infovore + gaas   16

haloscreenshots.com | where halo screenshots become art
"In collaboration with Bungie and Microsoft we are bringing the artistry and almost infinite content of the Halo 3 world into your world. For the first time ever, custom screenshot images created on the Xbox 360 console during Halo 3 gameplay are available as remastered fine art products, and delivered ready to hang on your wall." Single-click from the Bungie.net screenshot viewer to buying prints (or canvases) of your screengrabs. Superb.
art  service  gaas  halo3  games  screengrabs  printing 
july 2009 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games  social  facebook  platform  culture  web  socialsoftware  gaas 
june 2009 by infovore
4 Takeaways From the Social Gaming Summit — So Far
"Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
socialplay  games  socialsoftware  socialcapital  gaas  facebook  myspace  platform 
june 2009 by infovore
Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com
'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
interoperability  facebook  games  xbox360  gaas  socialsoftware  platform 
june 2009 by infovore
Gamasutra - News - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
'“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here - think I've quoted it elsewhere - but it's not on my Delicious, so in it goes.
distribution  games  steam  valve  gabenewell  gaas  awesome 
june 2009 by infovore
Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
valve  steam  l4d  left4dead  distribution  analysis  gaas  games  platforms 
june 2009 by infovore
Gamasutra: Kim Pallister's Blog - The Most Significant Thing At E3 2009
"If the promise of previous generations was “games that just work”, and the current that “games work with each other”, then the promise of the NEXT generation will be this: That true next-gen game platforms will comprise services that *just work* with one another." Yes. Interoperability can take many forms, and it's easier to make work at a service than a platform level.
games  platforms  consoles  socialsoftware  identity  services  gaas 
june 2009 by infovore
SingStar: Past, Present and Future Article - Page 1 // PS3 /// Eurogamer - Games Reviews, News and More
"The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
gaas  games  services  singstar  entertainment  play 
april 2009 by infovore
Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun
"It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
games  marketing  epic  sales  steam  gaas  digitaldistribution  ut3 
march 2009 by infovore
Versus CluClu Land: La Comedie Post-Humaine
"If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle-- you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media-- web sites, radio stations, tv shows-- don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
games  narrative  stories  iroquoispliskin  dlc  gtaiv  gaas  balzac  universe 
march 2009 by infovore
Gamasutra - Building Quake Live: Carmack Speaks
Wonderful interview with Marty Stratton and John Carmack on Quake Live; there's some really smart insight on development and business in here, and also some tidbits of Carmack talking code. Definitely one to mull over.
games  online  services  id  gaas  quake3  quake  quakelive 
march 2009 by infovore
GameSetWatch - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
"In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
games  business  community  communication  piracy  valve  steam  gaas  gabenewell  digitaldistribution 
february 2009 by infovore
NHL 09 PS3 Patch Released - Impressions - Operation Sports Forums
Tweaking a game five months after launch to make it both more playable, and also more realistic; understanding that realism is key to NHL09 fans, and delivering on that as an ongoing promise.
games  services  dlc  gaas  patching  nhl09 
february 2009 by infovore
The Brainy Gamer: Bringing the boost
"it seems to me Criterion, in particular, has identified and implemented a strategy that works remarkably well in the current games marketplace: release the best product you can and stand behind it; improve the quality and player experience with frequent upgrades; offer additional value-added content worth charging for; nurture the relationship between your consumers and your development team; and give folks what they want."
games  burnout  dlc  servicedesign  gaas 
february 2009 by infovore
Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs
"...if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
games  mmo  product  subscription  services  updates  gaas 
february 2009 by infovore
Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com
"With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
games  play  left4dead  valve  entertainment  quotation  halflife  gaas  saas 
february 2009 by infovore

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