infovore + clivethompson   3

- How We Will Read: Clive Thompson
"That’s why I like having these little printed books, or these little files of my notes, because I can literally pull up anything I want to remember from Moby Dick, and in repeating it, remember it. Annotating becomes a way to re-encounter things I’ve read for pleasure." Which is why I have a stack of eight books on my dining table, and more to come over the years - to be read, not just hoarded.
articles  memory  reading  clivethompson  books 
8 weeks ago by infovore
Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
"Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
games  development  wired  clivethompson  globalgamejam  fractal  microcosm  simplicity 
february 2009 by infovore
Games Without Frontiers: Victory in Vomit
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired  clivethompson  article  writing  games  mirrorsedge  motionsickness  proprioception 
november 2008 by infovore

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