Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
april 2009 by infovore
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames
jgballard
writing
offworld
article
ballard
jimrossignol
escapism
banality
violence
april 2009 by infovore
Versus CluClu Land: The Limits of Escapism
october 2008 by infovore
"This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
iroquoispliskin
escapism
play
games
media
art
criticism
entertainment
story
narrative
october 2008 by infovore
Games Without Frontiers: Games Give Free Reign to the Douchebag Within
august 2008 by infovore
"What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
games
psychology
play
choice
wishfulfilment
escapism
august 2008 by infovore
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