infovore + criticism + review   7

Kill Screen - Review: L.A. Noire
"Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
killscreen  lanoire  criticism  review  videogames  openworld  hollow 
june 2011 by infovore
Games are Software « Save the Robot - Chris Dahlen
"I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why..." I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
games  software  criticism  review  development  stevegaynor 
december 2008 by infovore
Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
"The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
games  innovation  criticism  writing  keithstuart  review  mirrorsedge 
november 2008 by infovore
Braid Review // Xbox 360 /// Eurogamer
"In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
braid  eurogamer  games  play  review  criticism  jonathanblow 
august 2008 by infovore
Grand Theft Auto: Sentenced
"I wish Rockstar had made a better game for Liberty City and I wish they had written a better story for Niko Bellic. Because these are two of the most memorable characters you'll meet in any videogame." A great piece of criticism.
gtaiv  criticism  games  play  review 
may 2008 by infovore
New Statesman - Sex, snobbery and sadism
"There are three basic ingredients in Dr No, all unhealthy, all thoroughly English: the sadism of a school boy bully, the mechanical two-dimensional sex-longings of a frustrated adolescent, and the crude, snob-cravings of a suburban adult." Wonderful 1958
newstatesman  bond  jamesbond  ianfleming  fiction  novel  review  criticism 
february 2007 by infovore
Guardian Unlimited Arts | Arts features | Between the lines
What if you could see each page of a book at the same time, hear every note of a sonata in an instant, or view an artist's works all together? Idris Khan's obsessive photographs attempt to do just that, writes Geoff Dyer
photography  art  review  criticism 
september 2006 by infovore

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