infovore + gaming   29

Poker players with "Magic: The Gathering" background succeeding at WSOP - ESPN
"While the two games have similarities, the consensus is that the collective poker success results more from the experience competition provides than the tactics and skill set utilized in 'Magic.'" Successful Magic: The Gathering players are moving over to professional poker. I particularly liked: '"I never want to play poker in my free time. 'Magic' you can. You can't make a living at 'M:TG,' but it's just the more enjoyable game.""
gambling  poker  games  play  gaming  pressure  magic  mtg  magicthegathering  skill 
june 2009 by infovore
Box Art
"A scrapbook collection of awesome videogame box art." Added to subscriptions immediately. This is going to be lovely.
games  history  art  gaming  packaging  boxart  boxes 
january 2009 by infovore
Cabrinety Videogame Collection
"The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists of several thousands of pieces of computer hardware and software. Dating primarily from the 1980s and 1990s, the collection chronicles the formative era of personal computing, specifically computer gaming." Amazing.
games  gaming  archive  collection  historiography 
december 2008 by infovore
TURF BOMBING
"Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
urban  locational  gaming  play  space  geo  locative 
november 2008 by infovore
Gamers Are Here: Middle East Gaming | Rock, Paper, Shotgun
"Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
rockpapershotgun  games  gaming  culture  middleeast  dubai  society  play  piracy 
september 2008 by infovore
Stephen Fry » Blog Archive » Handheld gaming
"A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
nintendo  wii  ds  gaming  games  play  attachment  emotional 
august 2008 by infovore
49-6-dev - Taking Over The World
"Finally Taking Over The World is interactive fiction programmed in brainfuck. It is completely written by hand without the use of any compiler or the like." IF written in brainfuck. Blimey.
if  gaming  textadventure  programming  development  brainfuck 
august 2008 by infovore
'Grand,' but No 'Godfather' - WSJ.com
Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
junotdiaz  criticism  writing  games  play  gaming  gta  gtaiv  narrative  art 
july 2008 by infovore
Dungeondweller - www.roguelikedevelopment.org
"Dweller is a simple roguelike targeted for Java enabled mobile phones" lovely - straightforward, classic ASCII Rogue on your j2me mobile. Two thumbs up!
mobile  gaming  play  jar  j2me  java  rogue  roguelike 
april 2008 by infovore
Zelda Classic
"Zelda Classic is a tribute to ... The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests..." Looks fun.
zelda  emulation  classic  gaming  games  play  creation  editor 
february 2008 by infovore
Rock, Paper, Shotgun: Making False Idols For 2008 » Blog Archive » Dad & Doom
"for all the evidence to the contrary I’ve observed since I’ve been an adult myself, it’s hard to entirely shake the old Dad Knows Best hangover." Great writing from Alec Meer about explaining games to our parents - and the hell of twin-stick contro
gaming  play  society  parents  generations  pasttimes  hobbies 
january 2008 by infovore
What Should Sony Do Next? - Forbes.com
"Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
technology  business  gaming  nintendo  sony 
august 2007 by infovore
Activision Reports Sluggish Sales For Sousaphone Hero | The Onion - America's Finest News Source
"Others have complained that the third valve is used only at the expert level, that even proficient players only score a maximum of 60 points per song, and that the "oompah" meter stays the same shade of gray even if every note is hit."
games  music  gaming  humour  theonion 
august 2007 by infovore
| insert credit | feature | the insercredit.com fukubukuro 2006: GAME OF THE YEAR EDITION
It's the 2006 Tim Rogers fukubukuro. Which translates as: 80,000 words of rambling on games. That said, some of it's very good - the "epic" section on Gears of War, amongst other things, is most perceptive.
games  gaming  review  year  play 
february 2007 by infovore
Xbox Live + Mac = MacLive at 99 Lives
Not quite ready for release, but anyway: MacLive is a nice Cocoa front end to XBox Live, with Growl integration (hurrah). Hoping it'll be ready soon!
xbox360  xbox  mac  live  gaming  online  app 
february 2007 by infovore
Without a Goal
Jesper Juul on "goal-less" games, sandbox or otherwise.
article  design  games  gaming  play  toread  sandbox 
january 2007 by infovore
News - Live Arcade dev costs rising // Xbox 360 /// Eurogamer
While these budgets may seem high to indies, these budgets wouldn't buy coffee on a triple-A console title for the retail box channel
development  xbla  livearcade  xbox  games  gaming 
september 2006 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design  games  gaming  theory  play  playing  willwright 
september 2006 by infovore
Rossignol » The Big Hook Up
"What one will then wear on the wrist will be, not a mini-computer, but a computerized dialling system to the big hook up." Jim R on fine form, on one of Brian Aldiss' many visions of the future.
scifi  futurism  gaming  play  network  society 
july 2006 by infovore
Avant Game
Jane McGonigal's weblog - Jane guided us through a few games of Werewolf on Tuesday night at Etech. Much fun was had, and many innocent villagers slaughtered...
blog  games  gaming  play 
march 2006 by infovore
Terra Nova: The Horde is Evil
The connotations of morality that are attached to your MMORPG avatar
gaming  culture  morality  alignment 
january 2006 by infovore
News - Miyamoto talks Odama // Gamecube /// Eurogamer
"Nintendo's theme for 2006 will be 'Create new fun'". Yes!
nintendo  games  gaming 
january 2006 by infovore
~stevenf: Massively Multiplayer Personal Productivity
I've actually had vaguely similar thoughts at times, about turning applications into games. Turning the work ethic into a play ethic, etc. Level up!
games  gaming  mmorpg  play  productivity 
january 2006 by infovore
XYZ Computing
"SNES - As Good As It's Going To Get"
snes  videogames  console  gaming  tecchnology 
september 2005 by infovore
Fools On Games
Gaming podcasts with beer. Looks fun.
podcast  games  gaming  beer 
august 2005 by infovore

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