How Dan Harmon Drives Himself Crazy Making Community | Magazine
october 2011 by infovore
"His earliest revelation about how the TV medium worked—one that heavily influences Community—came courtesy of a Cheers board game he spotted at a toy store. He realized that the characters were so relatable and their dynamics so clearly defined that anyone could step into their lives—even in a board game." Brilliant interview with Dan Harmon - but this paragraph really leapt out at me.
community
story
narrative
danharmon
writing
sitcoms
tv
structure
october 2011 by infovore
All Watched Over: On FOO, Cybernetics, and Big Data | Ideas For Dozens
june 2011 by infovore
"On my way home from FOO I sat staring out the car window, all of these impressions, ideas, and seeming contradictions bouncing around in my head. And then something occurred to me. O’Reilly’s human-centered approach is still a kind of systems thinking. O’Reilly is still building a model of what the geek world is working on. They’re just doing it through the social relationships that their employees form with other geeks. The “data” they gather is stored in their employees heads and hearts and in those of the wider community of geeks they bring to events like FOO. Instead of trying to live in the model, O’Reilly tries to live in the community."
data
oreilly
community
systems
networks
cybernetics
gregborenstein
june 2011 by infovore
Players who were hit by the recent suspension for 1+ weeks - League of Legends Community
march 2011 by infovore
"The first 5 summoners who received 1+ week suspensions who reply to this thread - I will reply to your post with additional details explaining the suspension." Great thread: trollers and griefers ask to know why they received bans, understanding that the complaints against their names will be revealed in public. Then, some of them appear confused as to precisely why their crimes were considered so. Interesting piece of transparency from the LOL staff.
leagueoflegends
community
moderation
games
trolling
griefing
march 2011 by infovore
Land Of The Free | Five Players
october 2010 by infovore
"In their wisdom Sega had connected the console’s power board to the console with six wibbly-wobbly pins and made the disc tray’s lid switch from wishes. Dummying data to the edge of the CD was the least you could do for the asthmatic old dear’s clunking and whining laser." Wonderful piece from Five Players on Dreamcast piracy - and how the pirate community kept life in an undersupported piece of magic.
dreamcast
games
piracy
community
october 2010 by infovore
Connosr - The Whisky Social Network (Beta) - Discover, Review and Share Single Malt Whisky
december 2009 by infovore
"The whisky social network". Ooh. Has potential, at least.
whisky
community
online
social
network
drink
december 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
july 2009 by infovore
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data
groups
community
games
wow
gangs
social
analysis
july 2009 by infovore
A Whole Lotta Nothing: I get by with a little help from 94552 friends
july 2009 by infovore
Matt Haughey on ten years of MetaFilter.
metafilter
history
internet
community
socialsoftware
online
mathowie
matthaughey
july 2009 by infovore
Blackbeard Blog - Nine People Who Know Stuff You Don't About Communities
july 2009 by infovore
"Here are nine individuals who know more than you do about some elements of online communities - even if they couldn’t necessarily put it in writing." How did I miss this the first time around?
community
online
socialmedia
communitymanagement
july 2009 by infovore
BBC - BBC Internet Blog: Shownar: reflecting online buzz around BBC programmes
june 2009 by infovore
why do it? To borrow from the site's About pages: "First, it will help you find shows that others have not only watched, but are talking about. Hopefully it'll throw up a few hidden gems. People's interest, attention and engagement with shows are more important to Shownar than viewing figures; the audience size of a documentary on BBC FOUR, for instance, will never approach that of EastEnders, but if that documentary sparks a lot of interest and comment - even discussion - we want to highlight it. And second, when you've found a show of interest, we want to assist your onward journey by generating links to related discussions elsewhere on the web. In the same way news stories are improved by linking out to the same story on other news sites, we believe shows are improved by connecting them to the wider discussion and their audience." Dan Taylor explains Shownar from the BBC's perspective
bbc
shownar
blogpost
tv
radio
discovery
discussion
community
behaviour
june 2009 by infovore
Giles Bowkett: Gay People, Come To Rails
may 2009 by infovore
"Get over your ridiculous programming-language prejudices and stop endorsing real prejudices. It's this crazy little microcosm/macrocosm mirror effect. You never find bigotry in people with options. It's true in programming and it's true in real life as well, and it looks as if it's true in both places at the same time and for the same people." Giles is right, and the idiots who reached for their retweet button are definitely wrong. Less of this, please.
ruby
programming
rails
homophobia
bigotry
perjorative
community
may 2009 by infovore
re: diverselessness (tecznotes)
april 2009 by infovore
"I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
mikemigurski
culture
monoculture
groups
community
balance
elites
invisiblecolleges
april 2009 by infovore
GameSetWatch - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
february 2009 by infovore
"In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
games
business
community
communication
piracy
valve
steam
gaas
gabenewell
digitaldistribution
february 2009 by infovore
Adactio: Journal—Magnoliloss
february 2009 by infovore
"The only difference between the end of Pownce and the end of Magnolia was that just one of those pieces of plug-pulling was planned. From the perspective of the people running those services, that’s a huge difference. From my perspective as an avid user of both services, it felt the same."
community
socialcontract
users
dataloss
recovery
shutdown
ending
magnolia
pownce
february 2009 by infovore
Visualising a forum thread - dpreview.com Developer blog : Digital Photography Review
december 2008 by infovore
Some interesting visualisations of the way forum threads on dpreview - which has nested threads in posts - grow and progress. Interesting for the patterns it throws up, and somewhat useful, if only for rough, high-level analysis.
