The rhetoric of these things is often about people making their own choices, being free to act, creating their own narrative, etc, etc. And I always end up feeling like a piece, a pawn." Totally; not for me, either, though I'm not totally into "Social Toys" either - but Russell's points are perfectly valid and sensible. (I do like theatre, though). Probably ought to write more than a few hundred characters on this.
theatre  pretending  play  socialplay  social  games  mores  immersion 
april 2010 by infovore
Fullbright: The immersion model of meaning
"Our attempts to bridle the player's freedom of movement and force our meaning onto him are fruitless. Rather, it is a distinct transportative, transformative quality-- the ability of the player to build his own personal meaning through immersion in the interactive fields of potential we provide-- that is our unique strength, begging to be fully realized." Some great Steve Gaynor; reminds me of Mitch Resnick's "microworld construction kits" all over again.
stevegaynor  games  immersion  systems  mechanics  openworld  narrative  experience  freedom  meaning 
november 2008 by infovore
Versus CluClu Land: Lasering Dudes is a Sport
"One of the reasons that sports have a such a reign over our imagination is that they feed into our love of storytelling. Sports are made to create situations with narrative significance: last-minute reversals, falls from grace, chances for redemption."
halo  games  play  narrative  storytelling  immersion 
august 2008 by infovore
Immersive Fallacy « Games Are Art
"This requires a light touch. This requires respect for the gap. The gap is part of your toolset." The importance of gaps is cropping up everywhere. It's in the gap that magic happens.
immersivefallacy  games  play  realism  representation  immersion  sandbox 
june 2008 by infovore

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