infovore + criticism + mirrorsedge   4

A Consequence of Action | Gamers With Jobs
"The obstacles that exist are mere impediments to my motion, puzzles placed only to slow me down or stop my free-flow kinetic improvisation. No time to think or overanylize, only time enough to move. This is what the essence of gaming should feel like: a sincere, wholehearted attachment to the action (or actions) that one sets into play. It is a moment where the motivation at hand is intention only, whose aim is exploration and discovery, refined. It is the escape, distilled and realized." GWJ on Mirror's Edge, and never rewinding, never looking back.
games  criticism  momentum  motion  mirrorsedge 
december 2008 by infovore
gewgaw » Mirror’s Edge
"When the mechanics are broken there - no matter what great ingredients or designs you had - the dish disappoints. Execution is very much part of the analysis there - as is service, mis-en-scene. Food is never evluated (in the Guide Micheline sense) out of context… but the mechanics are fundamental to everything else." Robin Hunicke on another parallel to games criticism; I think she might be onto something, and it's another good contribution to the mound of Mirrors' Edge coverage.
games  criticism  mirrorsedge  robinhunicke  food 
november 2008 by infovore
Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
"The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
games  innovation  criticism  writing  keithstuart  review  mirrorsedge 
november 2008 by infovore
Curmudgeon Gamer: Review: Mirror's Edge
"A man can only eat so many cheap sniper shots, so many deaths by machine gun from over 75 meters away, so many attempts at a final tricky jump to a tiny ledge across a giant gap, so many degrading restarts... Sometimes I hate games so very much." Sadly, much of this is pretty true.
mirrorsedge  games  reviews  criticism  commentary 
november 2008 by infovore

Copy this bookmark:



description:


tags: