Retrospective: Tony Hawk's Pro Skater 2 Article | PSOne | Eurogamer
november 2009 by infovore
"As a real-life pro skater, you might spend three hours out of every day practicing. Three hours trying new tricks, screwing up and the ground abruptly slipping out from under you. Imagine living your life in that fog of frustration, embarrassment, adrenaline and pride. Now let's imagine you got really sick, swallowed, like, nine Paracetamols and passed out in bed. THPS2 is what you'd dream." Quinns goes misty-eyed over THPS2, and he is right to do so. It was wonderful.
thps2
games
skateboarding
eurogamer
retro
retrospective
november 2009 by infovore
Eurogamer Editors' Games of the Decade Article - Page 3 (in which Ellie Gibson writes about Fruit Mystery)
september 2009 by infovore
"I've recommended Fruit Mystery to other people more than any other game. I've spent more time playing it than Gears of War, Call of Duty and Pro Evo put together, despite the fact it's 38 seconds long. Yes, it's completely stupid, but that's why I like it. Most videogames are stupid - at least Fruit Mystery is honest about it." Yup.
games
awesome
eurogamer
elliegibson
fruitmystery
september 2009 by infovore
Epic's Mark Rein Interview - Eurogamer
july 2009 by infovore
"Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank - and hilarious - interview with Mark Rein from Ellie Gibson. He really is like this, you know.
eurogamer
games
epic
markrein
interview
funny
unreal
july 2009 by infovore
Noby Noby Boy Review - Page 1 // PS3 /// Eurogamer
february 2009 by infovore
I was a little excited from the ongoing Offworld love in, but Oli Welsh's review suddenly makes me insanely excited about Keita Takahashi's new plaything. Why is it that all the reasons for me wanting a £300 PS3 are £3 PSN titles?
games
play
review
ps3
eurogamer
nobynobyboy
keitatakahashi
toy
february 2009 by infovore
Street Fighter IV Review - Page 2 // Xbox 360 /// Eurogamer - Games Reviews, News and More
february 2009 by infovore
"...while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter." Very excited. Very, very excited.
games
review
simonparkin
eurogamer
streetfighter4
fighter
february 2009 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer
interview
bizarrecreations
games
development
arcade
geometrywars
november 2008 by infovore
LittleBigPlanet Review - Eurogamer
october 2008 by infovore
"LittleBigPlanet lets [players] run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable. We hoped it could do both those things. That it doesn't isn't the let-down it might have been, thanks to the untamed community of brilliant nutjobs that's already out there, appending their DIY masterpieces to this beautiful, mildly flawed, magnificently multiplayer platform game. We salute them, we salute Media Molecule for making it possible for them, and we salute Sony for its total commitment to this brave, hare-brained project. But mostly, we're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things."
games
play
creativity
editing
review
eurogamer
ps3
littlebigplanet
october 2008 by infovore
Braid Review // Xbox 360 /// Eurogamer
august 2008 by infovore
"In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
braid
eurogamer
games
play
review
criticism
jonathanblow
august 2008 by infovore
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