infovore + criticism + entertainment   3

The Brainy Gamer: The big ignore
"...in recent years, [the stage has] moved away from those practices. Today, we better understand the importance of offering kids the very best we can do. They are no different from the rest of us. They respond positively to quality, and they quickly grow bored and restless with mediocrity... We might consider a similar approach to video games. If we want our kids - heck, if we want all of us - to enjoy quality games, we must pay attention to and promote those games that deliver quality."
children  entertainment  games  art  quality  criticism  michaelabbott 
november 2008 by infovore
Versus CluClu Land: The Limits of Escapism
"This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
iroquoispliskin  escapism  play  games  media  art  criticism  entertainment  story  narrative 
october 2008 by infovore
The Brainy Gamer: Wrapping up the Braid conversation
"The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
braid  games  play  entertainment  criticism 
august 2008 by infovore

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