gameplaywright.net // story, games, together
july 2010 by infovore
"The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring."
books
dice
games
play
july 2010 by infovore
Dice-O-Matic hopper and elevator - GamesByEmail
may 2009 by infovore
"Introducing the Dice-O-Matic mark II, now generating the dice rolls on GamesByEmail.com. It is a 7 foot tall, 104 pound, dice-eating monster, capable of generating 1.3 million rolls a day." They roll real dice. They roll lots, and lots, of real dice.
dice
games
engineering
mechanics
playbymail
ocr
may 2009 by infovore
GameSetWatch - Opinion: Mirror's Edge: If Looks Could Kill
november 2008 by infovore
"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
games
mirrorsedge
dice
ea
business
marketing
november 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
september 2008 by infovore
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes
dice
ea
games
development
casual
online
web
social
september 2008 by infovore
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