infovore + geometrywars 3
Gamasutra - Features - Five Minutes With... Deadline
september 2010 by infovore
"In principle, the pressure ought to be off, since you've got a infinitive lives and a stock of smart-bombs. In practice, the game quickly becomes so pulsingly busy that I not infrequently become blind to the position of my own ship. I'm still playing - still winning - but have no visual awareness of the bright white claw I'm actually steering. The bit of my brain that handles moving knows where it is, but the bit of my brain that does the thinking has no idea, and they very rapidly start screaming at each other." Margaret's new column for Gamasutra goes live (hurrah). Talking about this was one reason I got sucked back into Deadline very deeply a few weeks ago. Deep enough to edge beyond randomness, towards a semblence of mastery, and at least understand the system. At least enough to understand quite how fine it is.
games
writing
gamasutra
margaretrobertson
geometrywars
analysis
column
september 2010 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer
interview
bizarrecreations
games
development
arcade
geometrywars
november 2008 by infovore
MTV News - No Ruler Required For Xbox 360's Cost-Effective 'Geometry'
october 2006 by infovore
Not bad summary of early facts around Geometry Wars
xbox360
games
development
geometrywars
livearcade
october 2006 by infovore
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