infovore + criticism + play 14
Build Blog » Couch Cushion Architecture; A Critical Analysis
june 2010 by infovore
"More primal and immediate than any of the previously mentioned examples, it was couch cushion architecture that established the basic building blocks of our design logic. Unrepresented and ignored for too long in the architectural industry, today’s post pays respect to the wonders of couch cushion architecture. We’ve rounded up a (mostly) admirable collection of projects, taken from a randomly conducted search on the internet. Join us as we take a critical analysis of the architecture, methods and design philosophies of living room furniture re-appropriation." Charming, and generous, too.
architcture
criticism
design
children
play
june 2010 by infovore
The Brainy Gamer: The problem with play
october 2008 by infovore
"But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
games
play
criticism
workethic
culture
media
october 2008 by infovore
Versus CluClu Land: The Limits of Escapism
october 2008 by infovore
"This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
iroquoispliskin
escapism
play
games
media
art
criticism
entertainment
story
narrative
october 2008 by infovore
Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
august 2008 by infovore
"The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
games
theory
play
criticism
taxonomy
design
players
august 2008 by infovore
The Brainy Gamer: Wrapping up the Braid conversation
august 2008 by infovore
"The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
braid
games
play
entertainment
criticism
august 2008 by infovore
Fullbright: Quick Critique: Braid
august 2008 by infovore
"I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
braid
games
play
critique
criticism
august 2008 by infovore
The Brainy Gamer: Is this what we want?
august 2008 by infovore
"It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
videogames
play
criticism
art
braid
difficulty
accessibility
august 2008 by infovore
Braid Review // Xbox 360 /// Eurogamer
august 2008 by infovore
"In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
braid
eurogamer
games
play
review
criticism
jonathanblow
august 2008 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 1)
july 2008 by infovore
"...arguments of this exact form have been raised against nearly every distinctly modern art form." Barber's book sounds interesting, if flawed. Pliskin's criticism is, as ever, good. It's getting exhausting linking to him.
culture
criticism
consumption
consumerism
writing
marxism
benjaminbarber
games
play
childishness
society
july 2008 by infovore
Click Nothing: Ludonarrative Dissonance in Bioshock
july 2008 by infovore
"By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all."
games
story
criticism
narrative
bioshock
storytelling
interaction
play
design
july 2008 by infovore
'Grand,' but No 'Godfather' - WSJ.com
july 2008 by infovore
Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
junotdiaz
criticism
writing
games
play
gaming
gta
gtaiv
narrative
art
july 2008 by infovore
Industry Apologetics: It's Not Just A Game
july 2008 by infovore
"“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium... who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are."
games
play
culture
society
writing
criticism
media
kotaku
mainstream
july 2008 by infovore
Grand Theft Auto: Sentenced
may 2008 by infovore
"I wish Rockstar had made a better game for Liberty City and I wish they had written a better story for Niko Bellic. Because these are two of the most memorable characters you'll meet in any videogame." A great piece of criticism.
gtaiv
criticism
games
play
review
may 2008 by infovore
Amazon.co.uk: This Gaming Life: Travels in Three Cities: Books: Jim Rossignol
january 2008 by infovore
Wow. This looks great. Add to cart...
games
play
criticism
book
writing
january 2008 by infovore
related tags
accessibility ⊕ architcture ⊕ art ⊕ benjaminbarber ⊕ bioshock ⊕ book ⊕ braid ⊕ childishness ⊕ children ⊕ consumerism ⊕ consumption ⊕ criticism ⊖ critique ⊕ culture ⊕ design ⊕ difficulty ⊕ entertainment ⊕ escapism ⊕ eurogamer ⊕ games ⊕ gaming ⊕ gta ⊕ gtaiv ⊕ interaction ⊕ iroquoispliskin ⊕ jonathanblow ⊕ junotdiaz ⊕ kotaku ⊕ mainstream ⊕ marxism ⊕ media ⊕ narrative ⊕ play ⊖ players ⊕ review ⊕ society ⊕ story ⊕ storytelling ⊕ taxonomy ⊕ theory ⊕ videogames ⊕ workethic ⊕ writing ⊕Copy this bookmark: