A Conspiracy of Hogs: The McRib as Arbitrage | The Awl
january 2012 by infovore
"If you can demonstrate that McDonald’s only introduces the sandwich when pork prices are lower than usual, then you’re but a couple logical steps from concluding that McDonald’s is essentially exploiting a market imbalance between what normal food producers are willing to pay for hog meat at certain times of the year, and what Americans are willing to pay for it once it is processed, molded into illogically anatomical shapes, and slathered in HFCS-rich BBQ sauce." The McRib as arbitrage of pork prices.
mcdonalds
mcrib
business
economics
food
arbitrage
product
january 2012 by infovore
Don't Be A Free User (Pinboard Blog)
december 2011 by infovore
"If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
business
economics
free
pinboard
value
december 2011 by infovore
An Economic Analysis of a Drug-Selling Gang's Finances
april 2010 by infovore
Bookmarked because I'm fed up of watery allusions to this (last seen: Malcolm Gladwell, Freakonomics (which is annoying because it's watery despite Levitt having *worked on the paper*)). $5 for the *actual information* seems far more interesting than any volume of popular economics books.
economics
crime
academia
levitt
venkatesh
antigladwellism
april 2010 by infovore
The Economics of Pinball « Cheap Talk
november 2009 by infovore
"In 1986, Williams High Speed changed the economics of pinball forever... Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval." Good article on how the economics of pinball are wired into the machine.
pinball
economics
games
mechanics
design
balance
replay
november 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
october 2009 by infovore
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo
warcraft
wow
worldofwarcraft
games
online
economics
october 2009 by infovore
Your Intifada: Now Made in China! | Mother Jones
july 2009 by infovore
The last keffiyeh factory in Palestine is going out of business; they're all made in China now. Well done, hipsters!
fashion
clothes
keffiyeh
hipsters
economics
notlocalanymore
july 2009 by infovore
potlatch: why capitalism is about to get burnt
june 2009 by infovore
"...once we return to the sun, late on in our economic history, are we still innocent enough to view it this way? The sun isn't so very different from the Beatles back catalogue - there's a lot of it around, you can't control it, we value it highly, it's a 'public good problem' - but the Beatles are subject to various legal and political protections, most recently retrospective copyright extension. If EMI are allowed to profit from music that they didn't create, might not North Africa have some right to profit from energy that it didn't create?" Some brilliant stuff from Will Davies
willdavies
economics
capitalism
sun
power
june 2009 by infovore
The Learjet repo man | Salon News
june 2009 by infovore
"For the past three decades, Popovich has been one of a secret tribe of big game hunters who specialize in stealing jets from the jungle hideouts of corrupt landowners in Colombia, Mexico and Brazil and swiping go-fast boats from Wall Street titans in Miami and East Hampton. Super repos have been known to hire swat teams, hijack supertankers and fly off with eastern bloc military helicopters. For a cut of the overall value, they'll repossess anything." As jobs go, this one is pretty extreme; it's a great article.
business
reposession
writing
journalism
economics
awesome
planes
helicopters
jets
june 2009 by infovore
SSRN-A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science by Edward Castronova
june 2009 by infovore
Castronova's paper on whether the Law of Demand, as it works in the real world, also works in the virtual.
economics
games
castronova
research
paper
june 2009 by infovore
the-inbetween.com: [ Conflict-free Competition ]
may 2009 by infovore
"Maybe [games publishers] think there could never be enough competition, excitement, betrayal, surprise, defeat, skull-daggery, and general griefer-worthy assholeishness in a game without direct conflict. But the last year’s worth of news out of Wall Street tells a different story. It’s a tale of a system corrupted from the inside by the scheming, cheating, gaming of a few powerful and greedy individuals. If this is not prime material for a videogame, I don’t know what is."
games
conflict
boardgames
design
violence
strategy
economics
tone
systems
may 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
may 2009 by infovore
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games
industry
business
development
IP
success
economics
may 2009 by infovore
What does one TRILLION dollars look like?
march 2009 by infovore
"...these various numbers are tossed around like so many doggie treats, so I thought I'd take Google Sketchup out for a test drive and try to get a sense of what exactly a trillion dollars looks like." A nice, simple piece of amateur informatics that is a good wake-up call.
money
visualization
finance
economics
bailout
us
march 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
february 2009 by infovore
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture
recession
cities
business
economics
building
dubai
collapse
february 2009 by infovore
Economics of POW Camp
november 2008 by infovore
"Economics has been defined as the science of distributing limited means among unlimited and competing ends. On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort." Remarkable article; fascinating for its subject matter, when it was written, what it describes, and the patterns that hold up inside such a regimented economy. A must-read, really - can't believe it took me so long to get around to it.
wwii
economics
camps
prison
pow
money
exchange
barter
trade
society
november 2008 by infovore
The Decline and Fall of an Ultra Rich Online Gaming Empire
november 2008 by infovore
"Soon enough, amid the daily grind of his obsession, he would see in the game itself a way out of the bleak hole he had fallen into. He would take a clear-eyed, calculating look at what he and his fellow players had been doing all those months—at the countless hours they'd given over to the pursuit of purely virtual but implacably scarce commodities—and he would recognize it not just for the underexploited form of productivity it was but for the highly profitable commercial enterprise it might sustain." Fantastic article from Julian Dibbell on IGE, the massive real-money trading operation.
