infovore + criticism + development 3
ihobo: Ten Game Development Vices, Part One
april 2009 by infovore
"In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
development
games
industry
criticism
difficult
casual
mainstream
budget
april 2009 by infovore
Games are Software « Save the Robot - Chris Dahlen
december 2008 by infovore
"I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why..." I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
games
software
criticism
review
development
stevegaynor
december 2008 by infovore
Abstract Heresies
november 2008 by infovore
"You want to know what I think? I'll tell you what I think. Here's what I think: Java Java Java is is is too too too damn damn damn verbose verbose verbose. That's what I think. And I'm sticking to it. So there."
java
criticism
formfollowsfunction
programming
development
november 2008 by infovore
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