Kill Screen - In Brief: Who Rules the Rules?
november 2011 by infovore
" If real human players are serving as the authority, the spirit of the rules is intact even if they are not followed literally. Rules are checked for reference when a debate comes up about a certain ability or tactic, but they are not a constant authority. There’s a certain flexibility present when the players have the final say on what is acceptable. They only bend the rules when it makes the game more fun." This is very good: textualism versus contextualism.
games
writing
rules
systems
context
killscreen
lbjeffries
november 2011 by infovore
Medal of Honor Multiplayer Beta PlayStation 3 Hands On - Page 2 | Eurogamer.net
june 2010 by infovore
"Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement." The problems of making videogames about current conflict, especially when the tactless multiplayer audience get their hands on your content. Not sure I'm particularly cool about this in any way. Oh well.
conflict
context
medalofhonor
games
taste
war
june 2010 by infovore
The New Cocktails - The Gameshelf
june 2010 by infovore
"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
games
metagaming
medium
ipad
tablet
social
context
june 2010 by infovore
smule's ocarina (tecznotes)
november 2008 by infovore
"We've seen this all before... [but] these Smule globes seem strangely different and much more interesting, largely I think because you hold the phone in your hand instead of the laptop or monitor on your desk. It's a more personal, touched engagement with the screen that makes visualizing an earth-spanning army of phone lighters and flute blowers more physically personal."
geo
supercontext
application
design
context
shared
activity
engagement
interaction
november 2008 by infovore
Thinking of the numbers — Techbelly
november 2008 by infovore
"I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
ghack1
guardian
hackday
numbers
greasemonkey
script
context
november 2008 by infovore
blog.thoughtwax.com » Ambient software
november 2008 by infovore
"So that’s what I would like: software you can live with. Software that feels like music." Contextual software.
context
ambient
eno
software
art
music
november 2008 by infovore
Tom Hume: Going mobile
july 2008 by infovore
"Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
mobile
design
interaction
mobility
location
context
constraint
july 2008 by infovore
Four Principles of Interpersonal Communication
october 2007 by infovore
Communication is inescapable, irreversible, complicated, and contextual. Nice summation of many of the issues around communicating with other people. Reminds me how little I'm going to miss transatlantic teleconferencing.
communication
people
psychology
understanding
culture
context
october 2007 by infovore
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