Why We Fight: Street Fighting Man | Five Players
december 2010 by infovore
"Street Fighter is about everything games are about – all you’ve learned about positioning and strategy, every reaction tightened by every sudden twitch of your trigger fingers, every educated guess made at your opponent’s next move – all played out in a simple two-dimensional box where you test everything you’ve ever known about videogames. Street Fighter IV is the same old game of two-dimensional space control, strategy, and flat-out mind reading but it took whopping great polygons in an old-fashioned game to take a 2D fighter back to the masses." This is all true.
streetfighter
games
fighting
writing
december 2010 by infovore
Study: 80% of Players Remember Selves “Way Better” at Marvel Vs. Capcom 2 « Hardcasual
april 2009 by infovore
"When their fond memories of these games are challenged, they become nearly catatonic. Really, most of these players were just mashing ‘fierce punch’ as hard as they could and occasionally pulling off a quarter-circle turn. Once they’re faced with online competition… Well, they may be in for a terrible shock.”
hardcasual
mvc2
beatemup
games
fighting
nostalgia
humour
april 2009 by infovore
Mastery of Games | Mssv
march 2009 by infovore
Some interesting links here, but I swear: could people please find something OTHER than *that* Daigo Umehara video to link to when they talk about fighting games? There's this massively rich space to be explored, and it goes beyond 15-hit parries.
games
fighting
beatemup
sf3
daigoumehara
march 2009 by infovore
Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV
september 2008 by infovore
Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
games
streetfighter
capcom
interview
design
development
streetfighteriv
fighting
beatemup
september 2008 by infovore
UrbanGuitar.com :: Main Stage :: Guitarmed and Dangerous
september 2006 by infovore
"As a trained guitarist and budding programmer, the future scenario for the sonic gaming interface for me became crystal clear: Two battling guitarists in a classic street-fighting video game. I thought, what better game to play that Mortal Kombat?" - thi
interactiondesign
interaction
games
play
guitars
music
fighting
awesome
september 2006 by infovore
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