infovore + criticism + proceduralrhetoric   1

Versus CluClu Land: Essential Jargon: Procedural Rhetoric
"What I like about the rhetoric idea is that it places the accent on how the work operates on the player, and this is essential for an interactive medium. What I don't like is that it's a resolutely utilitarian framework for critical analysis: it focuses in on the way that games might change our opinions for good or ill at the expense of the way games might transport, entertain, humiliate, and ravish their users." Pliskin on Bogost's Procedural Rhetoric; both the post and its comments are smart, nuanced discussion around the idea.
games  criticism  rhetoric  ianbogost  iroquoispliskin  proceduralrhetoric 
december 2008 by infovore

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