ige
games
mmo
mmorpg
wow
worldofwarcraft
everquest
realmoneytrading
economics
goldfarming
china
november 2008 by infovore
Gamasutra - China To Add 20% Tax On Virtual Goods Profits
november 2008 by infovore
"China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
tax
taxation
china
virtualworlds
online
mmo
economics
november 2008 by infovore
Economic science fiction - Paul Krugman - Op-Ed Columnist - New York Times Blog
october 2008 by infovore
"It’s somewhat embarrassing, but that’s how I got into economics: I wanted to be a psychohistorian when I grew up, and economics was as close as I could get." Paul Krugman, you are the best.
sciencefiction
scifi
asimov
economics
paulkrugman
october 2008 by infovore
The Theory of Interstellar Trade - Wikipedia, the free encyclopedia
october 2008 by infovore
"The Theory of Interstellar Trade is a paper written in 1978 by economist Paul Krugman.... Krugman analyzed the question of 'how should interest rates on goods in transit be computed when the goods travel at close to the speed of light? This is a problem because the time taken in transit will appear less to an observer traveling with the goods than to a stationary observer.'" Paul Krugman, winner of the 2008 Nobel Prize for Economics, is officially awesome.
paulkrugman
sciencefiction
economics
trade
sublighttravel
october 2008 by infovore
T=Machine » Publishers are from Mars, Developers are from Venus
september 2008 by infovore
"Over the last few years, there has been a big shift in power and success away from independent studios, and towards in-house, publisher-owned studios. This has been driven by several things, sound economic reasons, competitive reasons, and because the strong independent studios had done a good job at creating a slew of new IPs (which publishers were eager to snap up, as always). In my experience relatively few people in the games industry realise this... So, what’s next? What’s going to happen over the next 3-5 years?" Adam on the business of the games industry, and what's facing it next.
games
business
industry
economics
startup
web
development
publishing
september 2008 by infovore
Penny Arcade! - For Your Consideration
august 2008 by infovore
"You read a lot (in incandescent threads devoted to the topic) about how ten dollars is the "sweet spot" for Live Arcade titles, and that may be the case, but we should entertain the idea that its creator wasn't trying to make an "Xbox Live Arcade Game." Perhaps he was trying to make a good game, the best game he could, and Microsoft's Broadening Initiative For Digital Content was the last thing on his mind." Tycho is pretty much right; the whole Braid-pricing issue isn't just a non-issue, it's maddeningly stupid, and people - including Microsoft - need to get over it.
braid
microsoft
dlc
jonathanblow
games
pricing
economics
pennyarcade
august 2008 by infovore
potlatch: the politics of Wetherspoons
july 2008 by infovore
"Wetherspoons is a model of market efficiency. Prices are low, economies of scale are passed on to consumers and people are offered real choice, on the assumption that they are intelligent enough to deal with it."
critique
society
wetherspoons
pubs
policy
economics
community
july 2008 by infovore
PS3 pricing costs Sony USD 3bn News // None /// Eurogamer
june 2008 by infovore
"[Sony]... lost USD 2.16 billion on PS3 in 2007, and a further USD 1.16 billion this year... the company has warned investors that ... 'the large-scale investment...may not be fully recovered'" This isn't sustainable, guys.
games
economics
finance
industry
profit
loss
lossleader
investment
ps3
sony
june 2008 by infovore
Michael S. Rosenwald - Putting Prices Into Focus - washingtonpost.com
june 2008 by infovore
A good article, until the last sentence which made me VERY ANGRY.
finance
economics
psychology
iphone
purchasing
behaviour
june 2008 by infovore
Kevin Kelly -- The Technium
june 2008 by infovore
"Zillionics is a new realm, and our new home. The scale of so many moving parts require new tools, new mathematics, new mind shifts."
scale
maths
economics
culture
millions
zillions
kevinkelly
zillionics
june 2008 by infovore
Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online
february 2008 by infovore
"With these three agreements — which distilled months of social justice exploration into a few simple tenets of community use of resources — we returned the Legos to their place of honor in the classroom." Wonderful article about education.
play
society
culture
politics
economics
personal
lego
construction
teaching
children
february 2008 by infovore
Malcolm Gladwell - The Talent Myth
january 2007 by infovore
"Are smart people overrated?"
business
management
gladwell
economics
hr
society
toread
january 2007 by infovore
Rough Type: Nicholas Carr's Blog: Kill a server, get a rebate
december 2006 by infovore
"Pacific Gas & Electric is giving companies cash rebates for using virtualization software to consolidate their applications onto fewer servers." Interesting approach to a global issue.
climatechange
economics
energy
power
server
virtualisation
environment
december 2006 by infovore
Second Life: What are the real numbers?. Many-to-Many:
december 2006 by infovore
There’s nothing wrong with a service that appeals to tens of thousands of people, but in a billion-person internet, that population is also a rounding error. If most of the people who try Second Life bail (and they do), we should adopt a considerably mo
shirky
secondlife
sl
economics
statistics
community
analysis
trends
play
games
virtualworlds
december 2006 by infovore
Potlatch: the marketing 'we' and other lies
september 2006 by infovore
These marketing strategies are bogus forms of anti-capitalism, fraudulent denials of the unbreakable-but-contradictory relationship between quantity/exchange value and quality/use value. Between them, they promise a new economic culture, in which 'economy
business
society
advertising
marketing
economics
september 2006 by infovore
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