infovore + criticism + mgs2   1

Versus CluClu Land: I Sic Brecht on Arsenal Gear
"To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction-- the interface and the mission-delivery system-- Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here - the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
mgs2  criticism  brecht  surrealism  postmodernism  metalgearsolid  hideokojima 
september 2008 by infovore

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