infovore + expressionism   2

Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
pure  games  physics  emotion  evocation  play  simulation  expressionism 
october 2008 by infovore
Versus CluClu Land: On Visibility
"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
games  writing  art  expressionism  author  mechanics  rules 
october 2008 by infovore

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