The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due
december 2011 by infovore
Great profile on Tim Sweeney from Stephen Totilo. Again, part of my childhood gaming, especially ZZT, which was a brilliant editor and one of the first play/create tools I messed around with. Striking to see how much impact the shareware creators of my youth - Carmack, Sweeney, and all the Apogee/id/Epic crews - have gone on to have in the modern industry. Also: striking to be reminded how much of those early PC gaming days were about borderline geniuses writing terrifying graphics engines.
games
timsweeney
epicmegagames
epic
zzt
engines
creation
profile
stephentotilo
december 2011 by infovore
Scrolling Ticker Display - Minecraft Forum - Official Minecraft Forums
september 2010 by infovore
"After seeing there is a turing complete language in game, I felt like I should do something interesting with redstone in Minecraft. People already have done clocks and adders so I wanted to do something a little different while also be potentially useful. As a result, I designed out a ticker display." At least as crazy as those LittleBigPlanet calculators.
minecraft
games
creation
programming
september 2010 by infovore
Official Google Blog: App Inventor for Android
july 2010 by infovore
Another potential response to my regular "come on, where's Hypercard?" query.
software
programming
creation
android
mobile
july 2010 by infovore
russell davies: cognitive surplus - blog all dog-eared pages
june 2010 by infovore
"I suspect 'creating something personal, even of moderate quality' and letting people share it is going to be one of the business models of the next century. And one of the social movements. Which will happen if we can squeeze the convenience and scale of the internet into other places."
clayshirky
russelldavies
creation
june 2010 by infovore
The Rise of Ugh-Meck | Edge Online
october 2009 by infovore
"But what if you make personalisation easier? Consider a game that brings your real world into your game world, all on its own. It could to grab data from the internet about the real world and the gamers that live in it, and weave it into the game experience, for an effect that is both surprising and personally meaningful. You would see yourself in a game without having to put yourself there. It’s not user-generated content: it’s user-generated, machine-mediated content – UGMMC, or as I like to say it, “Ugh-Meck.”" I am super-happy at how well Chris's writing for Edge Online is turning out.
ugmmc
ugc
games
internet
creativity
creation
edgeonline
chrisdahlen
october 2009 by infovore
Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks
may 2009 by infovore
Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
gamasutra
articles
games
writing
timsweeney
epic
shareware
editors
creation
may 2009 by infovore
Lift conferences, webcams & interviews
february 2009 by infovore
Matt's talk (in English) from Lift 09 is on this page , on scientific fiction, stories, and the design process. Good stuff - not too long - and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect. Unfortunately, you can't link directly to videos which is, frankly, rubbish.
design
video
creation
process
mattwebb
drawing
schulzeandwebb
evolution
lift
lift09
february 2009 by infovore
LittleBigWatch: the NeoGAF hive-mind's LittleBigContra - Offworld
february 2009 by infovore
NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
games
ugc
amazing
creation
littlebigplanet
demake
remake
contra
february 2009 by infovore
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
february 2009 by infovore
Retrospective on Pinball Construction Set, as well as EA's subsequent forays into "construction kit" territory, as a brief history of accessible, mainstream game-creation tools.
programming
games
ugc
creation
development
diy
february 2009 by infovore
User-Generated, Machine-Mediated Content « Save the Robot - Chris Dahlen
january 2009 by infovore
"So why don’t we aim for a new tier - something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
games
play
creation
creativity
making
ugc
ughmeck
chrisdahlen
january 2009 by infovore
The Brainy Gamer: Made by human beings
december 2008 by infovore
"What a wonderful idea," Jennifer noted. "We never get to see the people who make the games." Michael Abbott is talking about LittleBigPlanet.
games
creation
play
littlebigplanet
michaelabbott
december 2008 by infovore
Insult Swordfighting: Sackboy's lament
november 2008 by infovore
Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
mitchkrpata
littlebigplanet
ugc
games
creation
balance
testing
november 2008 by infovore
Build Your Own Marriage Proposal
october 2008 by infovore
"How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
littlebigplanet
mores
social
marriage
engagement
games
play
creation
ugc
brilliant
october 2008 by infovore
IDEO Labs » Hello World!
october 2008 by infovore
"Normally, one of the first things that admin will do when they set up their blog is to go and remove the Hello world! post. But for this blog, we’ve decided to keep it. The feeling a coder has when they see “Hello world!” for the first time on the tool or system they’re creating is a great feeling. You’ve just given birth to something. It’s still young, fragile, and only a hint of what it someday will be. But it’s alive. Something you’ve made with your own two hands is starting to breath. It has begun."
creation
helloworld
design
making
ideo
labs
prototype
blog
october 2008 by infovore
Seed: The Creation Simulation
september 2008 by infovore
"Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
spore
games
science
willwright
play
intelligentdesign
creation
creativity
evolution
seedmagazine
september 2008 by infovore
PostSpectacular: Rule making & breaking
july 2008 by infovore
This is, fundamentally, good.
creation
rules
systems
guidelines
making
building
july 2008 by infovore
Zelda Classic
february 2008 by infovore
"Zelda Classic is a tribute to ... The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests..." Looks fun.
zelda
emulation
classic
gaming
games
play
creation
editor
february 2008 by infovore
ScreenSteps
january 2008 by infovore
"ScreenSteps brings simplicity to the labor intensive process of software documentation." Focusing on the screengrab, rather than video, as instruction tool. Could be a nice approach, especially if export is any good.
help
documentation
creation
tool
application
mac
osx
january 2008 by infovore
3pointD.com » Blog Archive » SXSW Xcript: User-Creation in Gamespace
march 2007 by infovore
"The number one use of user-created content in virtual spaces is the screenshot. And that is user content creation. It is shared more widely, distributed, commented on, annotated." Raph Koster on form in this SXSW transcript
play
ugc
creation
metaverse
community
games
march 2007 by infovore
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