infovore + criticism + design 6
It’s Not Working For Me: #crit | Mark Boulton
19 days ago by infovore
"Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
art
design
process
crit
criticism
education
19 days ago by infovore
Build Blog » Couch Cushion Architecture; A Critical Analysis
june 2010 by infovore
"More primal and immediate than any of the previously mentioned examples, it was couch cushion architecture that established the basic building blocks of our design logic. Unrepresented and ignored for too long in the architectural industry, today’s post pays respect to the wonders of couch cushion architecture. We’ve rounded up a (mostly) admirable collection of projects, taken from a randomly conducted search on the internet. Join us as we take a critical analysis of the architecture, methods and design philosophies of living room furniture re-appropriation." Charming, and generous, too.
architcture
criticism
design
children
play
june 2010 by infovore
Are Games Design? | Edge Online
january 2010 by infovore
"I tend to see them as having much more in common with the approach of an architect or landscape designer in terms of shaping and creating flows, confluences and possibilities for enjoyment... As a result I really do think that critical appreciation and commentary from the world of architecture and design could be illuminating and progressive." Jones on the lack of perception - outside games criticism - of games as design objects (rather than media objects). It is excellent; I agree with it all.
games
design
criticism
mattjones
edge
toyetics
january 2010 by infovore
auntie pixelante › level design lesson: in the pyramid
july 2009 by infovore
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game
design
supermarioland
levels
space
analysis
criticism
july 2009 by infovore
Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
august 2008 by infovore
"The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
games
theory
play
criticism
taxonomy
design
players
august 2008 by infovore
Click Nothing: Ludonarrative Dissonance in Bioshock
july 2008 by infovore
"By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all."
games
story
criticism
narrative
bioshock
storytelling
interaction
play
design
july 2008 by infovore
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