Poker players with "Magic: The Gathering" background succeeding at WSOP - ESPN
june 2009 by infovore
"While the two games have similarities, the consensus is that the collective poker success results more from the experience competition provides than the tactics and skill set utilized in 'Magic.'" Successful Magic: The Gathering players are moving over to professional poker. I particularly liked: '"I never want to play poker in my free time. 'Magic' you can. You can't make a living at 'M:TG,' but it's just the more enjoyable game.""
gambling
poker
games
play
gaming
pressure
magic
mtg
magicthegathering
skill
june 2009 by infovore
Cabrinety Videogame Collection
december 2008 by infovore
"The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists of several thousands of pieces of computer hardware and software. Dating primarily from the 1980s and 1990s, the collection chronicles the formative era of personal computing, specifically computer gaming." Amazing.
games
gaming
archive
collection
historiography
december 2008 by infovore
TURF BOMBING
november 2008 by infovore
"Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
urban
locational
gaming
play
space
geo
locative
november 2008 by infovore
Gamers Are Here: Middle East Gaming | Rock, Paper, Shotgun
september 2008 by infovore
"Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
rockpapershotgun
games
gaming
culture
middleeast
dubai
society
play
piracy
september 2008 by infovore
Stephen Fry » Blog Archive » Handheld gaming
august 2008 by infovore
"A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
nintendo
wii
ds
gaming
games
play
attachment
emotional
august 2008 by infovore
49-6-dev - Taking Over The World
august 2008 by infovore
"Finally Taking Over The World is interactive fiction programmed in brainfuck. It is completely written by hand without the use of any compiler or the like." IF written in brainfuck. Blimey.
if
gaming
textadventure
programming
development
brainfuck
august 2008 by infovore
'Grand,' but No 'Godfather' - WSJ.com
july 2008 by infovore
Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
junotdiaz
criticism
writing
games
play
gaming
gta
gtaiv
narrative
art
july 2008 by infovore
Zelda Classic
february 2008 by infovore
"Zelda Classic is a tribute to ... The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests..." Looks fun.
zelda
emulation
classic
gaming
games
play
creation
editor
february 2008 by infovore
Rock, Paper, Shotgun: Making False Idols For 2008 » Blog Archive » Dad & Doom
january 2008 by infovore
"for all the evidence to the contrary I’ve observed since I’ve been an adult myself, it’s hard to entirely shake the old Dad Knows Best hangover." Great writing from Alec Meer about explaining games to our parents - and the hell of twin-stick contro
gaming
play
society
parents
generations
pasttimes
hobbies
january 2008 by infovore
What Should Sony Do Next? - Forbes.com
august 2007 by infovore
"Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
technology
business
gaming
nintendo
sony
august 2007 by infovore
Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source
august 2007 by infovore
"Others have complained that the third valve is used only at the expert level, that even proficient players only score a maximum of 60 points per song, and that the "oompah" meter stays the same shade of gray even if every note is hit."
games
music
gaming
humour
theonion
august 2007 by infovore
| insert credit | feature | the insercredit.com fukubukuro 2006: GAME OF THE YEAR EDITION
february 2007 by infovore
It's the 2006 Tim Rogers fukubukuro. Which translates as: 80,000 words of rambling on games. That said, some of it's very good - the "epic" section on Gears of War, amongst other things, is most perceptive.
games
gaming
review
year
play
february 2007 by infovore
Xbox Live + Mac = MacLive at 99 Lives
february 2007 by infovore
Not quite ready for release, but anyway: MacLive is a nice Cocoa front end to XBox Live, with Growl integration (hurrah). Hoping it'll be ready soon!
xbox360
xbox
mac
live
gaming
online
app
february 2007 by infovore
Without a Goal
january 2007 by infovore
Jesper Juul on "goal-less" games, sandbox or otherwise.
article
design
games
gaming
play
toread
sandbox
january 2007 by infovore
Long Live Live Arcade - Edge Online
october 2006 by infovore
Good Edge piece on XBLA
xbla
livearcade
gaming
statistics
online
distribution
october 2006 by infovore
News - Live Arcade dev costs rising // Xbox 360 /// Eurogamer
september 2006 by infovore
While these budgets may seem high to indies, these budgets wouldn't buy coffee on a triple-A console title for the retail box channel
development
xbla
livearcade
xbox
games
gaming
september 2006 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
september 2006 by infovore
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design
games
gaming
theory
play
playing
willwright
september 2006 by infovore
Avant Game
march 2006 by infovore
Jane McGonigal's weblog - Jane guided us through a few games of Werewolf on Tuesday night at Etech. Much fun was had, and many innocent villagers slaughtered...
blog
games
gaming
play
march 2006 by infovore
Terra Nova: The Horde is Evil
january 2006 by infovore
The connotations of morality that are attached to your MMORPG avatar
gaming
culture
morality
alignment
january 2006 by infovore
News - Miyamoto talks Odama // Gamecube /// Eurogamer
january 2006 by infovore
"Nintendo's theme for 2006 will be 'Create new fun'". Yes!
nintendo
games
gaming
january 2006 by infovore
~stevenf: Massively Multiplayer Personal Productivity
january 2006 by infovore
I've actually had vaguely similar thoughts at times, about turning applications into games. Turning the work ethic into a play ethic, etc. Level up!
games
gaming
mmorpg
play
productivity
january 2006 by infovore
XYZ Computing
september 2005 by infovore
"SNES - As Good As It's Going To Get"
snes
videogames
console
gaming
tecchnology
september 2005 by infovore
Fools On Games
august 2005 by infovore
Gaming podcasts with beer. Looks fun.
podcast
games
gaming
beer
august 2005 by infovore
Stuffo: Movies. Games. Web. World Domination.
december 2004 by infovore
How Halo2 got put onto Live.
gaming
halo2
networking
online
december 2004 by infovore
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