infovore + data + design   11

[map=yes]
"Designers get handed a tool kit that has as many tools as a good swiss army knife, and the maps reflect these tools. Millions of people use them to make appointments across town, find restaurants, and drive home for the holidays.

But what if, instead of a swiss army knife, we used a box of crayons? Or charcoal and newsprint? Or play-doh? What would those maps look like? What could they tell us about the world?"
data  design  maps  mapping  stamen  whynotmakeitpretty 
july 2011 by infovore
In Bloom « Bloom Blog
"The ways in which people interact with computation are changing swiftly as we move into more casual relationships with our digital services on tablets, big screens, and across social networks. We believe we have some compelling answers about how digital experiences will evolve into these new contexts. Please, follow along with us and explore these playful, dynamic instruments of discovery together." These guys are going to be worth keeping a very beady eye on; what a team.
bloom  visualisation  information  data  design  friends 
february 2011 by infovore
Andy Huntington Interaction & Sound » Datadecs
"For Christmas 2009 the Really Interesting Group wanted to create a a gift comprising a series of 4 unique decorations based on each recipient’s use of the Flickr, Dopplr, Last.fm and Twitter. Having used a couple of the software APIs they were thinking about using (flickr and dopplr) and with experience of rapid prototyping we worked together to turn the data into something physical." Can't believe I haven't linked this already. Ours were wonderful; many thanks to RIG and Andy.
datadecs  data  christmas  design  rapidprototyping  rig  andyhuntingdon  awesome 
december 2009 by infovore
Graphic Presentation - a set on Flickr
"Some pages from Willard Cope Brinton's second book (1939)". Very, very lovely.
graphics  charts  design  diagrams  books  data  information  infoviz 
september 2009 by infovore
Above 49: The Importance of Readability in Games
"Players need to understand all the inputs and all the outputs to make interesting, informed decisions. These are the mechanisms through which we express our will in the game. This is the machinery that transforms our medium from passive to interactive... This is a multifaceted (and as far as I'm aware, relatively unexplored) issue, but we can begin making inroads. Making games more readable begins with two things- empathy and data." Nels on Don Norman and readability, amongst other things.
games  donnorman  nelsanderson  interaction  data  design  readability 
april 2009 by infovore
Commissioning for Attention Part 1 - Read Me! « TEST
"...these ideas have been massively influenced by friends working in game design, agile website design or service design. Narrative media is still (outside of gaming) light-years behind the curve compared to the work going on in these disciplines, so a lot of the time I’m trying to act as a translator - taking concepts and ideas from more functional design disciplines into narrative/editorial contexts. When I speak to indies or producers, there’s a set of blogs/presentations that I tend to refer them to, so I thought i’d start by sharing this reading list." This looks like it's going to be an excellent series from Matt Locke.
mattlocke  crossplatform  media  design  comissioning  planning  trends  advice  data  platform 
march 2009 by infovore
russell davies: design engaged the second
"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
ubicomp  spimes  design  spam  cities  totalexperiencedesign  data  visualisation  information  advertising 
october 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing  data  ubicomp  julianbleecker  social  software  socialsoftware  design 
september 2008 by infovore
Why Analytical Applications Fail: Juice Analytics
"Users need to see results before they can ask better, more detailed questions. These feedback loops provide critical learning. Users need to get to data as quickly and easily as possible. A screen without data is delayed progress."
analysis  data  representation  interaction  fisualisation  analytics  information  design  informationdesign  dataviz  infographics 
july 2008 by infovore
Wish I’d seen this « Adam Greenfield’s Speedbird
"...what exemplars like Dopplr and Fire Eagle demonstrate beautifully is [that]... the seams between systems are as important to the way a service is ultimately experienced as the more obvious interface between system and human user."
application  web  design  development  interaction  data  ownership  portability  distributed 
april 2008 by infovore
Refining Data Tables :: UXmatters
Luke Wroblewski examines and illustrates ways to architect tabular display of data. Some clear thinking, and good illustration.
data  tables  design  usability  navigation  web  development  interaction 
april 2007 by infovore

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