infovore + glitch   4

Kill Screen - Magic Mistakes
"Q: I don't imagine that a design meeting with Takahashi is a typical PowerPoint affair.

A: He has singlehandedly invented the animated GIF as the design spec. It's fucking hilarious." Animated GIF as design spec. Superb. (And: nice interview with Stuart Butterfield about Glitch).
glitch  stuartbutterfield  killscreen  interview 
october 2011 by infovore
Our First App and Developer Site; Live! | Glitch Blog
"With the full avatar spritesheets available in the API, we dream of Glitch characters overflowing the bounds of the browser —and even the game itself— to find new adventures, anywhere people can take them. To this end, our new developer site is chock-full of resources to enable web/HTML5, iOS, and Android developers to build interesting applications leveraging Glitch APIs." Full spritesheets! Gorgeous. But really: this has the potential to be super-brilliant, and it's nicely designed. Hopefully more conventional developers will get on this sort of thing at some point. Bungie? Valve? Blizzard? Watch out.
games  glitch  api  development  eatingdogfood 
september 2011 by infovore
Glitch
"Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
games  glitch  tinyspeck  social  web 
february 2010 by infovore
Watching the birth of Flickr co-founder's gaming start-up | Geek Gestalt - CNET News
Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
games  tinyspeck  glitch  social  web  stewartbutterfield  calhenderson 
february 2010 by infovore

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