David Byrne's Journal: 03.18.10: Collaborations [updated]
april 2010 by infovore
"Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
davidbyrne
music
writing
creativity
collaboration
process
april 2010 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
june 2009 by infovore
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw
failure
games
learning
play
business
collaboration
leadership
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
june 2009 by infovore
Dr Nic’s What is *jour and why they are killer apps for RailsCamp08
june 2009 by infovore
"Local devs, running local services, but how to share with everyone in the room?" Answer: rebuild all your tools to work across Bonjour. Slightly bonkers but very cool.
git
ruby
bonjour
networking
collaboration
gitjour
gems
tools
utilities
programming
june 2009 by infovore
SF0
february 2009 by infovore
"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games
play
art
sf
cities
urban
open
collaboration
sanfrancisco
sf0
february 2009 by infovore
Conversation Hub » Video: Clay Shirky on Love, Internet Style
july 2007 by infovore
Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
video
technology
community
collaboration
clayshirky
shirky
social
sharing
love
july 2007 by infovore
Pennypacker - The Penny Arcade Firefox extension
may 2007 by infovore
Pennypacker is a Firefox extension that enhances Penny Arcade with favourites and tagging.
pennyarcade
comics
extension
collaboration
social
may 2007 by infovore
Alternatives to Basecamp for Project Management
april 2007 by infovore
Sometimes, you need things Basecamp can't give you - or workflow it's not capable of.
basecamp
software
projectmanagement
collaboration
project
tools
april 2007 by infovore
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