ESPN - OTL: The Franchise - E-ticket
august 2010 by infovore
Madden isn't very big over here at all; it's hard to underestimate its cultural standing in the US. This article goes a long way to both explaining that and looking at the history of a juggernaut franchise that once started out very small. I really liked it as a piece of journalism.
writing
journalism
games
football
madden
ea
electronicarts
august 2010 by infovore
bizpunk: EA's Miss
january 2010 by infovore
"This suggestion was derided by EA execs at the time -- they literally couldn't imagine going to Wall Street with a message of increased profitability rather than top-line revenue growth. They wanted to make the transition to digital while continuing to grow the packaged goods business." Great Mitch Lasky post on the problems facing EA - and, indeed, almost every big games company out there. Though it stems from their announcement that they missed their targets last year (again), really, it's about the changing shape of the games industry.
games
ea
mitchlasky
business
finance
profitability
january 2010 by infovore
FIFA Earth | The Football Twitterverse | Football World
october 2009 by infovore
Hmn. Visualisation of tweets about the word "FIFA" (do the maths there) and all games played of FIFA 10 - so you can see both which teams are doing well, and which countries have good FIFA gamers in them. There's little bits of stats-fluff, but it doesn't go nearly deep enough. It's lovely EA are doing this... but it could be, you know, useful, rather than just shiny? Bungie's statistics crown is still a long way off.
twitter
visualisation
ea
fifa
games
online
integration
statistics
october 2009 by infovore
Dante’s Inferno Delayed for Tedious, Rigid Adaptation « Hardcasual
april 2009 by infovore
"Best of all, for impatient gamers the developer plans to conceal load screens with a mini-game where players can connect a USB keyboard and write an undergraduate thesis on the illustrations of Gustave Dore." Seriously, this already sounds much better than the Redwood Shores version...
ea
games
dantesinferno
hardcasual
humour
april 2009 by infovore
Seven ways The Godfather II could have avoided being terrible | Fidgit
april 2009 by infovore
"The first Godfather game had a stealth mission in which you sneaked into the Hollywood producer's house and put the horse's head under his covers. You might expect that in The Godfather II, you have to sneak out onto Lake Tahoe to assassinate Fredo. Close. Instead, you have to sneak into Cuba to garrote a bunch of soldiers whose backs are conveniently turned and then you assassinate Fidel Castro. I did not make that up." Oh jesus.
tomchick
games
godfather2
ea
horrendous
license
stealthmissions
awfulawful
fidelcastro
april 2009 by infovore
Dante's Inferno similar to God of War News // None /// Eurogamer - Games Reviews, News and More
february 2009 by infovore
"The first viewings of Dante's Inferno suggest the action adventure will be very similar to God of War... enemies can be smashed into the air and juggled around using simple combos that mix light and heavy attacks. Magical abilities will also feature, and fallen enemies will spill health and magic orbs that replenish respective status bars." Oh Jesus, please make it stop.
games
ea
dantesinferno
horrible
makeitstop
wtf
february 2009 by infovore
WTF? (Where The hell is FIFA 09?) - Peter Moore Blog
january 2009 by infovore
"Now I get that the sports genre is the Rodney Dangerfield of games when the awards are handed out. But c'mon, one of the best sports games of recent times not even in the Top 50? This title will sell in excess of 10 million units when all is done and dusted, but doesn't even rank a mention?" Peter Moore didn't read the editor's explanation of how the EG top 50 was worked out. Then again, neither did half the internet.
games
ea
mainstream
popularity
petermoore
fifa
january 2009 by infovore
HARDCASUAL EXCLUSIVE: Activision CEO Writes Satan Over “Dante’s Inferno” « Hardcasual
december 2008 by infovore
"You want to hear some gluttons eternally force-fed cake and chocolate milk? I don’t know what else XBox Live microtransactions were made for, broseph. " Hardcasual, I love you.
games
humour
funny
ea
bobbykotick
harcasual
activison
dantesinferno
december 2008 by infovore
Dante's Inferno : The Divine Comedy Video Game : EA Games
december 2008 by infovore
This is for real, people. Redwood Shores or not, I'm scared.
games
ea
books
adaptation
dante
uhoh
december 2008 by infovore
Derek Powazek - Online Advertising without Douchebaggery
december 2008 by infovore
"This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
ea
tigerwoods
games
community
marketing
video
viral
december 2008 by infovore
YouTube - Tiger Woods 09 - Walk on Water
december 2008 by infovore
Powazek is right; this is definitely smart advertising, and full props to EA/W+K for just taking the credit and not trying to make it "viral"; it'll do that anyway. Although: it really is a glitch, you know.
advertising
marketing
games
ea
wiedenandkennedy
youtube
video
viral
smart
december 2008 by infovore
GameSetWatch - Opinion: Mirror's Edge: If Looks Could Kill
november 2008 by infovore
"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
games
mirrorsedge
dice
ea
business
marketing
november 2008 by infovore
EA makes Red Alert 3 CD key blooper News // PC /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
'"There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character," explains the EA customer support site, helpfully.' DRMLOLZ. You cannot make this up.
drm
fail
ea
redalert3
cdkey
games
drmlols
november 2008 by infovore
EA's Inferno to get big screen adaptation News // None /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
"Dante's Inferno, the poem, explores the Christian afterlife, as Dante traipses through nine circles of Hell to get to Purgatory and eventually Heaven. EA will apparently interpret this as fighting supernatural baddies." Oh bloody hell.
ea
games
licensing
dante
inferno
literature
uhoh
november 2008 by infovore
Gamasutra - EA Cancels Tiberium , Cites Quality Issues
october 2008 by infovore
...and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA...
eala
management
ea
games
gamasutra
cancellation
comments
mudslinging
october 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
september 2008 by infovore
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes
dice
ea
games
development
casual
online
web
social
september 2008 by infovore
The Artful Gamer · Origin Systems Treasures Unearthed
august 2008 by infovore
"I’m excited to pass along the news that a team of dedicated Wing Commander fans and Origin Museum curator Joe Garrity, recently completed their 7-day archiving grind of almost 1 Terabyte of data at Mythic Studios." A remarkable slice of gaming history, and great to know that Mythic want to preserve all this stuff. More like this, please.
games
ea
origin
history
archiving
archive
preservation
august 2008 by infovore
Community (Spore Prototypes)
july 2008 by infovore
"One of the ways in which we explore possible design directions is by building simple, playable prototypes that we can play around with to get a sense for a particular system." ... and so EA have released them to play with. Nice.
spore
ea
games
play
prototype
development
design
sculpting
july 2008 by infovore
I Believe in Advertising | Advertising Blog & Community » EA Games: Goodbye, Proud Mother, Back Home
june 2008 by infovore
Hey kids: this is the Uncanny Valley. It won't sell your games. The last ad in particular is horrific.
ea
games
uncannyvalley
terrifying
advertising
horrible
medalofhonor
scarredforlife
june 2008 by infovore
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