Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
october 2008 by infovore
"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
pure
games
physics
emotion
evocation
play
simulation
expressionism
october 2008 by infovore
Versus CluClu Land: On Visibility
october 2008 by infovore
"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
games
writing
art
expressionism
author
mechanics
rules
october 2008 by infovore
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