infovore + criticism + culture 10
Fullbright: The middle child at peace
november 2009 by infovore
"...maybe this is the best of both worlds. An audience that, having crossed the barriers to entry, is by its nature more invested in our work; a public profile by which we have the means to occasionally reach into the mass consciousness, but which affords us the freedom to continue experimenting with subject, form, and style; an industry which is truly international; which is capable of producing both multi-million dollar blockbusters and single-creator labors of love (and releasing both on the same platform); which manages to be neither too big nor too small, and is the more vital, unique and exhilarating for it. We are a medium for us, and while there are more and more of us every day, we'll never be for everyone. In a way, that's beautiful." I think Steve's about right.
games
criticism
comics
culture
stevegaynor
november 2009 by infovore
Gamasutra: Greg Costikyan's Blog - Twiggy Game: Will Videogaming's Future Look Like Boardgaming's Past?
may 2009 by infovore
"The Twiggy Game is a charming cultural object from a bygone era; it's also a stark representation of what went wrong with boardgames, and a stark warning for what can go wrong with games as a whole -- at least, if we fail to inculcate, in ourselves and in others who love games, an aesthetic that prizes something beyond the brand." Costikyan on the dangers of games having a 'lack of culture'.
culture
criticism
gregcostikyan
games
writing
history
may 2009 by infovore
Palindrome Semiotics
april 2009 by infovore
"The genre of the palindrome, playful and ludic as it is, nonetheless has a strong implication of violence. In the work of its foremost practitioners, Velemir Khlebnikov and Vladimir Nabokov, as well as some of their postmodern successors, the palindrome is closely linked to death, cannibalism, beheading, and murder."
language
semiotics
russian
palindromes
criticism
culture
april 2009 by infovore
white on white - By Lorenzo Wang
january 2009 by infovore
"So why not embrace it? That's why You Have To Burn The Rope is fantastic... for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
games
criticism
culture
historiography
dialogue
january 2009 by infovore
LRB · John Lanchester: Is it Art?
december 2008 by infovore
Lanchester writing about games, from the point of view of a smart person who's actually played the games he described. I certainly don't agree with all his points, but I don't disagree with them all, and he's not mouthing off: he's making smart connections and indicating more than a passing familiarity with the medium. Might write a tad more on this.
games
writing
culture
criticism
art
lrb
johnlanchester
december 2008 by infovore
The Brainy Gamer: The problem with play
october 2008 by infovore
"But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
games
play
criticism
workethic
culture
media
october 2008 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 1)
july 2008 by infovore
"...arguments of this exact form have been raised against nearly every distinctly modern art form." Barber's book sounds interesting, if flawed. Pliskin's criticism is, as ever, good. It's getting exhausting linking to him.
culture
criticism
consumption
consumerism
writing
marxism
benjaminbarber
games
play
childishness
society
july 2008 by infovore
Industry Apologetics: It's Not Just A Game
july 2008 by infovore
"“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium... who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are."
games
play
culture
society
writing
criticism
media
kotaku
mainstream
july 2008 by infovore
Click opera - Lost ways of looking at looking
may 2008 by infovore
"What's so remarkable about this series is that it seems more apposite, subversive and thought-provoking than ever". The book certainly shaped some of my own approach to art and criticism when I was at university
art
tv
criticism
johnberger
history
culture
television
waysofseeing
may 2008 by infovore
LRB | John Lanchester : Short Cuts
july 2007 by infovore
The banning of Manhunt 2 will prove to be a good thing if it helps companies like Rockstar to realise that the industry’s ambition should be the opposite of everyone else’s: to get off the front page and into the arts section.
games
arts
culture
criticism
lrb
july 2007 by infovore
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