Introducing Playfic - Waxy.org
february 2012 by infovore
"My hope is that Playfic opens up the world of interactive fiction to a much wider audience — young writers, fanfic authors, and culture remixers of all ages." Which is always the audience Inform 7 felt like it was really branching out towards. Sometimes the way to make things accessible is to lower the cost of entry - and in that case, it means a webservice, rather than a downloadable app. Will be interested to see how Playfic develops.
games
interactive
fiction
if
waxy
andybaio
february 2012 by infovore
The IF Theory Reader | The Gameshelf
march 2011 by infovore
"So is it worth reading dusty IF history? Well, I haven't read it yet. But I can say that the book really represents a tour through the past ten years of the IF community's thinking. Some of the essays are from 2001; some have been revised for this edition; some are brand-new. Many have been published in other forms, so if you've been devouring our blog posts and essays for the past few years, you will see few surprises. But if your awareness of IF dates from the last century -- or if you've been following us only casually -- I think this book has something to offer."
if
interactivefiction
games
writing
criticism
reader
march 2011 by infovore
Curveship: Interactive Fiction + Interactive Narrating
february 2011 by infovore
"Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings." This looks both bonkers and brilliant.
if
interactivefiction
narrative
stories
python
games
writing
february 2011 by infovore
Creating Interactive Fiction with Inform 7 - The Gameshelf
september 2010 by infovore
"More important: the game, Sand-dancer, is a good game. It is not the sort of example that exists to have one of everything in the manual. It is the sort of game that exists to make IF better. Aaron puts it together on your workbench. You can see the parts going in, and I don't mean rules and action constructs now; I mean character, background, voice, theme, and narrative drive. He explains what he's doing, and what each game element is for. He talks about story structure and shape of interactivity. He discusses what you have to do to get the player involved and what you have to do to put the player in control." This sounds great. Add-to-cart.
if
inform7
interactivefiction
books
september 2010 by infovore
>TILT AT WINDMILLS: Creating Interactive Fiction with Inform 7: Coming August 2010
july 2010 by infovore
"The book assumes no prior knowledge of programming, but also doesn't treat I7 like a regular programming language: loops, for instance, are barely mentioned. In fact, Thinking in Inform 7 might have been a good title." This sounds great.
if
interactivefiction
books
programming
inform7
july 2010 by infovore
Episode #8 - Modern Interactive Fiction - The Gameshelf
july 2010 by infovore
A short film by Jeremy McIntosh about IF; covers some nice ground, and at ten minutes, is about the right length.
if
interactivefiction
games
video
july 2010 by infovore
How to Build an Impossible Staircase
june 2010 by infovore
A short story by Jon Ingold. When I first read this, in a Cambridge May Anthology, I thought "this chap must write Interactive Fiction". It turns out he does, and writes very good IF. He's also a maths teacher now, I believe - but he also wrote this several years ago, and it's a lovely little short story about all the things you can only do in writing.
shortstory
impossible
joningold
if
june 2010 by infovore
Post Position » Interactive Fiction Suggestions, Fall 2009
september 2009 by infovore
"These are my suggestions for eager first-time IF players, organized by year of release:" A few ones here that are still new to me, and some reminders of thigns I need to get around to.
games
if
interactivefiction
textadventure
september 2009 by infovore
Rule-Based Programming in Interactive Fiction
july 2009 by infovore
Andrew Plotkin on some of the design of Inform 7, and rule-based programming as it applies to IF. Long story short: everything is exceptional, and designing systems to support the kind of stories IF authors want to tell is hard.
programming
games
design
language
parsing
rules
if
interactivefiction
inform
inform7
parser
july 2009 by infovore
Alabaster
june 2009 by infovore
"The Queen has told you to return with her heart in a box. Snow White has made you promise to make other arrangements. Now that you're alone in the forest, it's hard to know which of the two women to trust. The Queen is certainly a witch — but her stepdaughter may be something even more horrible..." An interesting take on conversational IF, even if some of the most interesting endings - and best writing - his relatively cryptic to access...
games
if
interactivefiction
textadventure
writing
narrative
june 2009 by infovore
Ludus Novus » The Bryant Collection
april 2009 by infovore
"The Bryant Collection is an interactive anthology: a collection of ’story worlds’ by Laura Bryant. They were found at a yard sale in an old strongbox. Five pieces of interactive fiction written by someone who never used a computer. It is interactive fiction, which means that the player types commands in text, and the game responds with text descriptions." This may or may not be true, but the games are very much real.
gregoryweir
games
if
interactivefiction
april 2009 by infovore
Blue Lacuna: An Interactive Novel by Aaron A. Reed
february 2009 by infovore
This looks very, very interesting. Yes, it's IF, but it looks like it's pushing that genre quite far.
games
storytelling
narrative
story
interactivefiction
if
february 2009 by infovore
GameSetWatch - Column: 'Homer In Silicon': Blue Lacuna
february 2009 by infovore
"There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
games
writing
storytelling
narrative
interactivefiction
if
bluelacuna
february 2009 by infovore
IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
october 2008 by infovore
"This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop..." Emily Short on this year's IF competition entrants.
games
writing
interactivefiction
if
textadventure
october 2008 by infovore
The Monk's Brew: Embracing My Inner Nerd
august 2008 by infovore
"I thought it was a parking ticket, and was annoyed. But up close, I saw it was just an empty envelope someone put there..." I'll let you click through for the punchline. Delightful, nontheless.
xyzzy
geek
humour
if
textadventure
infocom
licenceplate
joke
august 2008 by infovore
49-6-dev - Taking Over The World
august 2008 by infovore
"Finally Taking Over The World is interactive fiction programmed in brainfuck. It is completely written by hand without the use of any compiler or the like." IF written in brainfuck. Blimey.
if
gaming
textadventure
programming
development
brainfuck
august 2008 by infovore
Interactive Fiction Competition Games
october 2007 by infovore
The 2007 IF competiton games, all ready for download.
games
if
textadventure
interactivefiction
october 2007 by infovore
Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky
august 2007 by infovore
Wonderful paper about the creation and development of Crowther's "Adventure", and also the real Colossal Cave in Mammoth, which almost certainly inspired the geography of the game-cave.
games
adventure
history
if
crowther
paper
textadventure
august 2007 by infovore
Interactive Fiction: First-Timer Foibles
july 2006 by infovore
A nice look at some common stumbling blocks in IF
if
interactive
fiction
writing
game
design
july 2006 by infovore
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