infovore + criticism + development   3

ihobo: Ten Game Development Vices, Part One
"In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
development  games  industry  criticism  difficult  casual  mainstream  budget 
april 2009 by infovore
Games are Software « Save the Robot - Chris Dahlen
"I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why..." I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
games  software  criticism  review  development  stevegaynor 
december 2008 by infovore
Abstract Heresies
"You want to know what I think? I'll tell you what I think. Here's what I think: Java Java Java is is is too too too damn damn damn verbose verbose verbose. That's what I think. And I'm sticking to it. So there."
java  criticism  formfollowsfunction  programming  development 
november 2008 by infovore

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