infovore + criticism + analysis 5
In Print: KillScreen | ben abraham dot net
december 2010 by infovore
"To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).
writing
games
criticism
analysis
december 2010 by infovore
auntie pixelante › level design lesson: in the pyramid
july 2009 by infovore
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game
design
supermarioland
levels
space
analysis
criticism
july 2009 by infovore
Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)
may 2009 by infovore
Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
games
writing
reader
stories
books
publishing
analysis
criticism
may 2009 by infovore
Well Played - Forthcoming: 2009 | ETC-Press (Beta)
april 2009 by infovore
"The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
games
writing
books
publishing
criticism
analysis
experiential
april 2009 by infovore
The Future of Reading (A Play in Six Acts) [dive into mark]
november 2007 by infovore
Mark Pilgrim looks at Kindle through what's been said about it so far, and what's been said about the act of reading in the past. His comparisons prove depressing, and worthy of at least some consideration.
kindle
publishing
electronic
reading
amazon
jeffbezos
analysis
criticism
service
november 2007 by infovore
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