Tags do work (for me, at least) - 0xDECAFBAD
january 2009 by infovore
Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
socialsoftware
delicious
ia
folksonomy
tags
tagging
taxonomy
january 2009 by infovore
IA One Sheeters
may 2008 by infovore
"One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company."
ia
design
interaction
interactiondesign
interface
communication
learning
may 2008 by infovore
Andy Budd::Blogography: Design Artefacts Part 2: Content Inventory
may 2008 by infovore
"it's the deep understanding you develop for the content, the organisation and ultimately the domain where I think the real value lies."
design
artefact
ia
informationarchitecture
informationdesign
content
may 2008 by infovore
Helping users retell experiences (Leapfroglog)
october 2007 by infovore
"...supporting the retelling of experiences is important. After all if you’re offering a cool product or service, you want others to know about it. A passionate user is probably your best advocate." More great stuff from Kars.
design
ia
interaction
emergent
storytelling
story
play
october 2007 by infovore
James Governor’s Monkchips » The Notes application, Do you Faceback yet?
october 2007 by infovore
"Why would I ever want to use Facebook as the UI for blogs? One simple reason: people as tags, tags as people."
facebook
tags
socialsoftware
ia
october 2007 by infovore
Play, story and recombination (Leapfroglog)
october 2007 by infovore
"If you approach design not as embedding your story in the environment, but as creating an environment wherein users can create their own stories, then I’d say you’re on the right track." Kars on playful IA again.
ia
design
interaction
story
storytelling
narrative
october 2007 by infovore
Summary of my Playful IAs argument (Leapfroglog)
october 2007 by infovore
"Designing playful IAs means taking care that you encourage discovery, support exploration and provide feedback on mastery." Kars' whole talk is great, really.
games
play
interface
ui
interaction
design
ia
experience
discovery
october 2007 by infovore
Peter Van Dijck’s Guide to Ease » Blog Archive » IA for beginners: long pages work.
september 2007 by infovore
"Scrolling works. Long pages work. Anything else tends to be informationarchitecturitis."
ia
ux
usability
design
informationarchitecture
september 2007 by infovore
Using Design Games - Boxes and Arrows: The design behind the design
july 2007 by infovore
"Games create conceptual touchstones - shared references that bridge different points of view and provide a common platform for conversation. That’s what most design deliverables try to do, with varying degrees of success."
design
games
innovation
IA
process
inspiration
july 2007 by infovore
What Does Rich Mean? - Boxes and Arrows: The design behind the design
june 2007 by infovore
"What does rich mean to a UI (user interface) designer who wants to craft intelligent, compelling, and memorable interactions?"
design
usability
ixd
ia
ajax
webdesign
web
development
interactiondesign
june 2007 by infovore
Subtraction: Pages Are the Problem
may 2007 by infovore
"the idea of a page has such a deeply rooted connotation in centuries of printed matter that Web novices tend to think of Web pages as simply finite blocks of text and images, with functionality and interactions as only superficial garnishes."
ia
page
print
web
webdesign
informationdesign
may 2007 by infovore
Creating prototypes with OmniGraffle | urlgreyhot
december 2006 by infovore
Clickable Omnigraffle prototypes which export to clickable PDFs. Very nice; makes me want a new version of Omnigraffle to replace my copy of 2.0...
omnigraffle
interaction
design
ia
prototyping
screencast
tutorial
december 2006 by infovore
Metacrap
december 2006 by infovore
"Putting the torch to seven straw-men of the meta-utopia", by Cory Doctorow
metadata
ia
tagging
folksonomy
design
december 2006 by infovore
Shirky: Ontology is Overrated -- Categories, Links, and Tags
november 2006 by infovore
Read it a long while ago, but great to come back to - a fantastic piece of Clay Shirky on fuzzy classifications.
essay
folksonomy
ia
classification
critique
ontology
knowledgemanagement
november 2006 by infovore
Information Architects Japan » Blog Archive » Web design is 95% typography
october 2006 by infovore
Very true. This, and a beautiful piece of print design I saw this weekend, are giving me _all_ sorts of ideas...
typography
ia
layout
grids
design
web
usability
october 2006 by infovore
The long road to simple: creating, debating, and iterating "Add an event" - Signal vs. Noise (by 37signals)
august 2006 by infovore
Sometimes there’s a lot more to simple than meets the eye.
design
usability
interaction
interactiondesgin
IA
august 2006 by infovore
The Elements of Style for Designers - Boxes and Arrows: The design behind the design
august 2006 by infovore
"Write with nouns and verbs, not with adjectives and adverbs. The adjective hasn’t been built that can pull a weak or inaccurate noun out of a tight place." - Thank you, EB White.
writing
design
IA
informationarchitecture
interaction
august 2006 by infovore
A List Apart: Articles: Where Am I?
august 2006 by infovore
Good navigation tells a story, and good stories have a beginning, middle, and end.
navigation
design
ia
informationarchitecture
stories
august 2006 by infovore
Four Modes of Seeking Information and How to Design for Them - Boxes and Arrows
april 2006 by infovore
Nice IA piece from boxesandarrow
ia
informationarchitecture
webdesign
structure
april 2006 by infovore
Blackbeltjones/Work: What put the "architecture" into "information architecture"?
april 2006 by infovore
"We’re not creating a space that people move through, and engage with. We’re classifying material to be retrieved. But with web 2.0, we are providing an architecture — a space, a platform through which and upon which people move, contribute, and cha
ia
informationarchitecture
web20
april 2006 by infovore
Good Experience - The Page Paradigm
january 2005 by infovore
More on page-paradigm/IA/navigation
pageparadigm
IA
webdesign
navigation
january 2005 by infovore
GUUUI - Navigation blindness
january 2005 by infovore
Users' blindness to peripheral navigation elements
IA
information
arcihtecture
navigation
webdesign
january 2005 by infovore
Thinking Differently About Site Mapping and Navigation
january 2005 by infovore
On circular rather than hierarchy metaphors, and the relative unimportance of navigation
webdesign
navigation
informationarchitecture
IA
january 2005 by infovore
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