flash
visualization
forums
community
discussion
web
dpreview
trees
networks
december 2008 by infovore
Derek Powazek - Online Advertising without Douchebaggery
december 2008 by infovore
"This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
ea
tigerwoods
games
community
marketing
video
viral
december 2008 by infovore
BBC Internet Blog
november 2008 by infovore
"We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
moderation
online
community
forum
strictlycomedancing
november 2008 by infovore
Alan’s Kiloblog » GitHub and Git: Sharing Your Code, for What It’s Worth, Without a Begging Entry into Open Source Communities
november 2008 by infovore
"SourceForge is about projects. GitHub is about people... This is a pivot of the traditional open source project website. A pivot from project to programmer. I love the pivot."
git
github
community
programming
development
opensource
november 2008 by infovore
Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
july 2008 by infovore
Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
design
community
architecture
software
relationships
social
flickr
people
july 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
july 2008 by infovore
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games
learning
education
teaching
community
passion
engagement
july 2008 by infovore
potlatch: the politics of Wetherspoons
july 2008 by infovore
"Wetherspoons is a model of market efficiency. Prices are low, economies of scale are passed on to consumers and people are offered real choice, on the assumption that they are intelligent enough to deal with it."
critique
society
wetherspoons
pubs
policy
economics
community
july 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
april 2008 by infovore
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney
virtualmagickingdom
community
online
virtualworlds
mmo
ethics
contracts
socialcontract
socialsoftware
april 2008 by infovore
Many hands make light work « Flickr Blog
january 2008 by infovore
"The first incarnation of The Commons is a pilot project we’ve created in partnership with The Library of Congress." Oh gosh. There's so much wonderful, remarkable photography in here; I could lose myself.
flickr
libraryofcongress
commons
community
photography
folksonomy
january 2008 by infovore
This Blog Sits at the: How social networks work: the puzzle of exhaust data
december 2007 by infovore
Exhaust data is, I think, a clear case of "phatic communication." This is communication with little hard, informational content, but lots of emotional and social content. [It] doesn't get much said, but it has social effects so powerful, it gets lots done
phatic
communication
twitter
facebook
community
social
culture
december 2007 by infovore
Antisocial networking « Adam Greenfield’s Speedbird
december 2007 by infovore
"From where I stand, the only sane response is to keep our conceptions of friendship and affinity from being polluted by technical metaphors and constraints to begin with." Superb post by Adam Greenfield. Makes me question a lot of my recent design.
socialnetworking
society
networks
friendship
anthropology
community
december 2007 by infovore
IS - Dan Hill
december 2007 by infovore
Dan Hill: "The Well-Tempered Personal Environment" Dan's talk from Interesting South. Something to watch when I have a bit more time; it looks like a wonderful concept.
danhill
sustainability
interesting
design
video
environment
community
society
december 2007 by infovore
Common Pitfalls of Building Social Web Applications and How to Avoid Them - Bokardo
september 2007 by infovore
"Here are some of the common pitfalls that lead to failure when building social web applications."
socialsoftware
design
community
product
development
september 2007 by infovore
Anil Dash: toread is tobehuman
july 2007 by infovore
"Toread represents the idea that we can be the sum of the knowledge of everyone who’s ever preceded us, that given enough time we can absorb the cumulative learnings of humanity."
toread
tagging
learning
reading
community
knowledge
information
july 2007 by infovore
Conversation Hub » Video: Clay Shirky on Love, Internet Style
july 2007 by infovore
Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
video
technology
community
collaboration
clayshirky
shirky
social
sharing
love
july 2007 by infovore
Open Source Food
june 2007 by infovore
Delicious Food. Beautiful Photography. Created, rated and improved by you and fellow food-lovers from all over the world.
food
recipes
cooking
opensource
photography
kitchen
community
june 2007 by infovore
Some Community Tips for 2007 | fortuitous
may 2007 by infovore
"I hate the term User Generated Content... I consider it a pejorative that reveals a lot about the person saying it. It makes members of your site feel like dutiful robots, crapping content that you convert into cash." Great article!
community
ugc
moderation
discussion
socialnetworking
advice
tips
may 2007 by infovore
3pointD.com » Blog Archive » SXSW Xcript: User-Creation in Gamespace
march 2007 by infovore
"The number one use of user-created content in virtual spaces is the screenshot. And that is user content creation. It is shared more widely, distributed, commented on, annotated." Raph Koster on form in this SXSW transcript
play
ugc
creation
metaverse
community
games
march 2007 by infovore
ASCII by Jason Scott: You've Ruined Everything
february 2007 by infovore
Many times, the roles that are taken up in an online community that's based around a "thing" are so structured and expectant that you could almost fashion carved wooden masks for them.
community
society
socialsoftware
forums
boards
february 2007 by infovore
Second Life: What are the real numbers?. Many-to-Many:
december 2006 by infovore
There’s nothing wrong with a service that appeals to tens of thousands of people, but in a billion-person internet, that population is also a rounding error. If most of the people who try Second Life bail (and they do), we should adopt a considerably mo
shirky
secondlife
sl
economics
statistics
community
analysis
trends
play
games
virtualworlds
december 2006 by infovore
Rough Type: Nicholas Carr's Blog: Avatars consume as much electricity as Brazilians
december 2006 by infovore
Crazy. And, of course, raises the point that online worlds could be impacting on the real world via environmental damage and power consumption...
community
online
secondlife
environment
technology
climatechange
december 2006 by infovore
Moderation Strategies | Main / HomePage
march 2006 by infovore
Clay Shirky's wiki for discussion pattern languages of moderation.
moderation
online
community
discussion
language
march 2006 by infovore
Shiichan Anonymous BBS - the forum software's official home page
october 2005 by infovore
Anonymous, simple, stripped down BBS software, just like 2channel
forum
php
software
community
october 2005 by infovore
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